Kz3r0 said:Just to be clear, Twitcher has always been the dumbed down version of an action game, as every other 'rpg' nowadays, only the potato nationalists here praised it.
Get God of War instead, it's a better action game, and a better 'rpg' too.
You don't have to react to them if you don't want to. Choices and consequences, baby!Gakkone said:Haven't they said that all QTE's are optional? They better fucking be.
Yes, it does.laclongquan said:Yo!
Does polygamy mean the same thing in potatospeak as it mean in English?
turn_based_fanboy said:Kz3r0 said:Just to be clear, Twitcher has always been the dumbed down version of an action game, as every other 'rpg' nowadays, only the potato nationalists here praised it.
Get God of War instead, it's a better action game, and a better 'rpg' too.
Italian detected
Stalin said:Ze polish have their heads up so high up Geralds arse the can't see straight. Its DA2 without the option of going gay (due to the pope)
commie said:
http://www.next-gen.biz/features/the-wi ... -interviewKalosKagathos said:I was hoping for good action game combat. Weren't they talking about DMC being an influence? Anyway, developers who include QTEs obviously don't know what makes action games tick. Pretty cutscenes come after a fight, not during it.Jaesun said:What were people expecting? ToEE like combat in it?
I guess this is the Heavy Rain influence.We get inspired by many games, obviously, like any game developer. I can't say specifically whether it's Heavy Rain, Demon's Souls or Arkham Asylum that has inspired us most over the past few years – it's probably a mix of all of them. I think everyone will find elements of Demon's Souls, though, definitely. We don't auto-scale opponents, for example. If you want to compare it to anything, Demon's Souls is definitely good. I'd like that, for sure.
Stalin said:Ze polish have their heads up so high up Geralds arse the can't see straight. Its DA2 without the option of going gay (due to the pope)
SkepticsClaw said:However, yes. People who were going to play this before they realised it had some quicktime events and now they aren't are doing it wrong. QTE's are a banal way of trying to insert some interactivitiy in a cutscene, but the real fact remains that putting things the player would like to do through gameplay in a cutscene is fucking wrong. It's a symptom of a decline from games into interactive movies which contain no challenge or mechanical innovation whatsoever.
This is what commie tells himself so that he can sleep at night.commie said:What a bunch of retarded fucks you all are becoming! You have no problems with cutscenes showing actiun BUT when (The HORROR), someone makes the cutscenes interactive slightly with a QTE then all of a sudden you all turn into such fucking elitist wannabe fucktards that it's fucking risible!
Read the fucking preview again dickheads: "This cinematic sequence was accented with a few quick time events", suggesting that you run away properly using your own initiative and the QTE's are just the usual 'click on the object and get a cinematic of character doing something cool', just as in ME that so many 'elitists' here seem to love and that game also had QTE's up the ass.
No, the alternative is that you get to fight the fucking Dragon using the game's pre-existing (one would hope) combat system. Said combat system has thus been made awesome and interactive enough that you can fight aformentioned foes in a way appropriate to the role you've chosen to play (with bombs, special elixirs on your sword that work for bonus points against dragons, spells you like or w/e).commie said:Well the alternative in the past was watching a cutscene or not having anything like that at all.
No, the alternative is that you get to fight the fucking Dragon using the game's pre-existing (one would hope) combat system.
Are you suddenly not part of the codex? Or do you mean that is your logic and since you are part of the codex that is codex logic?commie said:CODEXIAN LOGIC:
Non interactive cutscene of Geralt fighting a dragon=GOOD.
Interactive cutscene of Geralt fighting a dragon=BAD.
KalosKagathos said:I was hoping for good action game combat. Weren't they talking about DMC being an influence? Anyway, developers who include QTEs obviously don't know what makes action games tick. Pretty cutscenes come after a fight, not during it.Jaesun said:What were people expecting? ToEE like combat in it?
made said:I didn't click the link to the actual article because reading is for fags, but I am now convinced that TW2 consists entirely of slaying dragons in QTE sequences. Fucking decline!
DarkUnderlord said:No, the alternative is that you get to fight the fucking Dragon using the game's pre-existing (one would hope) combat system. Said combat system has thus been made awesome and interactive enough that you can fight aformentioned foes in a way appropriate to the role you've chosen to play (with bombs, special elixirs on your sword that work for bonus points against dragons, spells you like or w/e).
TNO said:As above. Replacing combat with QTE cutscenes is bullshit. In fact, having the reduce boss to 50 hp, cutscene and move to another bit of the level to continue fighting is also bs. The best games enforce cutscene/combat apartheid. The mixed-race mongrel of QTE-combat is an abomination.
The one situation where QTEs are tolerable is how they were deployed in ME2. Namely 'conversational' interrupts to give some impression of 'real' conversation. Now ME2's needed more telegraphing so you knew what you were going to do, and some of the actual things you did were silly, but the principle behind it is sound.
commie said:DarkUnderlord said:No, the alternative is that you get to fight the fucking Dragon using the game's pre-existing (one would hope) combat system. Said combat system has thus been made awesome and interactive enough that you can fight aformentioned foes in a way appropriate to the role you've chosen to play (with bombs, special elixirs on your sword that work for bonus points against dragons, spells you like or w/e).
How do you know that you don't fight this dragon, assuming of course that it even is a dragon, sometime later properly? There were cutscenes at the start, middle and end of boss fights in the first Witcher so why is this so different? The ALTERNATIVE in the past was just to watch a cutscene of such an event or not have it at all. In a cinematic game that is The Witcher 2, The Witcher 1, ME1, ME2, DA etc. the decision has been taken to sprinkle the games with cutscenes that advance the plot. The Witcher 2 just takes some of these cutscenes and makes them a bit more interactive, so what's the big fucking deal when there ALWAYS were going to be cutscenes of some kind in the game anyway? Play fucking Swords and Sorcery and fight the Coca Cola can representing a dragon if you want.
TNO said:As above. Replacing combat with QTE cutscenes is bullshit. In fact, having the reduce boss to 50 hp, cutscene and move to another bit of the level to continue fighting is also bs. The best games enforce cutscene/combat apartheid. The mixed-race mongrel of QTE-combat is an abomination.
The one situation where QTEs are tolerable is how they were deployed in ME2. Namely 'conversational' interrupts to give some impression of 'real' conversation. Now ME2's needed more telegraphing so you knew what you were going to do, and some of the actual things you did were silly, but the principle behind it is sound.
Here's a tip: don't play it. Play the Codex favorite elite game 'Swords and Sorcery' instead. In fact, why are you considering playing a game with cutscenes anyway? Cutscenes are just QTE events without QTE. QTE doesn't replace combat, it's used as a plot device. Last time I checked, Witcher 2 had combat in it.
You idiots seem unable to understand that a QTE in this case is just a replacement of something that would have been a cutscene anyway. Where the fuck were you when the first Witcher had a 5 minute intro of Geralt fighting a Striga? Where was the rage that that fight wasn't interactive? In that came when you fought bosses you'd also get cutscenes before, during and after the proper fight. Where was the rage then? You didn't know about this and now when The Witcher 2 does things the same as the first game all of a sudden it's the greatest crime against humanity?
Give me a fucking break with your bullshit selective rage.