Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

World of Whorecraft: Battle for Asseroth

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
862
Pathfinder: Wrath
Infantile Insult
:lol: So you never actually played WoD. At least not Tanaan. Why don't you go inform yourself before you post about something you have no clue about.

From what I've read, I'm sure that I've played this game more than you have.

"There was basically nothing you could find in classic when you walked of the path." - Rashiakas

"WoD actually has more exploration then Classic had" - Rashiakas

You lost any and all credibility after writing that.

Yes you sure repeat the same thing others do without error. And yet you dodged my question, have you even played the game since tanaan was released?
 

SionIV

Cipher
Patron
Joined
Aug 28, 2015
Messages
590
Infantile Insult
:lol: So you never actually played WoD. At least not Tanaan. Why don't you go inform yourself before you post about something you have no clue about.

From what I've read, I'm sure that I've played this game more than you have.

"There was basically nothing you could find in classic when you walked of the path." - Rashiakas

"WoD actually has more exploration then Classic had" - Rashiakas

You lost any and all credibility after writing that.

Yes you sure repeat the same thing others do without error. And yet you dodged my question, have you even played the game since tanaan was released?

Yes, I have completed all of the quest lines on Tanaan, found all of the treasures, explored every location, completed all the different daily quests and I've reached past revered in every faction there. I've killed roughly 80% of the rare spawns. I have done 6/8 of the achievements (rumble in the jungle) in Tanaan jungle, and I was close to completing the last two before I quit.
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
862
Pathfinder: Wrath
Why do you say there is no exploration then? Or have you used an addon to find all those treasures and rares?
 

SionIV

Cipher
Patron
Joined
Aug 28, 2015
Messages
590
Why do you say there is no exploration then? Or have you used an addon to find all those treasures and rares?

I'm saying there is no exploration, because there is none. The zones are boring and there haven't been a single moment where I stopped up and though "Wow" or "That's neat". 90% of the treasures don't carry any story behind them, and the few that do are so obscure that anything could have happened.
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
862
Pathfinder: Wrath
So it is only exploring when you like what you actually find? I don't think that is was exploration means. And if it was so bad, why did you do it in the first place?
 

SionIV

Cipher
Patron
Joined
Aug 28, 2015
Messages
590
So it is only exploring when you like what you actually find? I don't think that is was exploration means. And if it was so bad, why did you do it in the first place?

It is GOOD exploring when you're EXCITED TO DO IT. When there is no reason at all for exploring other than to find the next quest, it's done badly.

I explored everything, found all treasures, completed Loremaster, did the entire Garrison campaign and got 95% done with the legendary quest. Why did I do this? To see if things got any better, and it didn't. I wouldn't be here complaining about WoD and saying that there is nothing to do, if I hadn't already done everything.
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
862
Pathfinder: Wrath
So it is only exploring when you like what you actually find? I don't think that is was exploration means. And if it was so bad, why did you do it in the first place?

It is GOOD exploring when you're EXCITED TO DO IT. When there is no reason at all for exploring other than to find the next quest, it's done badly.

I explored everything, found all treasures, completed Loremaster, did the entire Garrison campaign and got 95% done with the legendary quest. Why did I do this? To see if things got any better, and it didn't. I wouldn't be here complaining about WoD and saying that there is nothing to do, if I hadn't already done everything.

So you list a lot of things and probably have spent many hours and now you claim there is nothing to do in wow? :lol:

Anyway. I think it is quite obvious that you just complain for the sake of complaining because only a retard would play a game if he doesn't enjoy it.
 

SionIV

Cipher
Patron
Joined
Aug 28, 2015
Messages
590
So it is only exploring when you like what you actually find? I don't think that is was exploration means. And if it was so bad, why did you do it in the first place?

It is GOOD exploring when you're EXCITED TO DO IT. When there is no reason at all for exploring other than to find the next quest, it's done badly.

I explored everything, found all treasures, completed Loremaster, did the entire Garrison campaign and got 95% done with the legendary quest. Why did I do this? To see if things got any better, and it didn't. I wouldn't be here complaining about WoD and saying that there is nothing to do, if I hadn't already done everything.

So you list a lot of things and probably have spent many hours and now you claim there is nothing to do in wow? :lol:

Anyway. I think it is quite obvious that you just complain for the sake of complaining because only a retard would play a game if he doesn't enjoy it.

I completed most of the content after the release, so I've had a long time with nothing to do. I wouldn't have such a strong opinion on a game if I hadn't played it. I didn't enjoy WoD, I still did the content, why? Because I though it would become better, and because I felt that I owed that to Blizzard, to at least give it a try. That opinion has changed since WoD, and I don't give a shit about Legion.

They gave me some awesome years with Vanilla, TBC, Wrath and the start of Cataclysm. World of Warcraft WAS a good game, and that's why it's so fucking frustrating that Blizzard do anything in their power to ruin that memory.
 
Last edited:

abija

Prophet
Joined
May 21, 2011
Messages
3,431
I didn't enjoy WoD, I still did the content, why?
Doesn't matter why, grats you are a retard and part of the problem. The only reason WoW got so full of dailies and shit like that is that retards like you keep grinding them (same is true for "open world" single player games that get churned lately).
Devs work with statistical data. It's irrelevant that you qq and try to be edgy on forums, you are just another mark in the "eats shit daily and keeps paying sub" column.

(also WoD zones had more exploration than all other zones in WoW put together, stop trying that hard)
 

SionIV

Cipher
Patron
Joined
Aug 28, 2015
Messages
590
I didn't enjoy WoD, I still did the content, why?
Doesn't matter why, grats you are a retard and part of the problem. The only reason WoW got so full of dailies and shit like that is that retards like you keep grinding them (same is true for "open world" single player games that get churned lately).
Devs work with statistical data. It's irrelevant that you qq and try to be edgy on forums, you are just another mark in the "eats shit daily and keeps paying sub" column.

(also WoD zones had more exploration than all other zones in WoW put together, stop trying that hard)

1.) One of the complaints about WoD was the LACK of dallies in the game, the only dailies in the game were the apexis shards when it was released.
2.) When devs work with statistical data, my one subscription would only be a drop in the ocean compared to the over 5 000 000 they lost.
3.) "Also WoD zones had more exploration than all other zones in WoW put together, stop trying that hard" It's easier to be taken for an idiot by writing this shit, than it is to come straight forward and say that you are one.

Are more white knights going to come forward and defend Blizzard?
 
Last edited:

Revenant

Guest
Sir, your nostalgia glasses are way too strong.

What you mean by "exploration was better in Vanilla" you mean that it had more fluff as opposed to being more gamey (containing rewards) in WoD. Also, you were 10 years younger at the time of Vanilla. Actually, it is as a game that WoW improved over the years, because instead of having max. 1 viable spec per class and 1 button to spam we now have all specs viable and proper, extremely deep rotations. Everyone who refuses to admit that vanilla was shit is a retard. The mere fact that tanking could be macroed to spamming sunder armor is enough to prove it.
 

Scroo

Female Quota Staff
Patron
Joined
Mar 17, 2010
Messages
1,865,340
Location
Too far away from the sea
Codex 2014 Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2
Vanilla wasn't best (altho I have the most nostalgia for it due to it being my first MMORPG and I was 15 - this does a lot for emotions towards a game :3) but WoD still is the worst expac.

And sorry but - extremely deep rotations?! In current WoW?! Most classes can be played by pressing 3 buttons and it's probably only going to get worse in Legion with even more ability pruning.
 

Revenant

Guest
3 abilities to fuck around in LFR, maybe. To max your performance, you have to use most of your skills, in addition of making the best use of your procs.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Vanilla was kinda crap, yeah... but still lightyears better than the status quo at the time. I'd say BC is the best expansion -- the gameplay wasn't too simplified at that point, the content was legit well-designed and it was the only expansion where pvp wasn't completely terrible.

That said, it's possible to argue the merits of any WOW xpac since then, up to WOD. WOTLK had some really good raids and was very good from a technical/qol standpoint; Cata had amazing boss design, a break from spamhealing and dungeons that needed people to actually pay attention to mechanics; MOP had actual interesting non-raid content (challenge modes, brawler's guild, proving grounds endless mode); WOD had... uhhhh... a leveling experience that wasn't too boring? I guess?
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
18,080
Location
Dutchland
The entire rotation for my Blood Death Knight fits under seven buttons. Death Strike, Death Strike, Outbreak, Soul Reaper, Blood Boil. Death Coil whenever I can. In case of a longer/tougher fight replace more Death Strikes with Death Siphon. Death and Decay is used when I can do it for free.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I used maybe 5 abilities on my mage in Wrath and I can tell you it was still about as mindless as in TBC when I just spammed fireball unless I was unlucky enough to be the scorch bitch. I doubt it's gotten much more complicated than that since then.

If memory serves my cata rotation was almost identical except I used the rolling ball of fire spell every time it was off cooldown and I could scorch while moving for an extra handful of DPS if I felt like it.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,431
1.) One of the complaints about WoD was the LACK of dallies in the game, the only dailies in the game were the apexis shards when it was released.
And the garrison is what? Not a daily abomination? It doesn't have to be called "daily quest" for content to be grindy repeatable shit.

2.) When devs work with statistical data, my one subscription would only be a drop in the ocean compared to the over 5 000 000 they lost.
Except your almost pathological behavior is what the MMO devs target, not the passing by players who come and go with every release.

3.) "Also WoD zones had more exploration than all other zones in WoW put together, stop trying that hard" It's easier to be taken for an idiot by writing this shit, than it is to come straight forward and say that you are one.
Vanilla had some easter eggs and decent exploration (though most of it was due to zones never being quite finished). What only vanilla got and seems sadly gone for good was explorable instances that were an adventure on first run.
Next expansions were defined by streamlining the leveling/questing. Barely had more than some easter eggs.
WoD zones were deliberately built with lots of exploration in mind (probably because it was well recieved in GW2). If next expansion doesn't have them it means the player base didn't care for them.

Also, you don't care about exploration in games (or not enough). If you did, you wouldn't be using an addon to find all treasures.

Are more white knights going to come forward and defend Blizzard?
Am I white knighting or are you (for the "good ol' Blizzard")? Maybe wake the fuck up and realize WoW evolved according to how the majority of the player base acted. You don't just keep millions of subscribers in a 10+ year old theme park with ~ 1 year content gaps playing it by ear.
 
Last edited:

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
862
Pathfinder: Wrath
Vanilla wasn't best (altho I have the most nostalgia for it due to it being my first MMORPG and I was 15 - this does a lot for emotions towards a game :3) but WoD still is the worst expac.

And sorry but - extremely deep rotations?! In current WoW?! Most classes can be played by pressing 3 buttons and it's probably only going to get worse in Legion with even more ability pruning.

Another lie. Just because YOU chose to play with 3 buttons doesn't mean the game don't offer more. While there are simpler classes, there are also classes that offer a high skill ceiling too perform well. I have over 20 abilities hotkeyed which I regularly use and another 10 that are situational.

6lQGTJN.jpg


3 Buttons, huh?
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
862
Pathfinder: Wrath
The entire rotation for my Blood Death Knight fits under seven buttons. Death Strike, Death Strike, Outbreak, Soul Reaper, Blood Boil. Death Coil whenever I can. In case of a longer/tougher fight replace more Death Strikes with Death Siphon. Death and Decay is used when I can do it for free.

You're a bad Blood Death knight then. You should also use rune tap and blood tap regularly. Death Siphon is a bad talent for tanking. Now get good and talent Breath of Sindragosa and keep it up for at least 30 Secs a pop. Come back and tell me how simple the spec is again.
 

Scroo

Female Quota Staff
Patron
Joined
Mar 17, 2010
Messages
1,865,340
Location
Too far away from the sea
Codex 2014 Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2
Dude this is 2006 lvls of fanboyism, stop embarrassing yourself. I have played and am still playing so much WoW that it probably can safely be considered a serious addiction and still I can admit the game has a ton of issues.
 

Revenant

Guest
But what he speaks is the truth, the game is anything but dumbed down in Mythic level raiding (not even mentioning competitive raiding). Just because you can level and do the LFR with a 3 skill rotation doesn't mean this is an accurate depiction of the game as it's meant to be played.
 

SionIV

Cipher
Patron
Joined
Aug 28, 2015
Messages
590
Sir, your nostalgia glasses are way too strong.

What you mean by "exploration was better in Vanilla" you mean that it had more fluff as opposed to being more gamey (containing rewards) in WoD. Also, you were 10 years younger at the time of Vanilla. Actually, it is as a game that WoW improved over the years, because instead of having max. 1 viable spec per class and 1 button to spam we now have all specs viable and proper, extremely deep rotations. Everyone who refuses to admit that vanilla was shit is a retard. The mere fact that tanking could be macroed to spamming sunder armor is enough to prove it.

You don't need to be rewarded an item for exploration to be good, god you're talking like one of those idiots that won't do shit unless there is an item or gold for it.

Has WoW improved? Yes it has, but for every step that they take forward, they take two steps back. When you talk about the improvements in WoW, you mention specializations and skills? What the hell are you on? We had all of that in Wotlk/Cataclysm and they started removing that stuff in MoP/WoD. We lost over half of our skills between Cataclysm and WoD because Blizzard though that it was 'too complicated' for players to control all their skills.

Extremely deep rotations, in WoD? What game are you playing?

I'm not saying that vanilla was the best, it wasn't, vanilla had many flaws, but it's still a much better game than WoD.


1.) One of the complaints about WoD was the LACK of dallies in the game, the only dailies in the game were the apexis shards when it was released.
And the garrison is what? Not a daily abomination? It doesn't have to be called "daily quest" for content to be grindy repeatable shit.

2.) When devs work with statistical data, my one subscription would only be a drop in the ocean compared to the over 5 000 000 they lost.
Except your almost pathological behavior is what the MMO devs target, not the passing by players who come and go with every release.

3.) "Also WoD zones had more exploration than all other zones in WoW put together, stop trying that hard" It's easier to be taken for an idiot by writing this shit, than it is to come straight forward and say that you are one.
Vanilla had some easter eggs and decent exploration (though most of it was due to zones never being quite finished). What only vanilla got and seems sadly gone for good was explorable instances that were an adventure on first run.
Next expansions were defined by streamlining the leveling/questing. Barely had more than some easter eggs.
WoD zones were deliberately built with lots of exploration in mind (probably because it was well recieved in GW2). If next expansion doesn't have them it means the player base didn't care for them.

Also, you don't care about exploration in games (or not enough). If you did, you wouldn't be using an addon to find all treasures.

Are more white knights going to come forward and defend Blizzard?
Am I white knighting or are you (for the "good ol' Blizzard")? Maybe wake the fuck up and realize WoW evolved according to how the majority of the player base acted. You don't just keep millions of subscribers in a 10+ year old theme park with ~ 1 year content gaps playing it by ear.

The Garrison is a quest hub, and it's the only place where you got daily quests, which I said above. Outside of Garrison there were no dailies, there was nothing to do until Tanaan and even the stuff in Tanaan was shit.

The MMO devs sure as hell don't target my type of players, they have alienated most of the 'hardcore' players and outside of raids they have been focusing on casuals since Cataclysm.

Vanilla had 'some' easter eggs? Vanilla had more easter eggs and secrets than any other expansion, and they were interesting and not just loot pinatas like WoD.

"WoD zones were deliberately built with lots of exploration in mind" And they failed with this, just as they failed to give us a unique capital city, failed to let us customize our garrisons and move them to other zones, failed to make PvP interesting, failed to make professions special, etc.

Warlords of Draenor was built up around using your Garrison. The main focus in the expansion was the one thing that kept the playerbase separated and away from each other.

And to the people who keep bringing up Mythic raiding. MYTHIC RAIDING IS NOT EVERYTHING, and only a small % will ever enter a mythic raid, and even less will complete them. What the fuck does it matter if Mythic raiding is challenging when people aren't doing that content. They should put some challenge into the rest of the game, like re-introducing group quests and elite mobs. Mythic raiding requires joining a guild and having a stable roster that is large enough to run a 20 man group. There should be challenges outside of raid groups. I would also like to mention that many raiders don't play except when they raid, because there is nothing to do in the game for them except mythic, and when they have cleared the raid, they roll their thumbs until the next raid comes, which can take longer than a year.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom