BelisariuS.F said:
Funny, I've posted informations about the nonlinear quest system. I've even posted a description (and a video) of one quest. There were two or three responses. Later I've posted some more informations about quests and C&C. There was an enormous flood of three responses.
News about some Q&T in boss fights have received four PAGES of responses, as if it was the central element of the game. Am I missing something here? Does it mean that boss fights are more important for codexers than quest system and C&C?
My friend, my battle brother. This is no wonder you are perplexed, baffled, dumbfounded even. Trust me each and every single one of us felt that way when we witnessed the Codex and its true rage. The hivemind is again on the roll having succumbed to oppressive paranoia.
You may wonder where does it stem from. The answer is simple. Years of suffering the mediocrity, assfaggotry and disappointment twisted us beyond repair. Hence, we react with utmost powerless rage to every sign of
. The features you enumerated are indeed :monocle:, but the Codexian creed dictates that if one feature is shit it will inevitably spread like cancer infesting everything else with dreaded
(read: all the interesting features are shameless hype which will, in the end, be dumbed down). This may well be so, in this case.
Please, do not expect any real criticism or integrity in the posts of raging codexers. Their minds are lost for now. They don't think straight, assuming of course, that they have ever been able to. You will quickly find their accusations off the mark, hypocritical even, as they will proceed in complaining about something not being :monocle: enough while playing KotOR I to completion for eleventh time.
There are only two things that can bring back Codex to its senses: the joy of finding out the game to be worthy and the bitter satisfaction of being right about the game being shit. No middle states, no compromise. As you may presume the odds of everyone enjoying the product are impossibly miniscule. The more likely scenario is the Codex breaking over about the issue, with each side arguing their case till the kingdom come with all the power of the holy
St. Skyway had tought us in the ancient times. So yeah, in the end, nothing will change.
Personally, over the two first years I found this attitude quite refreshing, different from the stiff culture on other forums and kind of sweet. Recently, however, I've become wearied of it all, with the same argumentation being recycled over and over again for each discussion.
On the topic, I too feel that QTE are out of place here. The fight with the tentacle monster in one of the vids was especially jarring and all kinds of disappointing. The dragon thing kinda will feell the same by the sound of it. What can I say?
The only acceptable form of QTE is the way Mass Effect 2 done it - in-dialogue, or in-cutscene reaction to events (e.g. when the interlocutor attempts to call for help Shepard can send a bullet through his skull before they can do it). If CDP Red implemented it in a consequential way (small, instant action having serious repercussion in the future), I would be sold.
On the other hand, I've found the combat mechanics in TW2 to be quite interesting, though very arcadey. I wonder how rising difficulty level will impact the gameplay.