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Wizardry Wizardry: The Five Ordeals Steam release

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,436
Codex 2014
https://wiz-pb.jp



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Well, let's have a dedicated thread for this. This is re-release of 2006 game Wizardry: The Five Ordeals, remade from scratch on Unity, level editor included. Over 100 scenarios Japanese gamers have made in last 15 years also will be playable/provided in some form.

Unfortunately, the initial Early Access release will only have UI text localized.

At launch, the each official scenario (eg: scenario message, item name, monster name. it changes depending on the scenario) and scenario editor have not been translated into English. but the game itself already has an English UI (There will be some untranslated and unadjusted parts). We are doing our best to translate the missing parts into English.

The best spin-off of "Wizardry", beloved for 15 years in Japan, is coming to Steam
The Wizardry series was born in 1981. In Japan, it is known as the originator of hard-core fantasy games, and many japanese fantasy works have been under its influence.

Old "Wizardry" which follows the old hack and slash TRPG style, the objective is to create a character/party in the training center on the edge of town, and conquer the labyrinth in first person dungeon crawl. Combat is a simple turn-based system, now synonymous with JRPGs, and storytelling is narrative heavy, the Japanese still believe that is one and only master piece.

Wizardry: The Five Ordeal made 2006 that aspires to go back to the old school. Created by the staff of the "Wizardry Gaiden" series, a spin-off of the Wizardry series known in Japan. Five independent scenarios (each taking a dozen hours to complete) can be played in one software package. Main Monster Design are Jun Suemi (Japanese famous illustlator), BGM Made by Basiscape (known by 13 Sentinels: Aegis Rim).

Made and share Your Own Adventure
This Game's biggest main feature is Scenario Editor. You can make your own old-fashioned dungeon crawler, and you can also play those made by others. Of course, the balance of the game is yours to decide. Over the past 15 years, Japanese users have created more than 110 scenarios, and were the driving force behind bringing the game to Steam.

Brand New Enhanced Version
In Wizardry: The Five Ordeal on this version, remade under the Unity engine. almost has been overhauled except for the game balance and foundation of the game. You may be able to play this game as an old-school new one, made in 2021.
  • Widescreen/high resolution support, 3D labyrinth and high resolution monsters.
  • 4 UI modes in total, including 2 completely new ones.
  • New built-in scenario selector.
  • Gamepad support.
  • Steam cloud support.
  • Custom portraits support.
  • Various editor updates and enhancements

Why Early Access?
“The game itself has all the features of the 2006 version and more, but we still need to check that the user-created scenarios and editors work properly, brush up the game and various tools, and make adjustments and improvements based on community feedback.

It also takes lot of time to implement English scenarios/editor, implement the Steam Workshop.”

Approximately how long will this game be in Early Access?
“Approximately one year. Depending on the development status, it may take longer. Of course, this does not mean that game update will stop altogether on official launch.”

How is the full version planned to differ from the Early Access version?
“We plan to add the following, The plan will be expanded if enough game sales.

- Steam Workshop”

What is the current state of the Early Access version?
“The game itself is fully playable. All of the official scenarios that have been implemented are playable up to the ending, and we believe that most of the user-generated scenarios are also playable without any problems. On the other hand, the user interface needs some adjustments, and the editor could use a lot of improvements (of course english implements are one of them, and many bug fixes will be waiting).”

Will the game be priced differently during and after Early Access?
“We plan to increase the price slightly.”

How are you planning on involving the Community in your development process?
“We will be soliciting feedback from users through a variety of approaches, including suggentions and bug reports on the Steam forums, polls on our media outlet, Game*Spark.”

Interestingly this is published by Game*Spark, a minor Japanese gaming news website.
 
Last edited by a moderator:

Lady Error

█▓▒░ ░▒▓█
Patron
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Messages
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Strap Yourselves In
Wait, this means there will be an old school Wizardry engine for easy custom modules on Steam.
If this even gets any semblance of traction this is glorious incline for DRPGs and the entire RPG genre really.

It has some promise...

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Though the UI is really kind of ugly. Instead LARPing Wizardry 1 to death, they could at least have included the portraits of the party members into the UI, like Wizardry 6-8.
 
Joined
Dec 19, 2012
Messages
1,341
Speaking of portraits, I find it interesting that the elf portrait appears to be an upscaled portrait from the SNES version of Bane of the Cosmic forge.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
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Codex 2014
FAQ. I hope they'll get a good translator: https://steamcommunity.com/app/1308700/discussions/0/3109152828474694090/

The most interesting thing is that the complicated situation behind the rights to Wiz 1-5 led them to set the rule to ban any custom scenario/names inspired by them.

Frequently Asked Questions

Game Related FAQ

- Why you don't said "English is already supported"? game already have english UI!
As you can see on the store page, the scenario and scenario editor are not yet translated.
Therefore, you can enjoy this game as a hack-and-slash RPG, but it will be extremely difficult to solve the puzzles.
It is also not possible to create enough scenarios.
We plan to have professional translations, but are open to community translations as an alternative in the meantime.
However, giving programmatic support for the translation data will be difficult due to the workload.

- Scenario messages/ Item,Monster Names can't be english!
Those are determined by the scenario side.

In the case of user scenarios, most of the ones that exist at launch are 15 years old, are a collection of things created by Japanese people for Japanese people, and few of them are available in English. Of course, you can create scenarios that consist only of English. (The English version of the editor itself will be implemented at a later date)

On the other hand, for the official scenario, we plan to have an English version. Please wait for further information.

- default character name only japanese!
We have a plan in the future with the language in which the scenario was first started.

- This is related #1-#5?
NO.

You may not know this, but the rights to Wizardry #1-#5 are complicated, and the Wizardry that exists and is available for sale today is based on the rights to #6-#8.
This Wizardry: The Five Ordeals is also under the rights of #6-#8 from the beginning (from 2006).
Therefore, you will not be able to play the dungeons and contents of #1-#5 themselves.
Since this is a complicated right, we will remove those "just copy and paste #1-#5, or something other Wizardry" scenarios when we see them in the official scenario uploaders.
Please keep it as an "idea source" only. and you can't use name related to Wizardry #1-#5, they are block by scenario editor.

- I can rename Spells/Races?
YES. if you are scenario author, you can rename spells for your scenarios.
but you can't use #1-#5 related name (reference above question). it block by scenario editor.

for others, you can find Spells/Races name definition on "documents\Wizardry The Five Ordeals\Data".
but you need to rename per each scenarios. and no any supports.

- I can use custom portraits?
YES.
 

Filthy Sauce

Arbiter
Joined
Jan 26, 2016
Messages
501
Strange update on steam yesterday. Not sure what they are babbling about... Guess its delayed.


Notice of Postponement of Release
This Game not related any original "Classic Wizardry" #1-5.

Dear Users, Thank you very much for your continued support of this game.
Due to various reasons, we have decided to postpone the release of this game.

As you all know, this game is an independent of the series and that is must not related to any of the original "Classic Wizardry" games, such as #1: Proving Grounds of the Mad Overlord, #2: Knight of Diamonds, #3: Legacy of Llylgamyn, #4: The Return of Werdna, and #5: Heart of the Maelstrom. This game does not include dungeon layouts, unique names (spell, town and weapon, etc), and the UI and graphics of those things themselves. just fully unrelated.

We also declare that this is not a spiritual successor to the above works, but a this is new "Wizardry" that goes beyond Scenarios #6-8. This is a very "soul-like like" RPG that delivers a very simplified and challenging dungeon crawl.

There is also a possibility that the game title and the visual game features related drawing function and the UIs, etc will be changed or removed. However, game content for the originally planned Early Access launch has been completed. During this postponement period, we will continue to make the game more enjoyable for users.

Please look forward to further announcements regarding the new release date.

It should also be noted that this matter is unrelated to game developer and Drecom (The current owner of the "Wizardry" trademark and the copyrights to "Wizardry" #6-8).
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
5,887
Strange update on steam yesterday. Not sure what they are babbling about... Guess its delayed.


Notice of Postponement of Release
This Game not related any original "Classic Wizardry" #1-5.

Dear Users, Thank you very much for your continued support of this game.
Due to various reasons, we have decided to postpone the release of this game.

As you all know, this game is an independent of the series and that is must not related to any of the original "Classic Wizardry" games, such as #1: Proving Grounds of the Mad Overlord, #2: Knight of Diamonds, #3: Legacy of Llylgamyn, #4: The Return of Werdna, and #5: Heart of the Maelstrom. This game does not include dungeon layouts, unique names (spell, town and weapon, etc), and the UI and graphics of those things themselves. just fully unrelated.

We also declare that this is not a spiritual successor to the above works, but a this is new "Wizardry" that goes beyond Scenarios #6-8. This is a very "soul-like like" RPG that delivers a very simplified and challenging dungeon crawl.

There is also a possibility that the game title and the visual game features related drawing function and the UIs, etc will be changed or removed. However, game content for the originally planned Early Access launch has been completed. During this postponement period, we will continue to make the game more enjoyable for users.

Please look forward to further announcements regarding the new release date.

It should also be noted that this matter is unrelated to game developer and Drecom (The current owner of the "Wizardry" trademark and the copyrights to "Wizardry" #6-8).

I guess they got a legal letter or something. Only explanation I can think of for that *clarification* in the beginning.

The UI stuff is worrying.
 

Ysaye

Savant
Joined
May 27, 2018
Messages
649
Location
Australia
Strange update on steam yesterday. Not sure what they are babbling about... Guess its delayed.


Notice of Postponement of Release
This Game not related any original "Classic Wizardry" #1-5.

Dear Users, Thank you very much for your continued support of this game.
Due to various reasons, we have decided to postpone the release of this game.

As you all know, this game is an independent of the series and that is must not related to any of the original "Classic Wizardry" games, such as #1: Proving Grounds of the Mad Overlord, #2: Knight of Diamonds, #3: Legacy of Llylgamyn, #4: The Return of Werdna, and #5: Heart of the Maelstrom. This game does not include dungeon layouts, unique names (spell, town and weapon, etc), and the UI and graphics of those things themselves. just fully unrelated.

We also declare that this is not a spiritual successor to the above works, but a this is new "Wizardry" that goes beyond Scenarios #6-8. This is a very "soul-like like" RPG that delivers a very simplified and challenging dungeon crawl.

There is also a possibility that the game title and the visual game features related drawing function and the UIs, etc will be changed or removed. However, game content for the originally planned Early Access launch has been completed. During this postponement period, we will continue to make the game more enjoyable for users.

Please look forward to further announcements regarding the new release date.

It should also be noted that this matter is unrelated to game developer and Drecom (The current owner of the "Wizardry" trademark and the copyrights to "Wizardry" #6-8).

I guess they got a legal letter or something. Only explanation I can think of for that *clarification* in the beginning.

The UI stuff is worrying.

Yes - the UI looks nothing like the UI of Wizardries 1 - 8 so for lawyers to claim that they do is a bit worrying.
 

Dyskolos

Cipher
Joined
Apr 19, 2006
Messages
569
Location
Eumeswil
It has to be some combination of name with UI and/or whatever 'drawing function' means that is triggering the claim they've crossed the limit of what their rights to the title (which presumably they do have in some form) allow. This seems the key element in that regard: "There is also a possibility that the game title and the visual game features related drawing function and the UIs, etc will be changed or removed." Their language isn't the most precise anywhere but I read that as their envisioning two basic paths of negotiation and release - the probably preferred route of keeping the title but compromising on the contested elements or, if that ends up requiring too much reworking, altogether dropping the name but putting the game out probably unchanged otherwise.
 

maidsoft

Novice
Joined
May 26, 2019
Messages
5
I really want the Wizardry rights sorted out. It's got to be one of the biggest reasons there isn't more Wizardry stuff in the west.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,252
Location
Perched on a tree
Though the UI is really kind of ugly. Instead LARPing Wizardry 1 to death, they could at least have included the portraits of the party members into the UI, like Wizardry 6-8.

I don't mind not having the portraits, i hope they focus on UI QoL improvements instead once they fix whatever legal issue they have.
It's actually refreshing not having any cat-girl PC on screen, maybe some incline incoming.

If they just had Grimoire dungeon quick travel feature and actual Wizardry 6-8 exploration, it'd be just great but i'm not holding my breath.
 
Joined
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Messages
1,662
Location
DFW, Texas
I really want the Wizardry rights sorted out. It's got to be one of the biggest reasons there isn't more Wizardry stuff in the west.
I don't. Can you even imagine the clusterfuck that would become in today's development climate? You could only trust a Japanese, or possibly Eastern European, company to do the IP any justice. I hope it remains in licensing Hell for another five years.
 

RatTower

Arcane
Developer
Joined
Apr 24, 2017
Messages
412
Strange update on steam yesterday. Not sure what they are babbling about... Guess its delayed.


Notice of Postponement of Release
This Game not related any original "Classic Wizardry" #1-5.

Dear Users, Thank you very much for your continued support of this game.
Due to various reasons, we have decided to postpone the release of this game.

As you all know, this game is an independent of the series and that is must not related to any of the original "Classic Wizardry" games, such as #1: Proving Grounds of the Mad Overlord, #2: Knight of Diamonds, #3: Legacy of Llylgamyn, #4: The Return of Werdna, and #5: Heart of the Maelstrom. This game does not include dungeon layouts, unique names (spell, town and weapon, etc), and the UI and graphics of those things themselves. just fully unrelated.

We also declare that this is not a spiritual successor to the above works, but a this is new "Wizardry" that goes beyond Scenarios #6-8. This is a very "soul-like like" RPG that delivers a very simplified and challenging dungeon crawl.

There is also a possibility that the game title and the visual game features related drawing function and the UIs, etc will be changed or removed. However, game content for the originally planned Early Access launch has been completed. During this postponement period, we will continue to make the game more enjoyable for users.

Please look forward to further announcements regarding the new release date.

It should also be noted that this matter is unrelated to game developer and Drecom (The current owner of the "Wizardry" trademark and the copyrights to "Wizardry" #6-8).

As I mentioned in the other thread, Wizardry's licensing situation is a nightmare.
I might be going out on a limb here, but I believe, the way how they precisely deny any relation to the original five games tells you everything you need to know.
A similar thing happened with Wizardry: Labyrinth of Lost Souls in 2019. On the day of the release, they announced that there were "licensing issues". Iirc it was then scheduled for June, but eventually, it released more than half a year later (January 2020).
 
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MuscleSpark

Augur
Patron
Joined
Apr 12, 2011
Messages
366
It should also be noted that this matter is unrelated to game developer and Drecom (The current owner of the "Wizardry" trademark and the copyrights to "Wizardry" #6-8).
This confirms it's the fault of the cunts who own the right to 1-5, who are also the reason those games haven't gotten digital re-releases in any capacity.
 

Shackleton

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Pathfinder: Kingmaker
So rummaging through my wishlist, I thought I'd check to see what was happening with this. Not good news.

2NFLK6I.jpg

VPN'd into Japan and it's still 'coming soon' but looks like that's the only region. These bloody licensing issues are such a pain the arse. :argh:
 

LESS T_T

Arcane
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Messages
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Codex 2014
Early access on December 17. No region lock but it won't have English support on launch. https://steamcommunity.com/games/1308700/announcements/detail/3119303141141300521

It also won't include the editor feature on launch due to "reasons". For some reason they have to re-develop the editor. They'll try to bring it "by the end of 2022". What's more it won't have Steam workshop support anymore.

Looks like some of the right holders really didn't like the idea of fans freely making Wizardry scenarios. :shrug:

"Wizardry: The Five Ordeals" Release Date and Notice of Change

Thank you for your continued support of "Wizardry: The Five Ordeals".

After many delays, we are pleased to announce that the Steam version of the game will be available for early access on December 17, 2021 at 9:00 (GMT). We hope you can rest assured that this decision is final.

Not to provide editors in steam, and future policy
Due to various reasons, we have decided not to distribute the editor in steam
, at the same time as originally announced for this release. However, this decision does not mean that we disposal the editor plan itself.
We will continue to make every effort to release the "editor service" by the end of 2022, if possible.

that after changing the distribution method of editor and redeveloping the editor service in order to provide it with new and expanded functions without any discomfort to the old users. As a result, the previously announced Steam Workshop support for scenarios will be cancelled. (We may consider using the workshop for other purposes, such as distributing portraits by users)

We apologize for any inconvenience this may cause to former users who were looking forward to the new editor, as well as to new users who were considering starting their own adventure sooner rather than later. As previously announced, the game will be launched in Early Access, as the editor is not functional for the time being and there are many items that cannot be adjusted.

On the other hand, game still have five official scenarios, it first created for this game that can be played for dozens of hours or more each, from the Early Access launch. (but not support except japanese at launch) and this title also provide an environment drom Early Access start where players can play converted scenarios from previous versions of scenarios that existed on the official servers at no additional cost. (There is no way to translate this into English at the time of launch either) We hope you will enjoy the contents without the editor and wait until the editor is available.

With this change, we will also consider adding content such as DLC for the official scenarios "Prisoner of the Battles" and "the Absence of Misericordia" as soon as possible.

There are no major changes to the game client that we were preparing to release from june in regards to the series of changes. However, since we are not supporting Steam Workshop, we have begun to look into adding some form of user scenario evaluation.

Remedies for postponing publication of editors
We are planning to release a tool in the soon that will allow authors of older scenarios to adjust their scenarios for the new version. This will allow you to set up your scenarios public status for the new version (public/private), and to add descriptions to the scenarios for the new version.

As for the release of brand-new scenarios for the new version, until the release of the editor, we will be able to convert and release your own scenarios for the new version if you make a request through the old version's contact page, as long as they do not infringe on the copyrights of other companies or violate the our terms of use.

In the end
Although the repeated postponements have caused anxiety and distrust among many of users, we would like to reiterate that this title has been developed with the official permission of Drecom, the current trademark owner of "Wizardry", and will be released without any problems.

We would like to apologize again to our users for the launch to early access without the editor, which is an most important component of the game.

However, in order for this title to once again approach and surpass the "Five Ordeals" that our users have loved for 15 years, we still have a lot of tough "Ordeal" to go through, such as redeveloping the editor, further refining game itself, and increasing the content.

In order to overcome these "Ordeal", the cooperation of our users is essential.

We hope that you will continue to keep a love on this game and support us in various ways when the game becomes available for early access.
 
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Darth Canoli

Arcane
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Messages
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Perched on a tree
Early access on December 17. No region lock but, as it won't have English support on launch. https://steamcommunity.com/games/1308700/announcements/detail/3119303141141300521

It also won't include the editor feature on launch due to "reasons". For some reason they have to re-develop the editor. They'll try to bring it "by the end of 2022". What's more it won't have Steam workshop support anymore.

Looks like some of the right holders really didn't like the idea of fans freely making Wizardry scenarios. :shrug:

I'm split between cursing whoever is responsible for the dev tools "delay" (probably won't happen) and the step back about workshop support and not caring at all because the engine is probably going to be clunky and I wouldn't play the fan-made reboots made in this with this engine...
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
17,572
Location
Florida
I really want the Wizardry rights sorted out. It's got to be one of the biggest reasons there isn't more Wizardry stuff in the west.

West would only make fag tranny shit with it, no thanks. Leave it in the hands of real Wizardry devs, the Japanese.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
17,572
Location
Florida
Early access on December 17. No region lock but it won't have English support on launch. https://steamcommunity.com/games/1308700/announcements/detail/3119303141141300521

It also won't include the editor feature on launch due to "reasons". For some reason they have to re-develop the editor. They'll try to bring it "by the end of 2022". What's more it won't have Steam workshop support anymore.

Looks like some of the right holders really didn't like the idea of fans freely making Wizardry scenarios. :shrug:

Awesome. Gotta buy a copy to show support, so that it gets translated. They also said if it sells enough they'll port The Prisoners Of The Battles campaign as well, which is an excellent game.
 

Twizman

Scholar
Joined
Oct 24, 2016
Messages
123
What are the chances of an English release? Been thinking about this game and waiting for an update, thanks LESS. Excited to hear about Prisoners of the Battles dlc too!
 
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