Lonely Vazdru
Pimp my Title
Yeah, too bad there are only, like, 8 of them in the entire game. Iron weeds and crimson poppies OTOTH...
Depends. If you are multi-classing your char. will get 1 hp + 1 sp until their level exceeds their previous class level. In game solution is to train in the guilds. A level 1 skill costs 500 gold, lvl 2 and up costs more increasing or decreasing by percent of level.What governs attribute points per level? Some of my characters can get three, while others only get at most two no matter how many times I save scummed. I skimmed the three FAQs on gamefaq and didn't see this answered, or at least nothing jumped out.
Intelligence affects how many Skill Points you get, but not entirely certain about Attribute Points. Even the manual is vague about it, just saying "various things" (or something similar) affect the amount you get.
I pumped up intelligence and have the lowest at 8 and highest at 15. Everyone gets 1 skill point. How many did you get on level up? At least 3, right?
Magic is really strong. I went w 2 fighters 2 clerics 2 wizards. A barbarian is easy to ascend to and gets lock pick skill.So I'm going to start a playthrough of this tomorrow and I'm just curious if I should go 3 fighters, thief, cleric, wizard or go 2 fighters, thief, cleric, 2 wizards.
How good is magic in this?
You don't need to be a master hacker, there's a tool to edit most of the game files: http://jeffludwig.com/wizardswarriors/editor-basics.php
You won't be able to change core systems like how class change works, but balancing monsters melee attack and nerfing bullshit spells would already improve the game drastically.
Its not really something visible in screenshots. The upper left 3D model does not update properly outside of the inventory screen and gets stuck on whatever is seems to be last in memory.Screenie of the pic issue?