rojay
Augur
- Joined
- Oct 23, 2015
- Messages
- 489
Yep. It'd have to be really good gameplay, though.I can suffer a shit story for the sake of good gameplay.
Yep. It'd have to be really good gameplay, though.I can suffer a shit story for the sake of good gameplay.
Are you suggesting Bioware was ever capable of such a feat?Yes, but I highly doubt Bioware of all studios in the current year are capable of a 9/10 combat system.
Many dedicated connoisseurs of the TBT genre played the Japanese version of Front Mission 2 without understanding anything narrative wise due to the game being in Japanese. They sat through the entirety of gibberish character dialogues and cutscenes just to experience the gameplay which was good.I cannot imagine a gameplay so good that make me forget an offensive story, if the latter is not invisible in the background. And no, games with no story, like chess, are not 1/10 story. It is better to have no story than a bad one.
Yes because I can just alt tab the game and watch youtube while they yapp. However, I highly doubt the combat in the new Dragon Age will be more than a 3/10So the newest marketing push from Dragon Age: Veilguard seems to be prioritizing their new, flashy action combat and we're getting headlines like:
View attachment 52483
Which besides sounding really bad, is also disrespectful to the devs that worked on previous games but whatever.
So a thought popped in my head. Would the grognards of codex actually grit their teeth and suffer through a modern game for good combat?
It's a thought experiment. Good combat is of course up to your definition.
As for the story, it's basically the entire rest of the game. Characters, quests, item descriptions, etc. Imagine something written by a coffee shop barista that exclusively writes Concord fanfiction. Unless you like that for some reason, then just imagine the opposite.
Would you do it?
What games? Planescape, VtMB and New Vegas? Morrowind?No. And I believe everyone who says that they would are lying to themselves to some extent.
A game with mediocre mechanics but excellent or interesting story & atmosphere is enjoyable. The Codex Top 10 is solid proof of this. Those games have absolutely joke combat and mechanics but they're high regarded for their other merits.
The opposite doesn't exist. There's just so much stupidity you're willing to endure. Character's fist two or three idiotic quips? Sure. Dozens of hours hearing the same cretin throwing reddit punchlines and ironic yapping? haha NOPE. At the end of the day people will drop something faster if it clashes with their own personality.
I think you're mistaking complexity of combat rules or computations with its quality.
You can have complexity both in simulators and abstract rulesets that do not aim to simulate anything. On one hand, you can have games like 7.62 High Caliber that aim to simulate squad-level tactical combat down to the microsecond while on the other hand you can have abstract turn based games like Mordheim that present the same squad level tactical combat from an abstract turn-based perspective that has nothing in common with real combat, yet does not lack complexity in its ruleset.I think you're mistaking complexity of combat rules or computations with its quality.
They are the same picture. Any "combat" that doesn't strive to simulate the real thing is a glorified puzzle.
You mean games like tales of maj'eyal, bg3, pillars of eternity, pathfinders, colony ship?
Would the grognards of codex actually grit their teeth and suffer through a modern game for good combat?