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Wizardry Wizards & Warriors running (near) perfectly on modern OSs

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,699
Location
Agen
Yeah, too bad there are only, like, 8 of them in the entire game. Iron weeds and crimson poppies OTOTH...:argh:
 

Deleted Member 16721

Guest
I had this working on an Nvidia Shield tablet before, perfectly. Bow to me and my tablet skillz, mortals. :)
 
Self-Ejected

ZodoZ

Self-Ejected
Patron
Joined
Nov 6, 2013
Messages
798
Shadorwun: Hong Kong
What governs attribute points per level? Some of my characters can get three, while others only get at most two no matter how many times I save scummed. I skimmed the three FAQs on gamefaq and didn't see this answered, or at least nothing jumped out.

Intelligence affects how many Skill Points you get, but not entirely certain about Attribute Points. Even the manual is vague about it, just saying "various things" (or something similar) affect the amount you get.

I pumped up intelligence and have the lowest at 8 and highest at 15. Everyone gets 1 skill point. How many did you get on level up? At least 3, right?
Depends. If you are multi-classing your char. will get 1 hp + 1 sp until their level exceeds their previous class level. In game solution is to train in the guilds. A level 1 skill costs 500 gold, lvl 2 and up costs more increasing or decreasing by percent of level.
12 intelligence is sweet 3 skill pts. I think 8 gets you 2. Stats increase by some weighted system. Not sure how that goes but appears to be that once a char. has a certain # of total stat. pts the chance to get 2 pts or more decreases. Again, stats can be bought and ankhs can be applied.
Frustratingly great game. Runs great on win7 from GoG w/patches.
Funny moment: my party is working its way through serpent temple. Just finish tough battle. Wizard is clicking items on ground and voila he targets a roach and fires off a flamestrike which murders several party members low on health.
Last save hours ago. Now thats fun. Almost as fun as getting crunched by elevators. The real bosses in W&Ws are ladders. Beware the Mavin ladder ))
 
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ZodoZ

Self-Ejected
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Joined
Nov 6, 2013
Messages
798
Shadorwun: Hong Kong
So I'm going to start a playthrough of this tomorrow and I'm just curious if I should go 3 fighters, thief, cleric, wizard or go 2 fighters, thief, cleric, 2 wizards.

How good is magic in this?
Magic is really strong. I went w 2 fighters 2 clerics 2 wizards. A barbarian is easy to ascend to and gets lock pick skill.

Wizards just own everything but some bosses are best left to taste cold steel.

Remember if your lock picker ascends to a non-rogue class they are unable to equip or use lock picks.
Chests can be opened via vinecraft lvl 4 and 5 spells iirc.

Monks! Are a great mid lvl class But! dont enter a town until the 2 days are up or they reset...learned that the hard way.

Keep sorcery skill on par with spell levels otherwise your char. won't unlock higher spells.
 
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ZodoZ

Self-Ejected
Patron
Joined
Nov 6, 2013
Messages
798
Shadorwun: Hong Kong
If you thought wizardry 6 was racy just wait until you meet Lysandra the naughty Vampiress. Her scantily clad body beckons you to her. She coos for a cuddle and gives a bone dildo to be used on her. I guess crpgaddict wont like this title once he gets to the castle )
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
Been playing around with the GOG version today. I'm using a lower DPI mouse these days so no issues with mouse input like before. But yeah, this is the only game I ever played, I think, where 640 X 480 resolution looks much better and sharper than 1024 X 768. Weird.
 

HOBORG

Barely Literate
Joined
May 12, 2020
Messages
3
Hi.
I played this game few times in the past, but newer finished it. My biggest issue was a skills. If you change class multiple times, you will get more skill that fit on skills page and there is no way how to scroll. So there were no way how to increase them while leveling up. It was possible to increase them by teachers, but not all of them can be trained.
That was not fixed in GOG version, right?
 

HOBORG

Barely Literate
Joined
May 12, 2020
Messages
3
BTW, i just install GOG version on Win10 and setup Glide. In game i changed rendering to software and graphics looking good, correct aspect ratio and no missing textures on NPCs. Mouse is also working fine. Only scrolling in cities left/right is too fast.
Time to play it again in solo mode :)
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
If you play in hardware mode you can get higher resolution and those fancy 3D light effects. In some areas look great, in others look worse, so your mileage may vary:

lZfVa2l.png
Zv79RGi.png


And no, W&W still has the issue with too many skills. It has a ton of issues like that, I love this game but all its systems completely fall apart halfway. It desperately needs a fan patch. There's one that fix those insta-kill plants (which I recommend), but it does nothing for how weak all monsters are in melee, or how you need to plan your classes and levels carefully, or you might lock yourself out of the most important spells in the game, like teleport and breathing underwater.
 

newtmonkey

Arcane
Joined
Aug 22, 2013
Messages
1,384
Location
Goblin Lair
The major problem with running W&W in higher resolution is that the scaling is god awful. It's clear that all of the 2D art (interface) was drawn at 640x480, and so scaling it anything above that results in disgusting scaling artifacts covering everything but the 3D window in the middle.
 

HOBORG

Barely Literate
Joined
May 12, 2020
Messages
3
[QUOTE="It desperately needs a fan patch. There's one that fix those insta-kill plants (which I recommend), but it does nothing for how weak all monsters are in melee, or how you need to plan your classes and levels carefully, or you might lock yourself out of the most important spells in the game, like teleport and breathing underwater.[/QUOTE]
Agreed. Anyone here who can start such fan project? I can help with testing, but i have no idea how to code such patch :/
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,736
Is there any way to increase the resolution to something like 1600x900 or is it just stuck at default options the game has?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
You don't need to be a master hacker, there's a tool to edit most of the game files: http://jeffludwig.com/wizardswarriors/editor-basics.php

You won't be able to change core systems like how class change works, but balancing monsters melee attack and nerfing bullshit spells would already improve the game drastically.

Most importantly, being able to skip the class quest shenanigans while talking to town's NPC would improve the game a lot already.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,835
Insert Title Here Pathfinder: Wrath
I'd played this game thru twice already, second time with a guide. Was using a (very good) guide for the third time through a couple years ago and *still* found a big hidden area in Serpent Temple that wasn't in either one.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,736
Well, never mind. The other thread had what I needed. All it took was to change the poling rate on my mouse to 125 and the lag went away. The portraits in the upper left corner still do not animate properly but that is a small cost for having the game in HD and with the mod installed.
 
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Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,736
Screenie of the pic issue?
Its not really something visible in screenshots. The upper left 3D model does not update properly outside of the inventory screen and gets stuck on whatever is seems to be last in memory.
 
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