Prime Junta
Guest
Witcher 3 was already too big. Cyberpunk will be also. More is not always better. If a RPG is longer than 35 hours and remains engaging it is truly exceptional.
Those are only too big if you have some kind of autism and need to go to every single pixel, doing every single mini-quest and beat every single enemy.Witcher 3 was already too big. Cyberpunk will be also. More is not always better. If a RPG is longer than 35 hours and remains engaging it is truly exceptional.
Games should be wide and replayable, not "big". If Cyberpunk 2077 is similar to Witcher 3 in its pacing and how it distributes content then it's decline confirmed.Witcher 3 was already too big. Cyberpunk will be also. More is not always better. If a RPG is longer than 35 hours and remains engaging it is truly exceptional.
what was wrong with Witcher 3 pacing?
It's fine for Witcher 3 but not for a roleplaying game.what was wrong with Witcher 3 pacing?
what was wrong with Witcher 3 pacing?
People having OCD and saying it is CDPR job to force them into doing main quest while they behave like kid in candyshop.
Main quest itself is pretty quick if you actually follow it straight up without going off.
Those are only too big if you have some kind of autism and need to go to every single pixel, doing every single mini-quest and beat every single enemy.Witcher 3 was already too big. Cyberpunk will be also. More is not always better. If a RPG is longer than 35 hours and remains engaging it is truly exceptional.
If you don't, if you just do the major quests and a few others, depending on what you feel like doing, they are just fine.
Unfortunately, Skyrim happened and everyone want to make their own, i.e. 300 hours of filler side content (remember to use the witcher senses) and 0 hours of replayability.Witcher 3 was already too big. Cyberpunk will be also. More is not always better. If a RPG is longer than 35 hours and remains engaging it is truly exceptional.
I wouldn't go that easy on CDPR. It is the tutorial's job to teach the new player how the game works. White Orchard's seemingly inconsequential side quests do fail/vanish if you proceed too far with the main quest (a big fat red FAILED message in the middle of a cutscene). Even later on there is no clear way for a new player to know which side quests depend on the main story and which will still be available as witcher's work after the main story is done even though many of the side quests that depend on the main story and thus are expected to be played during the main story betray its pacing.People having OCD and saying it is CDPR job to force them into doing main quest while they behave like kid in candyshop.
Main quest itself is pretty quick if you actually follow it straight up without going off.
Not one person claimed this, so well-done on that strawman.Witcher 3 having boring, endless filler content is... the player's fault?
Welcome to almost every RPG, ever.I wouldn't go that easy on CDPR. It is the tutorial's job to teach the new player how the game works. White Orchard's seemingly inconsequential side quests do fail/vanish if you proceed too far with the main quest (a big fat red FAILED message in the middle of a cutscene). Even later on there is no clear way for a new player to know which side quests depend on the main story and which will still be available as witcher's work after the main story is done even though many of the side quests that depend on the main story and thus expected to be played during the main story betray its pacing.People having OCD and saying it is CDPR job to force them into doing main quest while they behave like kid in candyshop.
Main quest itself is pretty quick if you actually follow it straight up without going off.
The only time the game even acknowledges the conflict between main story urgency vs smell the roses side content thing is when G rides a boat to meet Y on werewolf island and she mockingly asks if he took so long because he had to take a nekker contract along the way or something.
Witcher 3 is a fucking masterpiece in terms of content when compared to every other modern rpg, and probably still comes out on top compared to classic rpgs like fallout, baldurs gate or pst.
That's a more a problem of the itemization in general.I just hope they have better reward for the side quest. In Witcher 3 the equipment you get from doing those quest are useless, and it only grants a small amount of experience comparing to the major quest, so you pretty much get nothing for doing them.
they give you this big area to explore, but at the same time it has this narrative that's all "holly shit we gotta find Ciri!!1"what was wrong with Witcher 3 pacing?
That's a more a problem of the itemization in general.I just hope they have better reward for the side quest. In Witcher 3 the equipment you get from doing those quest are useless, and it only grants a small amount of experience comparing to the major quest, so you pretty much get nothing for doing them.
they give you this big area to explore, but at the same time it has this narrative that's all "holly shit we gotta find Ciri!!1"what was wrong with Witcher 3 pacing?
even when you do stick the main story it still feels like clunky. The Blood Baron quest line feels like Geralt is just wasting his time & everyone knows it except him.