VanDerVaals
Literate
- Joined
- Jan 5, 2018
- Messages
- 10
Cluelessness? THAT'S how RNG works. No matter how small the chance for failure is it is STILL possible and INEVITABLE by the long term. I'd rather die 10 times before I get to know how to beat a boss in Dank Souls, knowing that's it solely my effort, patience and skill, than lose my 5th level character in 2th level dungeon in Dankest Dungeon just because my "95% to hit character" missed a crucial blow.Jesus, another newfag. This time we're going for the "'''''realistic"""" shit, eh? Because absolute determinism is totally realistic, of course.Imagine that you're fighting a guy with the same HP as yours, both of you do the same amount of damage. You have 95% chance to hit the other guy 5%. 10 hits kill one of you. Now you miss the whole time with your mighty 95% and the other guy hits every time with his pathetic 5% . That kind of situation, as far as maths work, can occur. And the whole of your character building and planning has gone to shiet in such a humiliating way. That's rubbish for me.*through sheer bit of luck
OK, so you tried your best but everything was falling apart, when out of a sudden you got a crucial and successfull roll, right? With RNG you could as well play like a dumm dumm, but thankfully you managed to get that bit of a luck to win this time. Even the best strategy and tactics can't save you from the bad roll, you know.
Do you people believe that the die rolls live in vacuum? The statistics of your character help to push things in the direction they need to go. The better you are at something, the more likely you are to succeed. The way you guys talk, it all comes down to the dice, but that's really not true at all. Someone in with a +25 to spot something is consistently going to spot things much better than someone with a +2. And just because there's the rare occasion where the +2 person spots something the +25 missed doesn't mean the system doesn't work. Same is true with hit chances and saving throws, etc.
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If the only thing you have is this extreme example, then you have nothing. Just a typical cluelessness of how RNG works.
And planning gone to shit? How the fuck? You plan around RNG.
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Maths time "oldfag"!
95% for an event to occur applies ONLY for an INFINITE number of trials or should I say it's AVERAGE for 100 number of trials, and real life doesn't work that way because REAL randomness doesn't exist in our ordinary world, where everything is related - you can't have output without input. Randomness consists of unrelated events. When you roll a dice you grant it a momentum and angle of incidence from which you can predict it's movement, nevertheless it is very precise operation.
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