Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,865
This is not true tho, games like baldurs gate 2, or tales of maj eyal have enough class flexibility to force you to constantly change up your tactics.Combat always devolves into some repetitive tactic in every RPG, ever.
Sure, which is why i believe games focused on specialization are flawed from the start. I believe theres no intrinsic challenge in just increasing specific numbers within a system. The problem is that not only was PoE aped as inspired by IE games, but it was also percieved as a spiritual succesor to BG2. It set its own bar and sold copies of it based on this.It's not a problem specific to PoE. If you min/max & play as efficient as possible, it's only a matter of time before you end up with trite gameplay.
Also
This is nonsense, it has no reason to devolve into onedimensional gameplay, it just does because of faulty character systems. Also most RPGs have poor combat, this is a well known fact and something we tend to accept if the game delivers in other areas. The fact that PoE happens to be one of them does not exempt it from criticism tho.no matter the RPG, combat always devolves into onedimensional gameplay. good games will require the player amassing more knowledge of the game's system before this comes into effect.
Anyway, the problem isnt that PoE failed at combat, its that it failed at everything.
If i had to point out the parts i liked about the game id end up with Durance, the text based adventures (sadly they were very scarce and short) and some player made portraits, and thats it.