naossano
Cipher
I would back another of their kickstartesrs but only if Infinitron lets me write the review.
Do you need an authorization to post a review ? I thought being committed to write it would grant the access...
I would back another of their kickstartesrs but only if Infinitron lets me write the review.
FO:NV and PoE
PE etc - new age Sawyer style Obsidian
older games from kotor2 to alpha protocol - severe Avellone Storyfag Obsidian
Use less complex scripting in quest scenarios and stage the development of quests in a more progressive fashion. I.e. start by implementing the A-priority, bare-bones, 100% solid scenario for everything first. Only after everything is in at A-priority does mad experimentation begin. The advantage to this is that if your mad experiments turn out to be completely idiotic experiments, you still have an A-priority path that, if arguably a little bland, still works as designed and isn't going to blow up in the player's face.What would you say was the major lesson you took away after the development of FNV to apply (if possible) to future projects at Obsidian? Something you guys really got right, or wrong, for instance?
Starting with a scenario that is a complex Fabergé egg sets up a difficult task. If anything goes wrong, you're stuck with a non-functional scenario that's reliant on something that you can't immediately resolve. Both backing up or pushing forward can result in more problems and potentially wasted time. And if it somehow magically gets working, you really won't know how robust it is until it's tested thoroughly, which may be months away.
R.I.P. fun.New Vegas shipped with a lot of bugs so it's more like a transitional game before the curb-our-ambitions Obsidian that truly started with Dungeon Siege III.
http://new.spring.me/#!/JESawyer/q/1891417633
Use less complex scripting in quest scenarios and stage the development of quests in a more progressive fashion. I.e. start by implementing the A-priority, bare-bones, 100% solid scenario for everything first. Only after everything is in at A-priority does mad experimentation begin. The advantage to this is that if your mad experiments turn out to be completely idiotic experiments, you still have an A-priority path that, if arguably a little bland, still works as designed and isn't going to blow up in the player's face.What would you say was the major lesson you took away after the development of FNV to apply (if possible) to future projects at Obsidian? Something you guys really got right, or wrong, for instance?
Starting with a scenario that is a complex Fabergé egg sets up a difficult task. If anything goes wrong, you're stuck with a non-functional scenario that's reliant on something that you can't immediately resolve. Both backing up or pushing forward can result in more problems and potentially wasted time. And if it somehow magically gets working, you really won't know how robust it is until it's tested thoroughly, which may be months away.
Don't keep your hopes up. Even Tim Cain makes jokes about turn-based knowing it'll never happen.What the fuck? Where in the hell is my TURN BASED Isometric Sci-Fi RPG game Obsidian? Seriously, get off your ass and get on that.
What the fuck? Where in the hell is my TURN BASED Isometric Sci-Fi RPG game Obsidian? Seriously, get off your ass and get on that.
What the fuck? Where in the hell is my TURN BASED Isometric Sci-Fi RPG game Obsidian? Seriously, get off your ass and get on that.
What the fuck? Where in the hell is my TURN BASED Isometric Sci-Fi RPG game Obsidian? Seriously, get off your ass and get on that.
With this latest KickStarter Fargo has all but admitted that the Big Four Kickstarter AA RPG developers -- inXile, Larian, Obsidian and Harebrained -- have signed a nonaggression pact and have no intention of trying to steal market share from each other.
What the fuck? Where in the hell is my TURN BASED Isometric Sci-Fi RPG game Obsidian? Seriously, get off your ass and get on that.
With this latest KickStarter Fargo has all but admitted that the Big Four Kickstarter AA RPG developers -- inXile, Larian, Obsidian and Harebrained -- have signed a nonaggression pact and have no intention of trying to steal market share from each other.
Source please.
What the fuck? Where in the hell is my TURN BASED Isometric Sci-Fi RPG game Obsidian? Seriously, get off your ass and get on that.
With this latest KickStarter Fargo has all but admitted that the Big Four Kickstarter AA RPG developers -- inXile, Larian, Obsidian and Harebrained -- have signed a nonaggression pact and have no intention of trying to steal market share from each other.
What the fuck? Where in the hell is my TURN BASED Isometric Sci-Fi RPG game Obsidian? Seriously, get off your ass and get on that.
With this latest KickStarter Fargo has all but admitted that the Big Four Kickstarter AA RPG developers -- inXile, Larian, Obsidian and Harebrained -- have signed a nonaggression pact and have no intention of trying to steal market share from each other.
"Nonaggression pact" was of course poetic license.
More importantly, who's Poland?"Nonaggression pact" was of course poetic license.
Who's Stalin and who's Hitler in this scenario?
"Nonaggression pact" was of course poetic license.
Who's Stalin and who's Hitler in this scenario?
More importantly, who's Poland?"Nonaggression pact" was of course poetic license.
Who's Stalin and who's Hitler in this scenario?
Note - Obsidian is the U.S./UK.
Note - Obsidian is the U.S./UK.
Who are the Jews
What the fuck? Where in the hell is my TURN BASED Isometric Sci-Fi RPG game Obsidian? Seriously, get off your ass and get on that.
With this latest KickStarter Fargo has all but admitted that the Big Four Kickstarter AA RPG developers -- inXile, Larian, Obsidian and Harebrained -- have signed a nonaggression pact and have no intention of trying to steal market share from each other.
That's them alright.curb-our-ambitions Obsidian
So Tim Cain need to apply to Larian...
New Vegas was a much better game then MoTB.I miss Ziets, MotB was Obsidians highpoint. Sure he's doing the lords work for Torment, but eh. The evil path in PoE was totally underwhelming compared to MotB.
We have no idea what he created, that later got rejected by the anti-christ of fun. For instance, Tim Cain said there would be low-int dialogues in the early stages of development. That would've been fun, so it didn't make it in.Tim created the weakest parts of PoE