Ewww. Are they like those hairless cats?
Combat suits? Meh. Flight suits? FUCK YEAH. Can't buy ace pilot suits, but even the basic ones are a major stat boost. On top of the theban cats, we've got top tier pilots on demand now if we want to make an elite airforce.
Turns out that the persuadotron prize unlocked another- And it's just as expensive in tokens, but this time I don't have a stockpile of 4k tokens built up. Fuck it, spend the 50 million!
Combat suit they offered is pretty shit at this point. Maybe if you could get this much, much earlier but... by the time you've killed 30+ star gods, haven't you gotten their shield tech already?
Hopefully this leads to something useful.
Damn, it's pricey.
Well, fuck. That's what I get for deleting a flak cannon to build the new garden thing.
So, the good news is, Gudrun is here to kick ass for us. The bad news is, Gudrun is here to get killed and be gone forever when we lose. Also, this is the main base and has some other important shit probably, though we can make mainframes so... probably wouldn't be an unwinnable game? More bad news is that my stocks of gear here are shit. This base was so heavily defended until recently I didn't consider troops to defend it worth the effort. So, no force blades, no XGauss, no soldiers in power armour... we're pretty fucked.
We've got an MP Lascannon... and one ogre who can actually carry the thing. And he's brand new. Also, we've got JIM! He'll apparently help us defend the base. He's also apparently a fucking bomb for some reason. No, I can't disarm him, and didn't arm him in the first place. He's also a hat, like the plague bugs. Actually, plague bugs should be nice, mercs have terrible bio defenses.
We also have our second hero. Also brand new and untrained but, at least he starts with pretty good stats. No armour is a pretty big drawback though, and the stats aren't high enough to really turn the tide.
Base sure has changed a lot since the last time we had to fight in it.
Also, while the base layout is still fairly defensible due to the hangar being behind the access lift, it's not ideal like it was before, where all the barracks were right near the lift so we could swarm out and contain them.
They're not scrubs either. Plenty of captains, commandos, and they've got plasma weapons and blaster bombs and shit.
Our best weapons are several heavy gauss, which are pretty shit vs mercs (~50% resistant) and some plasma pistols. Also some UAC plasma rifles, which are quite decent for raw firepower, if inaccurate. No extra ammo for those though, we'll have to use them strategically.
We've got that fancy disc of death thing too! Pretty nice weapon for base defense honestly, we can fire it from a very safe position, especially with our robo parrot to spot for us. I did botch a few shots though, thankfully it's not a blaster bomb so I didnt blow myself up when I shot the doorframe here.
Also, mercs have all the spotter shit and pretty good reactions, so we lost a LOT of people as soon as the fight broke out.
Oh, and they brought hovertanks, of course. We've got hardly anything that can even scratch them. We've got some rocket launchers, but having a fresh recruit haul that around to get one shot off on a hovertank with 500 blue shields won't do much good.
Gudrun is, thankfully, well trained. Not on par with our best, but she beats anyone else here. Wish I could have dropped her sword and given her the lascannon, she'd have cleaned up.
Lost the ogre before he even got to fire a shot, sadly. Got some plague bugs off while they were clustered at least.
Yep, lotsa losses. I think about 6 people on turn 2 alone.
I tried dropping JIM in an out of the way spot in case he really was a bomb or something. Nope, just spawned in. Maybe it's to ensure he appears if you didn't equip him?
I had some hologal pads too. Will be a nice distraction hopefully.
The first thing JIM did was run over and kill the hologal.
The mercs are already in the air vents, and killed off one of the guard dogs. I gave them armed mines, but those won't do much at this point.
And they have a fucking commander with them. Shit.
Still, despite all that, we manage to hold on fairly well. We don't have great troops, but we do have half a dozen or so trained gals, albeit in shitty armour, and a bunch of other randos I kept here to train up and never sent away when they were done.
We've also got 4 catgirls, all with decent, but not great stats. 2 even have grav boots! I expected to get a lot of mileage out of them with the vibro swords and spears, but they got busy fighting the hovertank. They did rack up some kills besides. The vibro sword can't really harm the tank, but the spear can, and the spear shreds armour too. The UAC rifle puts out a lot of plasma too and is perfect for wearing down the armour on this thing.
Our new hero manages to score a kill. I gave him a medical slicer since it scales with bravery and he has 140 and 140 melee as well.
Gudrun was the MVP for sure, cutting mercs down left and right. She's far from invincible, but it's hard to get a lot of firepower aimed at her in these tight quarters if I'm careful.
The merc commander is floating in our hangar. I tried taking some potshots at him but he reacted and wiped the gunner out.
Thankfully the gauss tanks are retarded, and mostly stayed in place or fucked corners. We'd have been screwed if they went around blasting walls down.
Oh look, it's JIM! Yeah, contrary to the description, he doesn't help defend at all. He's a fucking enemy. He's put a bunch of gals asleep and killed a dog by putting it to sleep and then walking over the mine.
Now, JIM is extremely resistant to pretty much everything. I did, however, have the foresight to give Gudrun some demon essence as a way to kill elite mercs with the mind damage. Worked a treat here. RIP JIM. Guess I didn't need to pay 12 million to get rid of you after all!
Finally managed to take out the first hovertank. If we can get these down I'm sure we can win, Gudrun can wreck the humans with a bit of support.
Alas, the second tank has retreated into the hangar. Can't really play peekabo with the 1 tile doorways and the catgirls if it's in there. Well, maybe if we use the vents... it'll be sketchy.
So, I move one of the catgirls closer to make that happen... and stumble into TWO shocktroopers just as I run out of TUs. Fuck.
Turned out they didn't matter, as a nearby merc blew her and the room to bits with whatever the fuck this was. Blaster bomb? Plasma scorcher?
The silver linging is that the hovertank got lured out. Gudrun and the other catgirl are nearby, so I was able to strip the shield. The Lascannon is too heavy to carry properly, but we can pick it off the ground, fire a shot, run back to cover. We're in the perfect position too, with a shot at the thin rear armour from real close.
Naturally, I whiff the shot.
I try to get some damage in with the nearby healer cat and her plasma pistol, but got too greedy and she died to return fire. The problem is, when this thing gets it's turn, it'll likely round the corner and unload on our new hero, killing him instantly.
Another gal comes out of the woodworks and fires suicidally at this thing with a plasma rifle. All good hits, but not enough.
I even had the spear catgirl go at it, but couldn't finish it off. Just noticed she's got the stealth suit on. Probably could have taken advantage of that somehow.
By some miracle, the tank didn't kill Reg on it's turn, and we managed to finish it off, just barely, with Gudrun.
The merc commander has left the hangar and we're finally cleaning up. You see, I haven't told you our real secret weapon: I'm fairly certain we've got more workers than they have ammo. Eventually they'll be overwhelmed by workers mostly wielding our crappiest weapons, like old shotguns and shit.
I have to say, I wasn't expecting to even last to turn 17, let alone in this good a shape.
I also gave Gudrun a pain wand to make use of her insane voodoo power, but she couldn't even take out a single shocktrooper. Must have been terrible rolls.
Thankfully, I landed the lascannon shot this time and it punched right through the frontal armour and killed him.
Another problem: I'd thought the halls mostly clear, but I forgot the commandos have some stealth properties, and one got into the room that had most of our remaining weak troops. Thankfully they were able to overwhelm him, but we took more losses here.
The commander is the last man standing. Stylish kill with the disc-o-death incoming! Except not, the shot whiffed. Not my fault this time!
The catgirls are all dead at this point, except the one with the stealth suit I think. But we did have a gal coming in with a vibro spear, and she managed to deal the killing blow after Gudrun tore down the shields and crippled him.
EASY. A merely 14 lost hands. And 16 workers. And JIM. Fuck JIM. I saved the cat at least. The actual cat, not the catgirls.
See? Look at all that xp. Totally worth it.
Oh and... and we got JIM back... huzzah...