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WR - General Chit-Chatter/Tidbits

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
I agree with the others about XP for quest finish rather than killing monsters (or at least have quest XP outweigh monster XP very heavily). One only has to look at the butthurt over DXHR uneven XP distribution based on playstyle to know why.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
The reason why there is a bias against combat is that in most CRPGs combat mechanics have been so poorly implemented. I see nothing wrong in rewarding combat equally in comparison alternate approaches if the encounters are designed to not be a breeze and thus will be as challenging as outsmarting the foes to avoid combat.

Speaking of it, do you intend to make a serious rebalance of combat compared to Fallout? Could you use that killap's stuff in your mod to greatly nerf for example the effectiveness and accuracy of aimed shots to the eyes?

I imagine why you would rather not, but if it was possible to control multiple PCs in the mod(killap's patch has a feature that enables it), it would be of great aid to make this TC more interesting provided the combat encounters were designed considering the fact the player controls everyone in the party.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Hmm, so now we have five dedicated vapourware forums. Good goin'!




Just kiddin'.

Surf Solar said:
untitled1up99.png

:thumbsup:

As for that exp thing... I love blowing things up and tearing everyone a new one, so I want to be handsomely rewarded for that. That's all. I guess that could be implemented as an alternative way to solve a quest, just make sure to include such an option. :D
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Of course, no-one is suggesting that you miss out on XP for killing guys. Just suggesting that you don't miss out for doing it any other way either.


Shoot bunch of guys, take battery from cold dead hands. Reward 1000xp.
Sneak into camp, steal battery, escape undetected. Reward 1000xp.
Talk to raiders, trade for battery. Reward 1000xp.


Your reward for killing all the people is taking their stuff. Your cost for doing it the easy way is that it costs you stuff, and perhaps an option like that should be limited to higher speech/charisma/intelligence characters.
 

Dogffdog

Educated
Joined
May 10, 2010
Messages
71
The grinding in fallout came from random encounters so, make killing in those yield 0 xp; combat heavy characters could get something out of those from picking up dropped loot, and under the appropiate conditions skillful characters could get something too (like skinining animals killed in those encounters or something).

That, combined with Destroid's idea above should do the trick, no?
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Thanks for DU to make that happen. :love: Now no one has to register a new account on some obscure, small forum, having the subforum here feels more "right" as the codex was always the most interested in the game. I hope it's cool for everyone and I didn't piss someone off who previously registered on the old forum. :oops: It's just easier to have everything centered and at one place.

Anyhow! Thanks for all your suggestions, you're now free to open new threads if you think you have some cool thing to suggest. :)

This thread here will be used for small tidbits to show (like it was done before) and for general chatter about the game. More concrete and verbose discussions can be found in the other threads (one I have already created, other threads I will port over from the old one).
 

curry

Arcane
Joined
Jan 10, 2011
Messages
4,012
Location
Cooking in the lab
Surf Solar said:
Thanks for DU to make that happen. :love: Now no one has to register a new account on some obscure, small forum, having the subforum here feels more "right" as the codex was always the most interested in the game. I hope it's cool for everyone and I didn't piss someone off who previously registered on the old forum. :oops: It's just easier to have everything centered and at one place.

Anyhow! Thanks for all your suggestions, you're now free to open new threads if you think you have some cool thing to suggest. :)

This thread here will be used for small tidbits to show (like it was done before) and for general chatter about the game. More concrete and verbose discussions can be found in the other threads (one I have already created, other threads I will port over from the old one).

you better realease this thing. :x
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
looks good but I have to add one thing

make it so that in some areas not killing everyone can lead to people there giving or being used for some other quests or of course making other quests harder

same thing for killing, perhaps raising an alarm or increased patrols

there needs to be varying consequences for combat versus non combat

Status of Area X
Enemies - deaded : Outcome 1, end of path
Enemies - Diplomatisied : Outcome 2, continued existance of faction, path branches if further interacted with

Post-Diplomatised Area X
Neutrals - Peacetalked : Outcome 3
Neutrals - Double agented: Outcome 4
Neutrals - Slaughtered for Area Y: back to Outcome 1 for X, new Outcome for Area Y

ha ha ha feel the sting of making quality rpg product
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Just make sure this subforum will get deleted half of a year later so that bandwidth won't be wasted on another dead project.
 

shihonage

DEVELOPER
Patron
Joined
Jan 10, 2008
Messages
7,182
Location
United States Of Azebarjan
Bubbles In Memoria
On a more constructive note, I wish there was a feature allowing you to have a "phantom" thread where this thread used to be - in Codex Workshop - which serves as a link to HERE.

In my limited experience with having a dedicated Shelter forum on NMA, compartmentalizing everything into a separate section actually gave it far less exposure.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Yep, DU said the same - though it's ok as long as the people vote on the realization of how feauture xy should look like etc and give general feedback. I can live with that. ;)

Skyway said:
Just make sure this subforum will get deleted half of a year later so that bandwidth won't be wasted on another dead project.

:love:
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,058
Location
NZ
Extremely hard to balance

I'd say it's easier to balance. XP only being given on quest completion is the only sensible and balanced system. It also has the nice effect of justly making the reward for being good at combat that you don't get fucking killed instead of something you do to infinitely grind XP.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
My PC is dying on me. :< Really need a new one. Photoshop and all the tools I am using takes ages to load, it's not fun to work with. I really hope I get my wish granted to get a new PC at christmas, it would speed things up tremendously...

Anyway, do you people know any site where I could offer a "job" to some artists? What I need are character potraits for main characters, antagonists, companions and so on. I'm willing to pay for them, but I don't know where to request them, maybe for a decent price.. What I'd need them for? When combat mode activates, all the participants in the active combat will be shown at the upper part of the screen depending when their turn will take place (just like it was in ToeE) - so I need some diversity..

Garfunkel, I've not forgotten you, I'll send you a PM for the encounter designs.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,126
Have you tried approaching Prosper for help in this?
 

Dogffdog

Educated
Joined
May 10, 2010
Messages
71
Surf Solar said:
When combat mode activates, all the participants in the active combat will be shown at the upper part of the screen depending when their turn will take place (just like it was in ToeE) - so I need some diversity..

Interesting, and will this be a functional part of the ui when on combat or just for letting the player know the order of turns and/or aesthetics?
 

Johnny the Mule

Educated
Joined
Jun 23, 2011
Messages
567
I like to draw pictures from time to time.
What kind of portraits do you need?
Shoot me the specs and characters and I might do one that I like for fun. (improbable)
You wont have stylistic consistency that way, but frankly, no one believes that you'll finish this shit anyway, eh.
So you've got nothing to lose.

ref, though not much to see since it was requested that way
face-2color_001.png
:M
2color-beastman-small.png
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Dogffdog said:
Surf Solar said:
When combat mode activates, all the participants in the active combat will be shown at the upper part of the screen depending when their turn will take place (just like it was in ToeE) - so I need some diversity..

Interesting, and will this be a functional part of the ui when on combat or just for letting the player know the order of turns and/or aesthetics?

I want that you can click on other party members portraits on there (if there are any) to control them outside combat, inside combat they will placed in order when their turn is on (depending on their agility, reflexes etc). The basic function is there, but no actual UI implementation yet - just for this reason:

sgc_meltdown said:
though bro I think you should hold off on that until your main thing is mostly done


Thanks for the page bro, though yes, this can have time, atm I only use those characters portraits I posted on page 4 or 5 (don't remember). First, the function needs to work, then I can look for people drawing me some. ;)

@Johnny the Mule - just look some couple of pages before in this thread, should be on page 4 or 5 as said.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Ok, good news, my old desktop is halfway working again, photoshop refuses to work though. Can't wait till christmas and finally a new one.

We're now trying to implement the feauture to control the companions (and their leveling, inventory etc) directly and I've created a first mockup for it (sorry for the horrible quality, had to use some crappy graphic program)


ifacemockdfc63.png


Where would you place the bar for to select the character? On the bottom left like in the example or somewhere else? I tried to make it as small as possible, but it looks crappy... I even tinkered with the idea to make those bars left and right like in IE games (so npc portraits could be displayed), but this way the viewable space would be even more tiny..

Anyway, I also have 2 questions I want to know your opinions about, but I'll create them in new polls.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
I like it where they are, but a sidebar with portraits would be cooler. Your fault for sticking to 800x600, what is this, 1998? :P
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Excidium said:
I like it where they are, but a sidebar with portraits would be cooler. Your fault for sticking to 800x600, what is this, 1998? :P

Fallout graphics simply don't look right on high resolutions, it loses detail and the claustrophobical feeling of "dungeons" or other interiors gets lost. I could never play it on ridicolously high resolutions, but maybe I'll change my mind later on and create some optional UI graphics for atleast 1280xblabla, after all it's just a matter to stretch out the interface with a few additional filler graphics (like the high res mod for Fo1/2 does). If not, you can always play it in window mode if you think the stretching on fullscreen is too much. ;)

EDIT: 1000 posts. :o
 

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