SuicideBunny
(ノ ゜Д゜)ノ ︵ ┻━┻
- Joined
- May 1, 2007
- Messages
- 8,943
you won't getWill try my standard Wizardry party and see how that works (Valk,Valk,Sam,Mage,Bard,Ninja).
you won't getWill try my standard Wizardry party and see how that works (Valk,Valk,Sam,Mage,Bard,Ninja).
you won't getWill try my standard Wizardry party and see how that works (Valk,Valk,Sam,Mage,Bard,Ninja).anywherefar without an alchemist.
Valkyries are Neutral alignment..............? Whatever. heh
That's the same as in Wizardry as well. Haven't you guys played Wizardry? Shame on you! You should know this innately.
from what i gathered that's less because of content and more because it nerfed some classes and doesn't allow you to buy xp for money outside of char creation, not because it's actually shit in terms of content... so the usual whining of steamtards.The Steam comments suggest this is the very worst of all the Elminage games. Maybe we'll see more!
what works at the beginning of the game does not work at the end or postgame. later on brawlers become shit unless you also use a summoner in which case you only use them to lower the resistances on the higher end summons, while ninjas can reach 90%+ instakill chance with equip and prevent surprise attacks, both of which become incredibly important the further you progress.Brawlers seem to be the best melee class. I rolled a Brawler and Ninja with over 30 points to distribute. And even though the Ninja is the most difficult class to roll, the Brawler had 30% more kills overall.
it's not just the starting party. alignments will be checked every time you try to add a member, meaning you drop somebody off at the temple to heal them: alignment check time. there are class change items that allow you to circumvent alignment requirements, but good gear might have original alignment restrictions and there is also stuff called innocent gear, which requires that the character never changed classes, and altering alignment through random friendly encounters is friggin bothersome.And one other thing that almost fucked up my party creation was that characters with Good and Evil alignments cannot be in the same party. Later, the alignment may change and that is fine - but in the starting party there is a check that prevents you from using opposing alignments together.
Q brings up the party screen.I like this so far. <3
No Compass? Though there is probably a spell later on which shows direction or something? Just means lots of back-tracking for me as I manually map this out, which == more random encounters + XP/gold/items so I guess that's OK.
Can you ONLY access your inventory in combat/in town? I don't see any inventory option when you hit ESC.
just because i say it doesn't mean it's true.Haha I guess I really screwed up my party now that I read SuicideBunny's posting. And here I thought I had a well balanced group of adventurers, well I guess I still have much to learn :D
I'd probably like these sorts of games but the Japanese insist on including pointless number inflation in their RPGs which for some reason annoys the absolute shit out of me. I don't want a character with fucking 1240 hitpoints
you would have no problems with a game where rats cause 100000000000000000000000000 points of dmg to a character having over 90000000000000000000000000000? it's just stupid, same as some games which add a purely visual zero to all item prices and money rewards.It's an abstraction, why does it matter. As long as you can tell that it will take ten hits from that orc to kill you, whether it's causing 10DAM to your 100HP or 1DAM for your 10HP is meaningless, especially in a videogame where the computer is making all the calculations anyway.