Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Witcher 2 - I Want to Quicktime a Dragon

kofeur

Liturgist
Joined
Jan 12, 2011
Messages
134
Bahamut said:
Shenmue was probably the only game that done QTE's right, i remember that final boss of second game had 3-4 pretty fast sequences in the end part of the fight, fail one and you need to start the boss again

The QTE of the first round would change depending on whether you had found a specific throw in the game.
That was a nice touch :love:
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
Sep 29, 2010
Messages
1,868,264
Location
Al Scandiya
I hope it is possible to harvest that dragon's essence and brew a dragon potion, so I can be a dragon myself, and have dragon-sex as dragon-Geralt, because I really want to be a witcher dragon.
 

FatCat

Educated
Joined
Dec 2, 2010
Messages
956
Location
Potato Hitman camp
Kalin said:
I hope it is possible to harvest that dragon's essence and brew a dragon potion, so I can be a dragon myself, and have dragon-sex as dragon-Geralt, because I really want to be a witcher dragon.

you need to harvest dragon semen and brew a potion out of it first.
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
Location
General Gaming
Yeah, this lends credence to them being inspired by God of War and DMC and another plethora of action games. This is just my opinion, but QTEs really do diminish the appeal of any action scheme for me, it limits choices in how the combat can develop and just pigeonholes you to one rote sequence after another. I find it rather hard to justify the usefulness of QTEs even in these kinds of games.
 

a budda

Arbiter
Joined
Nov 21, 2008
Messages
1,099
QTEs are pure evil, always

I'd like to hear more about that semen harvesting, though
 

AlaCarcuss

Arbiter
Joined
Jan 6, 2008
Messages
1,335
Location
BrizVegas, Australis Penal Colony
Holy shit, can't believe the amount of butthurt in this thread. What the hell were you guys expecting? Twitcher 1's combat was nothing but QTE's.

So the fuck what. Never expected much from the combat in TW2 anyway. Can still be a great game if it expands on everything the fist game got right.

Arcanum had shit combat and still managed to become one of the holy trinity....
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
Wrong. Arcanum had flawed but reasonably fun combat. TW's was just shit. Then again, par for the coruse in such a shitty game.
 

Deleted member 7219

Guest
Volourn said:
Wrong. Arcanum had flawed but reasonably fun combat. TW's was just shit. Then again, par for the coruse in such a shitty game.

Arcanum's combat was 'reasonably fun'? What, you mean the part where you click on the enemy and then wait for them to die? Yeah, that was awesome, Volly.
 

TNO

Augur
Joined
Aug 21, 2009
Messages
452
Location
UK
commie said:
Here's a tip: don't play it. Play the Codex favorite elite game 'Swords and Sorcery' instead. In fact, why are you considering playing a game with cutscenes anyway? Cutscenes are just QTE events without QTE. QTE doesn't replace combat, it's used as a plot device. Last time I checked, Witcher 2 had combat in it.

You idiots seem unable to understand that a QTE in this case is just a replacement of something that would have been a cutscene anyway. Where the fuck were you when the first Witcher had a 5 minute intro of Geralt fighting a Striga? Where was the rage that that fight wasn't interactive? In that came when you fought bosses you'd also get cutscenes before, during and after the proper fight. Where was the rage then? You didn't know about this and now when The Witcher 2 does things the same as the first game all of a sudden it's the greatest crime against humanity?

Give me a fucking break with your bullshit selective rage.

Can't be bothered with the jockeying for meta about selective rage, rage about raging, rage about rage about raging, etc. etc. but this is all wrong.

QTEs are, almost always, the apotheosis of BS busywork. Abstracted of any sort of salience or game mechanics, they are simply 'press these buttons to continue playing'. The 'gameplay' here will exclusively range from the boring ('press 'x' to show you are still paying attention') to the irritating ('oh joy, I got through X Y A X X, but I couldn't hit the next 'A' in the 325msec window, so lets do XYAXXA now and find out what letter I should press now!') depending on how hard the sequence is. Has anyone in the history of mankind gone "wow, what an awesome QTE sequence! I thought I was a goner for sure until I hit space bar!" They have not, because QTEs are to good games what Cleveland Mark Blakemore is to punctual RPG development.

I haven't played witcher (just ragin' on principle, bro), but I would have an issue if the game takes out interesting stuff (like fights) to be used as cutscene fodder instead. However, that's different from your entirely braindead 'it would just be a cutscene anyway so whats the problem having QTEs too?' The problem is QTEs are BS and any part of the game, cutscenes or combat, is better off without it.
 

misha

Educated
Joined
Sep 20, 2009
Messages
64
Location
Cracow
this whole thread is about nothing...

NO.. WAIT... potatoes, QTEs and "blah,blah,blah you are stupid"

I wonder which of dearest authors here are fanboys of current BW shit. TW2 will appear in something like 5 weeks, so then we will be able to write sth less idiotic.
Nevertheless I've got a feeling that, everything for some people, that is not form BW or Bethsoft is crap :D
 

Bigot_

Novice
Joined
Mar 4, 2011
Messages
46
Is that a troll or actual mental retardation
I honestly can't tell anymore, they both act the same way

How the fuck do you not have a general impression about the opinions of a forum userbase; two years after registering?
Really
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,546
commie said:
DarkUnderlord said:
No, the alternative is that you get to fight the fucking Dragon using the game's pre-existing (one would hope) combat system. Said combat system has thus been made awesome and interactive enough that you can fight aformentioned foes in a way appropriate to the role you've chosen to play (with bombs, special elixirs on your sword that work for bonus points against dragons, spells you like or w/e).
How do you know that you don't fight this dragon, assuming of course that it even is a dragon, sometime later properly?
So the fact you can't fight it properly now is made up for by fighting it properly later? So is this supposed to be an RPG or one of those linear games where you can't open the locked door because you haven't found the blue key yet?

commie said:
You idiots seem unable to understand that a QTE in this case is just a replacement of something that would have been a cutscene anyway. Where the fuck were you when the first Witcher had a 5 minute intro of Geralt fighting a Striga?
All games have intro movies that set things up. This is in the middle of the game, during a battle that you're fighting. But instead of you doing the fighting (which is after all, the whole point of playing the game), it's you pressing X on cue. This is supposed to be an RPG, not Guitar Hero. The whole purpose of having combat in an RPG is that you're the one deciding when to strike, what moves to make, what potions to take and you have a certain amount of freedom when it comes to that. IE: You have more options than just "press X to the timer". Pressing X on cue is lazy game-design. It only exists because the developers were more interested in making an awesome movie, rather than an awesome game.

Yeesh said:
If a game has a feature you think is shitty, but that feature is only present for less than 2% of the time you play the game, is it just a principle thing that moves you to declare that the feature by itself takes the entire game from playable to shitty?
Generally these things are signs of things to come. I mean, if something works, why not repeat it? Constantly. Until your eyes bleed. Welcome to modern video game design! EG:

Twitcher 2 said:
With the rebel soldiers out of the way, we turned our attentions to a discarded ballista. Using this massive siege weapon, we could provide some assistance to our brothers-in-arms who were being pinned down by archers stationed in a nearby guard tower. Interacting with the massive weapon brought up a simple prompt allowing us to load and properly align the contraction by repeatedly clicking a mouse button. Once it was squared away, we cut the massive bolt loose and watched as it decimated our ranged aggressors.
I'm hoping that's a case of the author making it sound worse than it actually is...
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
:salute:

Except I'd say that QTEs are there not because "we want to make it a movie and thus don't care about design" but because "we are too lazy to make a bossfight and be creative" so "we pretend it's a cinematic experience everyone likes"

Why would you spend time making a lot of animations for a giant boss and a hero beating him up when you can just make a single animation and let the player twitch the button for the cutscene to play, otherwise it just restarts.

This is like with those LaserDisc "games" from early 90s, except modern technology lets you save money on hiring real life actors <- this is where games are going.
 

AlaCarcuss

Arbiter
Joined
Jan 6, 2008
Messages
1,335
Location
BrizVegas, Australis Penal Colony
Volourn said:
Wrong. Arcanum had flawed but reasonably fun combat. TW's was just shit. Then again, par for the coruse in such a shitty game.

I bet you London to a brick TW2 will be about a zillion times better than DA2. (and probably at least 10x better than DA:0). QTE's or not. :smug:
 

BelisariuS.F

Augur
Joined
Mar 23, 2010
Messages
388
Funny, I've posted informations about the nonlinear quest system. I've even posted a description (and a video) of one quest. There were two or three responses. Later I've posted some more informations about quests and C&C. There was an enormous flood of three responses.
News about some Q&T in boss fights have received four PAGES of responses, as if it was the central element of the game. Am I missing something here? Does it mean that boss fights are more important for codexers than quest system and C&C?

EDIT: Heck, even graphics received more discussion.
 

tetsuo

Scholar
Joined
Apr 20, 2006
Messages
137
Location
Deutschland
BelisariuS.F said:
Funny, I've posted informations about the nonlinear quest system. I've even posted a description (and a video) of one quest. There were two or three responses. Later I've posted some more informations about quests and C&C. There was an enormous flood of three responses.
News about some Q&T in boss fights have received four PAGES of responses, as if it was the central element of the game. Am I missing something here? Does it mean that boss fights are more important for codexers than quest system and C&C?

Way too many retards here that's all, i just wouldn't bother anymore most of them wouldnt see a good game if it kicked them in the nuts...
 

dragonfk

Erudite
Joined
Jun 19, 2007
Messages
2,487
You see, Belisarus, it's all because Codex is a forum for people that love RPGs and it's plain obvious that when a game doesn't have fun combat it's not an RPG!
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
MetalCraze said:
This is like with those LaserDisc "games" from early 90s, except modern technology lets you save money on hiring real life actors <- this is where games are going.

1181242104121.jpg


Back to the Future -> 1983
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
BelisariuS.F said:
Funny, I've posted informations about the nonlinear quest system. I've even posted a description (and a video) of one quest. There were two or three responses. Later I've posted some more informations about quests and C&C. There was an enormous flood of three responses.
News about some Q&T in boss fights have received four PAGES of responses, as if it was the central element of the game. Am I missing something here? Does it mean that boss fights are more important for codexers than quest system and C&C?

My friend, my battle brother. This is no wonder you are perplexed, baffled, dumbfounded even. Trust me each and every single one of us felt that way when we witnessed the Codex and its true rage. The hivemind is again on the roll having succumbed to oppressive paranoia.

You may wonder where does it stem from. The answer is simple. Years of suffering the mediocrity, assfaggotry and disappointment twisted us beyond repair. Hence, we react with utmost powerless rage to every sign of :decline:. The features you enumerated are indeed :monocle:, but the Codexian creed dictates that if one feature is shit it will inevitably spread like cancer infesting everything else with dreaded :decline: (read: all the interesting features are shameless hype which will, in the end, be dumbed down). This may well be so, in this case.

Please, do not expect any real criticism or integrity in the posts of raging codexers. Their minds are lost for now. They don't think straight, assuming of course, that they have ever been able to. You will quickly find their accusations off the mark, hypocritical even, as they will proceed in complaining about something not being :monocle: enough while playing KotOR I to completion for eleventh time.

There are only two things that can bring back Codex to its senses: the joy of finding out the game to be worthy and the bitter satisfaction of being right about the game being shit. No middle states, no compromise. As you may presume the odds of everyone enjoying the product are impossibly miniscule. The more likely scenario is the Codex breaking over about the issue, with each side arguing their case till the kingdom come with all the power of the holy :rage: St. Skyway had tought us in the ancient times. So yeah, in the end, nothing will change.

Personally, over the two first years I found this attitude quite refreshing, different from the stiff culture on other forums and kind of sweet. Recently, however, I've become wearied of it all, with the same argumentation being recycled over and over again for each discussion.

On the topic, I too feel that QTE are out of place here. The fight with the tentacle monster in one of the vids was especially jarring and all kinds of disappointing. The dragon thing kinda will feell the same by the sound of it. What can I say? :decline:

The only acceptable form of QTE is the way Mass Effect 2 done it - in-dialogue, or in-cutscene reaction to events (e.g. when the interlocutor attempts to call for help Shepard can send a bullet through his skull before they can do it). If CDP Red implemented it in a consequential way (small, instant action having serious repercussion in the future), I would be sold.

On the other hand, I've found the combat mechanics in TW2 to be quite interesting, though very arcadey. I wonder how rising difficulty level will impact the gameplay.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
dragonfk said:
You see, Belisarus, it's all because Codex is a forum for people that love RPGs and it's plain obvious that when a game doesn't have fun combat it's not an RPG!

I hope that my sarcasm detector is messing with me today. Are you saying that Arcanum is no RPG?

:mob:

What about KotOR then? Or NWN 1-2?
 

torpid

Liturgist
Joined
Aug 2, 2010
Messages
1,099
Location
Isma's Grove
Bigot_ said:
Is that a troll or actual mental retardation
I honestly can't tell anymore, they both act the same way

How the fuck do you not have a general impression about the opinions of a forum userbase; two years after registering?
Really

Location: Cracow

: x
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom