SerratedBiz
Arcane
- Joined
- Mar 4, 2009
- Messages
- 4,143
Eternity's End and Zereth Mortis are a pretty good example of a day-to-day in Dragonflight.
Eternity's End and Zereth Mortis are a pretty good example of a day-to-day in Dragonflight.
Exactly, they needed to swallow a bitter pill so that they can get their player base back. There are still elements at in Blizz that still do hate him, its either PR or Sales putting pressure to get the hype up for xpac. Having looked at Ions interviews, he seems to be more down to earth realistic about the game's abilities than some of the other ones.Funny that they're doing interviews with Asmongold, when just a couple years ago the WoW devs were saying how much they hated him.
The loud employees are still loud and still hate him. The status of WoW has declined enough that the marketing team isn't willing to snub the audience of the largest WoW streamer anymore.Funny that they're doing interviews with Asmongold, when just a couple years ago the WoW devs were saying how much they hated him.
Blizzard Q1 2022 revenue all by itself was $274M, a decrease of $145M compared to Q4 2021 and a decrease of $209M compared to Q1 2021 – that’s a staggering drop of 43% quarter-over-quarter.
Unfortunately, the loss of another 2M monthly active users (MAUs) over the quarter means Blizzard has now lost 16M players, approximately 42% of its playerbase, over the last four years; just in the last year, it’s lost 5M players (18.5% decline over a one-year period).
As always, we note here that Blizzard intentionally reports MAUs this way to obfuscate which games are gaining and losing players. However, Blizzard usually declares when one of its games has increased in MAUs in a quarter, something it did not do for the last three quarters now, so we assume all of its games were hit again, including WoW.
Easy explanation: Q1 2021 was the quarter right after an expansion release and Q1 2022 is the tail end of an expansion.https://massivelyop.com/2022/04/25/activision-blizzard-q1-2022/
Blizzard Q1 2022 revenue all by itself was $274M, a decrease of $145M compared to Q4 2021 and a decrease of $209M compared to Q1 2021 – that’s a staggering drop of 43% quarter-over-quarter.
Unfortunately, the loss of another 2M monthly active users (MAUs) over the quarter means Blizzard has now lost 16M players, approximately 42% of its playerbase, over the last four years; just in the last year, it’s lost 5M players (18.5% decline over a one-year period).
As always, we note here that Blizzard intentionally reports MAUs this way to obfuscate which games are gaining and losing players. However, Blizzard usually declares when one of its games has increased in MAUs in a quarter, something it did not do for the last three quarters now, so we assume all of its games were hit again, including WoW.
Easy explanation: Q1 2021 was the quarter right after an expansion release and Q1 2022 is the tail end of an expansion.https://massivelyop.com/2022/04/25/activision-blizzard-q1-2022/
Blizzard Q1 2022 revenue all by itself was $274M, a decrease of $145M compared to Q4 2021 and a decrease of $209M compared to Q1 2021 – that’s a staggering drop of 43% quarter-over-quarter.
Unfortunately, the loss of another 2M monthly active users (MAUs) over the quarter means Blizzard has now lost 16M players, approximately 42% of its playerbase, over the last four years; just in the last year, it’s lost 5M players (18.5% decline over a one-year period).
As always, we note here that Blizzard intentionally reports MAUs this way to obfuscate which games are gaining and losing players. However, Blizzard usually declares when one of its games has increased in MAUs in a quarter, something it did not do for the last three quarters now, so we assume all of its games were hit again, including WoW.
Agreed, it's very off-putting how everyone is fake friendlyff14 has this weird fake-friendly atmosphere where everyone acts like fluent because you can get banned for even the smallest infraction, most people don't even talk to each other
it feels creepy and dystopic
so it's like being on a forum that isn't the codexff14 has this weird fake-friendly atmosphere where everyone acts like fluent because you can get banned for even the smallest infraction, most people don't even talk to each other
it feels creepy and dystopic
Probably more. They have driven people away from hearthstone and nothing else is being released.Easy explanation: Q1 2021 was the quarter right after an expansion release and Q1 2022 is the tail end of an expansion.https://massivelyop.com/2022/04/25/activision-blizzard-q1-2022/
Blizzard Q1 2022 revenue all by itself was $274M, a decrease of $145M compared to Q4 2021 and a decrease of $209M compared to Q1 2021 – that’s a staggering drop of 43% quarter-over-quarter.
Unfortunately, the loss of another 2M monthly active users (MAUs) over the quarter means Blizzard has now lost 16M players, approximately 42% of its playerbase, over the last four years; just in the last year, it’s lost 5M players (18.5% decline over a one-year period).
As always, we note here that Blizzard intentionally reports MAUs this way to obfuscate which games are gaining and losing players. However, Blizzard usually declares when one of its games has increased in MAUs in a quarter, something it did not do for the last three quarters now, so we assume all of its games were hit again, including WoW.
Does WoW expansion release really drive NEARLY HALF of all Battle.net users?
Though if we are looking for excuses, you can also bring up that we are comparing COVID-19 lockdown quarter to back-to-the-office quarter.
What upsets me the most about the video is not even the subject matter but the fact Asmogold is somehow fine with it.
warcraft 3 ended with medivh saying 'the world no longer needed guardians' or whateverAm I remembering things wrong, or did the dragonflight say something like "ok, fuck it, we're not relevant anymore" at the end of Cataclysm?
that didn't stop blizzard from introducing a half human quarter orc quarter draenei chosen one in the comics who was the son of medivh and garona and meant to become the next guardian of tirisfal
and then everybody hated him delaying that storyline to legion, where the mage player character basically becomes the guardian of tirisfal anyways so whatever
world of warcraft is the first and only fully retroactive continuity
warcraft 3 ended with medivh saying 'the world no longer needed guardians' or whateverAm I remembering things wrong, or did the dragonflight say something like "ok, fuck it, we're not relevant anymore" at the end of Cataclysm?
that didn't stop blizzard from introducing a half human quarter orc quarter draenei chosen one in the comics who was the son of medivh and garona and meant to become the next guardian of tirisfal
and then everybody hated him delaying that storyline to legion, where the mage player character basically becomes the guardian of tirisfal anyways so whatever
world of warcraft is the first and only fully retroactive continuity
Wait... wait. The MAGE becomes the new guardian? Does that character even get acknowledged for that ANYWHERE in the game on Azeroth for that? Are you allowed to move into Kharazan or get your own tower? Let me guess it is mentioned once in a little text speech bubble, you can maybe use a title and... that is it.
Honestly I only knew his as "that popular WoW streamer" and assumed that he is not a retard at least when it comes to the game that puts food in his fridge but obviously I was wrong.Asmon has always been a pussy. The fact he is ok with this should not be upsetting. The only thing you should be upset about is that you didnt know he was such a pussy ass bitch before.
He's bigger than WoW and can now stream pretty much whatever he wants though he's still focusing on MMOs. However he still probably doesn't want to burn any bridges.Honestly I only knew his as "that popular WoW streamer" and assumed that he is not a retard at least when it comes to the game that puts food in his fridge but obviously I was wrong.Asmon has always been a pussy. The fact he is ok with this should not be upsetting. The only thing you should be upset about is that you didnt know he was such a pussy ass bitch before.
https://massivelyop.com/2022/04/25/activision-blizzard-q1-2022/
Blizzard Q1 2022 revenue all by itself was $274M, a decrease of $145M compared to Q4 2021 and a decrease of $209M compared to Q1 2021 – that’s a staggering drop of 43% quarter-over-quarter.
Unfortunately, the loss of another 2M monthly active users (MAUs) over the quarter means Blizzard has now lost 16M players, approximately 42% of its playerbase, over the last four years; just in the last year, it’s lost 5M players (18.5% decline over a one-year period).
As always, we note here that Blizzard intentionally reports MAUs this way to obfuscate which games are gaining and losing players. However, Blizzard usually declares when one of its games has increased in MAUs in a quarter, something it did not do for the last three quarters now, so we assume all of its games were hit again, including WoW.