Ravielsk
Magister
- Joined
- Feb 20, 2021
- Messages
- 1,742
Its entirely possible to do all that but you have to be prepared that the first time you do such a thing there will be push back that will evaporate on second or third time as the player base realizes that giving the world a bit of dynamic nature is mainly a benefit for them. Problem is Blizzard was always kind of a pansy and basically despite all their posturing almost always buckled under player pressure which is why every single expansion has its own quirk that is never re-used or re-purposed for anything because its first implementation did not sit well with players.You can have no such ending or redefining moments for factions or player characters in an MMO. You could theoretically have a playable faction in WoW get defeated (ie, the Alliance wipes out or cures the Forsaken and reclaims Lordaeron), but then that raises the question of how you're going to continue satisfying players/customers who bought into a particular fantasy (ie, being Forsaken) and have built up an emotional investment in that over the years. Do the surviving Forsaken players get absorbed into a non-Forsaken faction that they may not like? Or are all Forsaken hunted down and the player is forced to create a new character as a part of an existing faction? Etc.
A simple example would be the resistance system from Vanilla that was a good idea on its own but was terribly implemented on random drop items. If it were bound to classes or buffs it could have easily deepened the game by potentially turning every class into a tank for some bosses. Same with lockpicking which was just a minor benefit for rogues and blacksmiths that could have easily been used to put traps and hidden shortcuts into dungeons or randomly generated world chests(that were not pure vendot trash) and so on. The reputation system could have been easily utilized as means of giving the players story choices and so on and so on.
But every time Blizzard backed off these interesting ideas because their very first implementation was not immediately a hit. And the ones that were well received, such as artifacts from Legion, they just keep recycling without really getting why the first version of them was so popular in the first place. So if as a company if they cannot even properly stick with their own ideas nor recycle the few popular ones there is 0 chance they would have ever successfully pulled off a faction shake up of any kind.
Its entirely possible but not for Blizzard.
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