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Tags: CD Projekt; The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt Project Lead Konrad Tomaszkiewicz gave a long-ish interview to Erik "Forbes Bro" Kain. The main takeaways from the interview: no multiplayer, no QTEs (but they're okay in Uncharted?) and definitely no DRM. He also had a bit to say about the game's combat:
Other things discussed in the interview are the reason why character creation isn't a good fit for the Witcher series, and something about a "special mechanism" that will help players keep track of the main plot while they explore the game's open world. Yeah, I don't know. How "special" could a quest journal possibly be?
The Witcher 3: Wild Hunt Project Lead Konrad Tomaszkiewicz gave a long-ish interview to Erik "Forbes Bro" Kain. The main takeaways from the interview: no multiplayer, no QTEs (but they're okay in Uncharted?) and definitely no DRM. He also had a bit to say about the game's combat:
Geralt's barrel-roll is also a thing of the past. It’s been replaced with a much more graceful dodge-pirouette.Tomaszkiewicz attributes this decision to several things.
“First of all,” he tells me, “pirouettes look a lot cooler than barrel-rolling and they are consistent with the witcher fighting style described by Andrzej Sapkowski in his novels.
“Second, we changed the whole combat system and we don’t want to push players to dodge all the time. Now you will have the Witcher Sense system which will allow you to hit weak spots of enemies and disable their special abilities.”
He says to imagine you’re fighting a bull-like monster who keeps charging you. You’ll need to dodge to get out of the way, but if you manage to hit the creature in the knee tendon he’ll be crippled, unable to charge anymore, giving Geralt a…leg up, as it were, and a distinct tactical advantage.
“Now I’m not promising we will have bulls in the game,” Tomaszkiewicz adds, “but this example explains pretty well the whole idea behind this feature. We also upgraded the parry system adding the possibility to make ripostes.”
Basically, they've taken a much more passive defensive system and made it more active. Along with the banishment of QTEs, the basic combat mechanics of the game are sounding better and better. Defense is almost always overlooked in video games, but combat is every bit as much about a good defense as it is about a good offense. Any sports team will tell you as much.
Other things discussed in the interview are the reason why character creation isn't a good fit for the Witcher series, and something about a "special mechanism" that will help players keep track of the main plot while they explore the game's open world. Yeah, I don't know. How "special" could a quest journal possibly be?