luj1
You're all shills
***'s user-made modules.PlaySolastaNWN. KotC 2*
***
***'s user-made modules.PlaySolastaNWN. KotC 2*
Trying to beat porky's stupid takes? You're not even close.
That's half the funkeeping track of torch supplies on a round by round basis, while yelling at you about how important it is to keep strict time records
Stat bloat and overabundance of trash mobs are also legit complaints that I fully agree with. Stat bloat is a direct consequence of Owlcat being incapable of designing encounters that create challenge via synergistic enemy party compositions, target prioritization, environmental hazards (like traps), terrain and other factors. Owlcat games need less encounters with more challenge and more elaborate tactical scenarios, not piles of bloated trash mobs mindlessly scattered all over the place.
wut, fallout had some bullshit, go west get raped by mutants, walk over a trap because nobody invests in traps, you saying you never reloaded fallout and got your ass kicked on your first playthrough of it, mehDifficulty for the sake of difficulty is stupid. It's the other side of the difficulty horseshoe, the choice seems to be either modern handholding shit, where you feel like a retard playing, or some stupid Soulslike shit where you die 400 times to prove how hardcore you are.
Fuck this stupid choice. I want games with reasonable difficulty, games where you have to think and be active to play them, but also have fun and not die every 2 steps or deal with some bullshit. Old school games like Fallout, Gothic, Ultima Underworld, and Deus Ex were like that.
Yeah. System depth without encounter design to support it is the definition of being hollow.
As I told Owlcat_Eyler , it's become incredibly easy to predict exactly what sort of problems their games will have by now. It was okay to be sloppy and overambitious in Kingmaker, being their first title, but they clearly repeated the same mistakes in Wrath and now Rogue Trader.Hopefully they're gonna listen. They have it in them. They just need to turn their ethos regarding quantity and quality around
As I told Owlcat_Eyler , it's become incredibly easy to predict exactly what sort of problems their games will have by now. It was okay to be sloppy and overambitious in Kingmaker, being their first title, but they clearly repeated the same mistakes in Wrath and now Rogue Trader.Hopefully they're gonna listen. They have it in them. They just need to turn their ethos regarding quantity and quality around
Covering the niche of turning tabletop adventure paths into singleplayer games. I really wanted Rogue Trader to be good.What is it exactly that Owlcat have? Mediocre writing, shit design, boring trash combat, loading screens, sleep inducing meta-games (kingdom/army management), drowning in mountains of shit inventory, I don't recall a single thing worth admiring.
Cuckshit "romances". You'd be surprised how many people are into that sort of thing.What is it exactly that Owlcat have? Mediocre writing, shit design, boring trash combat, loading screens, sleep inducing meta-games (kingdom/army management), drowning in mountains of shit inventory, I don't recall a single thing worth admiring.
Turn based combat.What is it exactly that Owlcat have? Mediocre writing, shit design, boring trash combat, loading screens, sleep inducing meta-games (kingdom/army management), drowning in mountains of shit inventory, I don't recall a single thing worth admiring.
A compromised version thereof.Turn based combat.What is it exactly that Owlcat have? Mediocre writing, shit design, boring trash combat, loading screens, sleep inducing meta-games (kingdom/army management), drowning in mountains of shit inventory, I don't recall a single thing worth admiring.
Build autismWhat is it exactly that Owlcat have? Mediocre writing, shit design, boring trash combat, loading screens, sleep inducing meta-games (kingdom/army management), drowning in mountains of shit inventory, I don't recall a single thing worth admiring.