Agame
Arcane
Yes. Witcher 3 is a good game that could have been a great game, but its ruined by open world design and mechanics.
TW3 is a TV show, 30 min episods (= one/two quest, not more), and you're done for the rest of the day. If you binge watch, of course it's too long.It's an open world game with lots of sidequests. The pacing is entirely dependent on the player.
The itemization could have been better, I agree, but I do not agree about the game world being too big. Exploring it was pure pleasure for me and the less content intense regions provided a nice change to the sprawling Novigrad or other major settlements.
I prefer a game in which I can ride for several minutes in a forest, just absorbing the atmosphere, to a game which is basically a theme park packed with "attractions" every 5 steps. It's more realistic, more immersive and provides a moment to relax and think. Besides, umyou only need to go everywhere once - later you have fast travel system.
TW3 is a TV show, 30 min episods (= one/two quest, not more), and you're done for the rest of the day. If you binge watch, of course it's too long.
TW3 is a TV show, 30 min episods (= one/two quest, not more), and you're done for the rest of the day. If you binge watch, of course it's too long.
I don't think games that did it well were that rare: Morrowind, Fallout or VTMB offered a good choice of pace and the main content worked together with the side content instead of against it, or at least I never felt conflicted about it in those games. Maybe it's less common now because people who'd care whether or not doing the side content makes sense given the context of the story have become a tiny percentage of the target audience (certainly compared to those who just want something to kill/loot every 30 seconds regardless of story or context), doesn't mean you can't pull it off.Welcome to almost every RPG, ever.
I'm not saying this isn't a problem, but it is a problem that has existed in every RPG, hell, every game that has side quests that aren't on a timer.
Most people expect to have unlimited time for exploration & non-main-quest related questing. It's usually where setting coherence takes a step back behind meeting expectations.
Though it is true that at least the player should get some kind of warning before proceeding too far (many games do that), I'd hope they improve that in Cyberpunk.
I never felt like sidequests really clashed with the plot in TW3. After all, Geralt is a Witcher. If he comes across a monster contract, why wouldn't he take it? It's not as if he's taking weeks to hunt these monsters down.
Who gives a flying fuck if Geralt doing sidequests is 'jarring'. What matters is whether those fucking sidequests are interesting or not.
Surely we all accept that this is a game, and that there are certain aspects that wouldn't work out in reality, like of course Geralt wouldn't go off on contracts if there was something time-critical, but it's a game.
'Rational' lmao.Be careful, I'm not sure if such rational posts are allowed here.
Yeah, that coupled with the fact that the game basically informs you that you can skip half the game and go right to Skellige, then if you dare try to take it up on that offer it wags its finger in your face saying "no no no, those areas all have enemies that are scaled up past what you can fight now, go back to Velen".
It's like the game was initially envisioned as a much more open, non-linear game. Maybe Ciri could have been found pursuing any of the three leads? Then someone decided that the game needed to be forced into a linear structure and the main quest stuff in Velen just ends up telling you to go to Novigrad and Novigrad tells you to go to Skellige, and the harshly-gated leveled creatures were implemented to push the player to this path.
On the subject of side quests clashing with the plot: I'm replaying Mass Effect 1 right now and this is exactly what's happening. Saren is working to kill everyone or something and you're tasked with stopping it, but you're constantly being bombarded with various unrelated side quests. "Shepard, deal with those raiders!," "Shepard, deal with those geth!", etc. It's very jarring.
The only thing I would say that was bad was the combat system, which gets silly when an expert swordfighter's only real technique is rolling around on the ground a thousand times and hitting them in the back.
which gets silly when an expert swordfighter's only real technique is rolling around on the ground a thousand times and hitting them in the back.
Dunno about you, but things like this do interfere with my enjoyment of a game. The side-quests *should* fit with the main plot in story-based games. Not bothering to do so is entirely due to incompetence.
'Rational' lmao.Be careful, I'm not sure if such rational posts are allowed here.
If you played like this then it simply means you didn't understand the combat system...
On the subject of side quests clashing with the plot: I'm replaying Mass Effect 1 right now and this is exactly what's happening. Saren is working to kill everyone or something and you're tasked with stopping it, but you're constantly being bombarded with various unrelated side quests. "Shepard, deal with those raiders!," "Shepard, deal with those geth!", etc. It's very jarring.
(anyway don't mind me, didn't bother playing Witcher 3 past the 2 hour mark)