ChristofferC
Magister
Umm there's no minmaxing in this game.
I blame the 3rd edition D&D faggots and that entire SAT-dumbeddown-generation that want just one character class: allofthem.Andyman Messiah said:but DX:HR is designed so you can become a master of everything.
waywardOne said:I blame the 3rd edition D&D faggots and that entire SAT-dumbeddown-generation that want just one character class: allofthem.Andyman Messiah said:but DX:HR is designed so you can become a master of everything.
waywardOne said:I am biased after a recent foray back into PnP with Pathfinder. Maybe all 6 of the other players were terribad RPers and the DM was a moron, but there felt like so much overlap between characters that I quit after 2 sessions.
I also hate wizards that can tank via spells and that thieves are routinely obsolesced.
deuxhero said:No, PF removed the only working melee build in core (Spiked Chain+trip+teleporting from Horizon walker=fun)
Vaarna_Aarne said:Pun-Pun is a viable melee build.
Ulminati said:No more fun than being allowed to make 2 custom spells. One that removes all air in a 1-foot cube and one that creates 2 1 square foot portals linked to each other.
Then you create a 1-foot-cube hermetically sealed glass container with a pound of iron filings in it. Cast your portal spell on the bottom and top of the cube and then your remove air spell to make sure there is no friction for the iron filings. Congratualtions, you have now made a gravity pump! The energy in the iron filings will increase exponentially until you get bored. Then kick the cube and explode the world.
Grunker said:There are, however, plenty of viable melee builds pre-level 14 (even in core), the rogue being one of them.