Lafrontier
Lafrontier

- Joined
- Dec 5, 2022
- Messages
- 22
Ah, the trick is to not die (or get aged) and have another character heal your core team iirc. Typically this is a character from an earlier party that got destroyed pretty badly exploring...-First, there is a 75% chance your attribute will be modified.It's legit kinda hard to tell since it's Wizardry but so far the levelling does seem a bit bullshit compared to the Apple II versionThanks for thatJust so you know I currently am playing through the DOS version on 300 cycles (via DOSBox Staging so thank you for that) just to prove you wrong (or right - dunno yet.) But it's still fucking Wizardry so I'm grinding up my guys on floor 1 currently. Will report back later.I don't want to be right or wrong, I don't care; I just wanna know the answer. I'd be a bit sad if the DOS version was screwed, but it is what it is.
![]()
The biggest thing I've noticed though is that hit-point increases are pitiful most of the time. It seems like I'm getting increases of 1 way more often than I'm supposed to. Will report back later
EDIT: I made a backup and here's the same guy getting levelled up. Seems a bit off to me still, but again look at the hit point increase. It's rubbish. And that's a fighter too:
![]()
I'll see if raising the cycles does anything next
FURTHER EDIT:
Here's the same guy (that's Kyle, the 2nd Fighter) getting levelled up again only this time at 3000 cycles:
![]()
Doesn't seem to have made any difference. And keep in mind I'm reloading a backup. That's Kyle going from level 3-4 each time.
Conclusion: Seems a bit off. Fuck, I'm probably going to have to start up the Apple II version to compare. Wizardry's great but man, the early, EARLY game grinding really kinda blows.
I think the original explanation that it's just random 50% chance to gain, 45% chance to lose makes the most sense, and speed has nothing to do with it. Humans are pattern seeking machines, so we'll try to find patterns in RNG, especially when it's a coinflip this bias is too strong, there is no sense to be made there, it's just chance.
...Although, that being said, it's kind of weird that you're always losing like 3 stats and only gaining 1-2.
-Then, if your age is lower than a random roll up to 130 (that is 0 to 129), then if your attribute is 18 you have an 83.3% chance nothing will happen, if your attribute is less than 18 then you lose 1 attribute point, if your Vitality drops to 2, you are dead.
-If your age is higher than the random roll mentioned in the previous line, then you gain 1 attribute point up to 18 maximum.
This is from the code from the original game that Snafaru went through.
That makes sense. So if you minmax attributes your only real option is to lose stats.
It was a good game and I'm glad they are preserving it but I think Demise replaces any itch I have to play Wizardry.