What really killed WoW for me was the Quest compass... I remember how cool and immersive it was to solve quests by talking to friends and random passerbys... felst like a world were there wasn't NPCs, just real players.
Then people started using those "follow the arrow" UI mods and quest guides... then Blizzard gave in and incorporated them into the official game... and it leaked into modern RPGs. RIP exploration.
Then people started using those "follow the arrow" UI mods and quest guides... then Blizzard gave in and incorporated them into the official game... and it leaked into modern RPGs. RIP exploration.