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Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
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Messages
15,962
Much more free time from now on. Will do an update tomorrow probably.
If only you had specified which tomorrow!
In my defense, when I replied to that it was 2AM and I'd forgotten I'd need to dick around to install an update. I got the update downloaded and the save filed backed up, gotta remember how the install works now.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
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Messages
15,962
MOTHER FUCKER. I started writing out the update and then misclicked while checking an alert and it fucking ate the post. At least it was a short one and only half done...
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
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Messages
15,962
I've been putting this off because with the update and having not played in a while, it's a pain to get going again. But I knew once I started I'd be hooked, so I've decided to just go ahead and play at least a little and do a mini update.

So, after copying and shuffling various files around, starting up, realizing the config is wrong, finding and moving that over... it's time to see how fucked the research is.


Pretty fucked. Well, that was to be expected.
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Also had to go through all the production recipes in case a new one showed up. In multiple bases in case it was specific to a certain building. Yaaaay...
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And then also check every one of these categories for new entries.
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And also check for new training/transformation options. A nice QoL touch to the UI was added though, which lets you select transformations from the stat screen instead of the roster. Handy.
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Anyways, we got a tentacle pit to clear out! I can't recall exactly what we tried last time, but I distinctly recall coming to the conclusion that what we should have done is go in with power armour and apply extreme force, instead of trying to charm them like the mission suggested. So: Extreme force. After checking the stat block, it seems like daze is the way to go, surprisingly. The flechette rockets should also be quite effective. I feel like these things weren't so vulnerable to daze last time, but I can't be assed to go check the LP since I haven't labled the updates. I guess search function would find it. Meh.
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And upon starting the mission: Betrayal! We don't get our loader suit. We're naked, and don't even have all the gear I wanted to bring. I actually intended to just reload the save at this point, being so fucking fed up with this stupid troll mission eating my gnomes, but I figured I'd at least check to see if the mission itself was changed... and we won! 2 stun grenades (all we could carry, one in the gun and one in hand) were enough to knock out one of the monsters from the ledge above the big room, and on moving forward, we had also knocked out another in the room at the same time with the splash. The last one went down to be kicked in the nuts repeatedly. I strongly suspect the difficulty for this got toned down, a lot. Anyways, I didn't even bother taking screenshots of this since I expected to die.
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Results were simple: 3 hives captured, no other items. Huzzah! Pet tentacle monsters for everyone!
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On to the researches:

First up it seems a new early game SMG was added. Also, I don't think those SMG ammo types existed before, at least not for standard SMGs. Before you needed fancy guns to shoot fancy ammo. I suppose it matters little if you can't craft it early on anyways.
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I chose ambition over the other flaw, as it simply seemed more thematic than 'order'.
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Apparently it matched perfectly with the mage class captain I selected? Not sure if this is a good or bad thing. Maybe it doesn't matter. Or maybe there's another mage variant if we'd selected order instead. It is a grand mystery! Anyways, we're clearly all in on this spellcasting shit. Or at least I am.
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Vast majority of the researches were just reestablishing shit we already did or whatever, but we got a couple new unlocks:
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Lots of new interrogations and databooks we can research again. Probably mostly just more lore fluff, but who knows. I like this stuff at any rate, it's part of what motivates me to keep playing.
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Weirdly, only 2 of the Dr. X options were available when I loaded the save, but the rest came back as well. We'll be going ahead with the Prank option. Also, one of the captain type options is still here? Not sure if I should pick this. I feel like I should? Gah, this is why updates suck.
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Finally another space mission! I think this is one of the lamer ones, but we can at least get some stasis pods, which we need a ton of and are hard to manufacture.
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Jaedar

Arcane
Patron
Joined
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Messages
10,208
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Weirdly, only 2 of the Dr. X options were available when I loaded the save, but the rest came back as well. We'll be going ahead with the Prank option. Also, one of the captain type options is still here? Not sure if I should pick this. I feel like I should? Gah, this is why updates suck.
I think both the new flaw and captain thing you researched means you are now a multi-class captain? Depends on what you took all the way back I guess. A bit scuffed, but it should not lead to any problems.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,599
Yay, update! LoL on the troll mission. What can you do with these tentacle monsters?
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
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New update adds a little progress bar for enemy turns. Nice touch, though enemy turns are still basically instant except when they need to open a door, it seems to pause to play the sound effect.
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Space mission was a cakewalk, especially since I no longer feel compelled to capture most people I encounter.
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Loot was pretty much what I expected, a few castaways in pods. Honestly at this point it's the pods that we need more of, I'm overloaded on viable recruits now.
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Speaking of, welcome aboard! This will be the last named recruit I make probably. Though if we pick up another Syn I'll probably name it after Luka again. Between all the good characters we can get now and how easy they are to keep alive (or bring back!) it's hard to fit new people in. I believe this is our first Damsel I'll be using. Mind you, the plan is to throw her into a Bio tank to make up for her lowly fresh recruit peasant stats (not that lowly, clearly, she's gotten some training already) so we won't be seeing any Damsel witches this game, barring some upheaval from the shadowlands.
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Behold, the list of candidates for the pet tentacle hive promotion! Which is all the hives are good for. Rather surprised that our robo gal gets on the list but not regular gals.
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Anyways, since the main benefits of the hive are extra freshness and max bravery, we'll give her one for sure. Also realized I should Nep her. I think I was keeping freshness low on purpose before for cigar shenanigans, but at this point higher is better.
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Latest gnome tech, pretty sure this was added with the update?
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It's certainly interesting. Red shields have such oddball weaknesses it should be relatively safe. It grants flight, and a long (24 tiles) flamethrower with infinite ammo. And we did, in fact, get one for free like the tech page said! Rather annoying it's weak to cold, but whatever... probably good for one of those weird mage missions.
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Not sure what I was expecting from the prank option, but this'll do I suppose.
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Ah, we have to butter her up now like with red mage? Interesting.
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Got a humanist arsenal mission and decided to give Maria both the vampiric items to see if she could clear the entire bunker in one round. Sadly, they don't seem to stack! I didn't get any TU's back at all. Lame. Ah well, the skull is still awesome in the hads of Gandalf anyways.
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Free sivalinga stone! Nice. Will hold for now I think.
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After the prank we got the option to loot her car. May as well, but it seems to lack anything new or important...
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Another new research from the update. Probably would have been handy at some point, but it's outdated now.
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Woo! Return to shadowlands!
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Sadly, I fucked up and tried to bring the version of avenger armour with the shield, which is banned because the shield is a weapon. Argh.
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Well, we got to bring the shade this time. Apparently she gets void palm as her default attack, which is pretty fucking awesome.
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Annoyingly, I can't research these guys because we can't bring back their bodies, dead or alive. Still no idea what his stats are.
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Those weird bone shields did a number on our ghost gal; draining freshness and morale rapidly. Mind damage, I think?
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Meanwhile Gandalf got fucked up by one of the swords, which is significantly more dangerous, apparently! Annoyingly, our normal innate regen stats don't work here. I think freshness converts to health over time, but we lost that too.
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Thankfully, all those extra transition maps and slides were skipped on this run, though it did give us this one at the end...
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Some nice combat xp on Echidna, who is usually stuck on the ship playing doctor.
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No new loot, though the dream echoes should unlock more research...
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New title! VP is the hardest stat to raise iirc, so this is pretty nice, even if it is so slow we'll probably never see two points from it.
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Almost makes up for Gandalf getting wounded for over two weeks. :argh: Dioxine got brought along as well and was also wounded fairly bad. Thankfully a trip back to codexia cuts this down to 10 days, but it's still annoying. Bio Suit healing has spoiled me.
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Another new update research. Ninja to Glamour pipeline would be nice, if they'd actually fly around so we could catch some. We've none left in our stockpiles sadly, pretty sure I turned them into uber slaves or something.
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I want to give Pyrite accolades and max her stats, but 16 days for like, 3 hp? Ugh. Feels not worth it.
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New bit of lore. Recruitable Mutons when?
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Dream echoes giving us specs on gear we can't bring back. Nice to know, even if it didn't unlock anything yet. Pretty much just a normal sword that also scales with voodoo. Maybe if it reveals the shield we can fire them?
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$$$$$$$
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Found this while trying to look for uses for mutant tokens. I thought there was a 'date Saya' option? Did we do that already? I couldn't find a reference to it. Anyways, seems this will progress the Dr. X plot.
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Found the new classes and stuff while looking. Very mysterious. Will definitely look up what this all affected after we win.
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Found this too. Did we get this screen when we won the fight? Can't remember, but it was listed as new.
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Also noticed this; I'd kinda forgotten about progressing our bounty level. Only leads right now are the witch quests (ugh) and that White Dragon bounty, which will eat all our glamour. Still, I think we're close to that, so maybe I'll try for that soon. I can probably rustle up some more glamour from monster sacrificing, it's just kind of tedious to do all the manufacturing jobs.
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Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,208
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Got a humanist arsenal mission and decided to give Maria both the vampiric items to see if she could clear the entire bunker in one round. Sadly, they don't seem to stack! I didn't get any TU's back at all. Lame. Ah well, the skull is still awesome in the hads of Gandalf anyways.
The skull is a bio effect, I think the sword is too, and syns resist bio a lot.
Another new research from the update. Probably would have been handy at some point, but it's outdated now.
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5 months payback time (in practice 6 since the 32 day construction time), and 50 culture, and causes random structures to explode? This seems like a horrible fucking deal. 3 lab space might be worth it early on I guess? Depends on when you would normally unlock it.
Sadly, I fucked up and tried to bring the version of avenger armour with the shield, which is banned because the shield is a weapon. Argh.
Pretty sure it's just this mission which bans all armor, except the first time?
The actual pre-reqs for lvl A is:
No idea which one(s) you don't have at this point. Absolutely no idea how it relates to the 4 dragons, especially since there's 5 prereqs. You also need massive amounts of glamor to make the badge.

I was going to say lvl A is kinda unfinished anyway since it has only a single mission, but it seems it has two now, and one of them is the only repeatable way to capture a certain enemy that is good to interrogate (and hard to capture).
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,962
Pretty sure it's just this mission which bans all armor, except the first time?
Nah it seems to be a feature of the shadowlands in general (assuming there are more shadowlands missions) and the avenger armour is one of the special ones you can wear into it. But not with the shield. Possibly because the shield is a techno addon while the armour itself is some weird voodoo shit we found in a cave. Misfortune armour should be allowed inside as well, assuming I ever find another piece.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,208
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Pretty sure it's just this mission which bans all armor, except the first time?
Nah it seems to be a feature of the shadowlands in general (assuming there are more shadowlands missions) and the avenger armour is one of the special ones you can wear into it. But not with the shield. Possibly because the shield is a techno addon while the armour itself is some weird voodoo shit we found in a cave. Misfortune armour should be allowed inside as well, assuming I ever find another piece.
Nah, I'm pretty sure I tried bringing both shielded and unshielded and it doesn't work on this mission, except the first time. It's just scripted weirdly. No idea about misfortune armor, I never found enough fragments to assemble one.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,962
Wraith stats are interesting, lots of defenses, pretty varied.
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Lots of Dr. X text dumping incoming.
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Brief lizard man interlude. Sadly, of the several prisoners I could interrogate, this was the only info I got. That cardinal we're holding onto still is useless again.
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Nice to know what this does if we end up in shadowrealms again.
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Apparently Damsels can't drive tanks. Well, fuck. I suppose I'll have to make some power armour or somehting then.
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Got this snippet from an arcane tome. Should have had this dossier like, 1 year into the fucking game.
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So, naturally, it was a key requirement for what sounds like an incredibly important research branch. :rage:
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:discohitler:
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Damn, that's a nice consumable. Sucks that all this shadowrealm stuff can't be taken out.
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Short research break to massacre some poor bandits with power armour and laser gatlings.
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I find it amusing they didn't even try to get a similar face on this picture. BOOBIES.
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If there's a drawback to getting higher ranks early, it's potentially missing out on shit like this because the intended encounters become too rare. I'll probably need to do a 'buy one of everything' trawl through the prisoner market at some point to make sure there's nothing else.
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Weird that this was linked to it. We already had the bat and it wasn't even worth using iirc.
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More shadowrealm info. An interesting item for sure; those are some crazy good defensive stats too.
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Ninjas finally spat out an APC but in my eagerness I shot it down inside their radar zone. Since I'd rather not get my transport exploded by fighters, I opt to leave it there. Learning! Luckily they launched another a bit later for me to capture.
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Yet another one of these. Indeed, I wasn't allowed to bring either type of avenger armour, despite it being listed here. Weird.
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Well, we got another weapon we can bring to the shadowlands. Assuming we ever get a mission where we can bring anything at all. :argh:
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Doesn't even disassemble into somehting cool.
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Interesting item, seems to function more like an energy healing stick than a real weapon.
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Was wondering what that whole 'squires can be upgraded with training thing' was going to be. All we had to do was beat up half a dozen cardinals, build a tower of wizardry, and exchange the bones of dozens of demons to unlock the required tech! Hilariously, this training requires expending both a doom armour (which we can make but it's not super cheap) and a void salt. Yeah, fuck that.
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New item added for early game. Probably wouldn't make much difference, but I can see it being a good space filler early on.
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So, this was a thing I was trying desperately to unlock way back at the begining by winning a race. Honestly probably cost us a bundle by wasting hangar space with race cars instead of fighters.
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In a previous game, I got this unlocked super early, well before the shadowtech stuff. Beyond obsolete now. Weird it took so long to trigger.
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Robo-Princess is back with her pet! Behold her mighty 10 bravery! And other stats too I guess.
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Slutting up the ninjas apparently spits them back out sometimes, consumes them entirely, or turns them into... Lewd Ninjas? That's new. More research is obviously needed.
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Ooh, incoming catgirls!
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Wow, this would have been really awesome stuff like, 4 years ago.
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Got the other too apparently.
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New mission? I always feel weird when I can't tell if the mission is an old one we missed or a new one to kick my ass.
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Noticed that irradiators and microwave cookers are underwater weapons apparently. Neat.
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Map is annoyingly large. Pretty standard cave fare honestly, enemies were just crabs.
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Man, these sonic pistols are fun in this setting.
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Didn't expect the treasure chest to be so tiny. Well, it was indeed an old easy mission, but gems are still a nice reward!
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More knock-on effects from that bogeyman research. This seems pretty important and weird that we were able to skip it.
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Hmmm. Capital letters imply it might be a big research and not just a building? Guess we'll see soon enough. And a Syn upgrade! Probably a shitty one, but hey, better than nothing.
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Probably going to stuff our new damsel into this. Because it's funny.
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New catgirl wasn't terribly impressive. Well trained, but few titles means she's already falling behind the slave ones. Had this nice title though. Well, morale -4 isn't nice, but those stats are.
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Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,962
Le fuck?

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This came with the catgirls. I feel like these normally drop from like, bandits or something? And we've just been really unlucky to not find any so far.
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:yeah:
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Seems it's a manufacturing item, like the land deeds. Sadly, it requires a reaper to construct (the big horny alien) so no benefit for us at this point.
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More dream echo results. I knew this guy was fragile from our fights, but wow, that's surprisingly squishy. Very weak to mind too.
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More Dr.X lore.
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Alright, fuck this lore shit! Now that Gandalf is finally healed up, I'm ready to go raiding enemy bases with our sick red and blue shield outfits.
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Aww fuck it's a merc base. Welp, guess this is the update now, because this is the one base we can't steamroll.
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Bad news is, the game shoved all our catgirls into one room. with basically nobody to tank for them. On the bright side, it's fairly defensibe, with only one entrance and it's not even exposed from all sides. The other saving grace is that the one gal that is here is Gandalf, who is probably worth like 4 normal gals.
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Other position is also easily defended, and has all our gals in power armour.
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Enemy responds to catgirls with a measured, tactical blowing up of their own shit. Thankfully they didn't get it through the elevator to hit our healer.
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Assault catgirls are dispatched to clear the vicinity. Mercs are weak to bio, so the poisoned daggers work wonders here.
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Mercs also use gauss weapons, which the blue and red shields shrug off quite well.
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Hovertank sighted. These are what I'm really worried about. It's a bit far away, but those laser stars put out insane damage and shred the shields with time to spare to run back to safety.
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Follow up with a mini emp bomb... SCORE! Scratch one hovertank.
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Meanwhile, Gandalf is having a field day.
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Actually got to fire so many times we ran out of morale entirely. Luckily we've got cures for that.
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We've also managed to capture a lot of targets. Thankfully, mercs are also very weak to mind damage, which makes keeping them asleep fairly easy. Cobra and Herder staves both work nicely as well.
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Brainhack ability from our gnome would be great here... but it's out of sight. Stupid dark merc bases. Come on, it's got a glowy shield, how can you not see it!
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Dioxine is along for some training too. Sadly, the mammoth shotgun he's toting isn't much use here, this guy just shrugged off like 9 shots from it.
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That's okay, Gandalf appreciates a target rich environment.
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Pyrite finishing off survivors as well. This is actually a great combo.
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Utold carnage and it's only turn 5 still.
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Prisoners neatly stacked along one wall for easy management.
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Minor fuckup left Pyrite stranded down on the main floor, but we've thinned out the enemy forces so much it's probably fine.
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I sent Dioxine down as well for support though.
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Finally a chance to use brainhack. Needed to use a drones lights to light up the target.
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Sadly, the power armour suit with electro-gauntlets... apparently isn't weak to EMP? WTF?
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Still did a ton of stun at least.
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Fucking gauss tanks just never seem to spend all their TUs. These things are terrifying to fight against.
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Why hello there. You look important.
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Optimisto has been a godsend in this assault, scaring and in this case possessing enemy troops from our fortified position. The shock trooper lives up to his name, attacking the commander and drawing plenty of return fire.
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...leaving them open to Lenneth from behind with a mind whip!
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Fucker had 150k on him! Too bad picking up 3 chips or 3 bodies takes the same amount of TUs, really makes looting stuff like this a bad option.
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Pyrite starting to scout and clear further out now. We're at the turning point where we no longer need to hunker down and fear rockets flying at us every turn.
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Still tons of these damned tanks though!
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They're annoyingly skittish too, refusing to get near like the first one we saw. Since they recover their shields so rapidly it makes them a nightmare to finish off. This one at least serves to finish off another mind controlled shocktrooper for us.
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Didn't quite come prepared for this mission, luckily, heavy gauss has such high damage it's good enough to work in any situation. So glad we can fire these now.
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4x120 piercing damage, as ordered!
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Another possession (I think that was with the charm staff) and another suicide charge at a tank.
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Finally rememberd to shift the screen settings. Derp.
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Shredder putting in good work. Such a reliable workhorse in the right hands.
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Theban catgirl takes out a tank after Gandalf removes most of the shields.
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Starting to have proper map control, at least over the southern half.
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North side still looking scary.
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Our recently recruited Hero took a shotgun blast. Thought the Doom2 armour was better than this, I guess it's more specialized vs demons.
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Feels so good to line up a brainhack. Really wish gnomes had more TUs, it's quite hard to use effectively without leaving her in danger.
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Didn't manage to kill the tank, but did a good chunk of damage.
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Enemy going crazy trying to kill a rat. And failing.
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Alas, I fucked up and let an enemy wake up and kill one of our catgirls, with one of our own weapons no less! They've been performing so well, I want to recruit more for sure. Maybe even revive this one if possible.
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These wily fucking tanks have us penned in. I'm fairly certain they can fire through those windows too. Scary situation for sure.
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Pyrite clearing more rooms, this time taking out a sniper nest guarded by 2 shock troopers. She's running out of freshness and energy, so we swipe some combat drugs to keep going. Tastes... minty!
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Enemy commando making the totally reasonable decision to fire a rocket launcher at a rat. RIP furry bro.
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Sacrificing another rat to hopefully make this tank spend it's TUs. Sadly I forgot tanks are immune to evasion, so it died right away. Should have placed it further away instead.
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Fucked up and send Lenneth walking around the wrong way after clearing the command (engineering?) room instead of taking out this tank from the front.
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Thankfully catgirl was on hand to clean up the mess!
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Just dioxine and Echidna holding down the fort in this room. Feels sketchy, but mostly just have to keep knocking down assholes that wake up with no gun.
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Stupid hovertank exploiting the third dimension. How dare he!?
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Was also a sniper in here I failed to spot somehow. Shields saved us from losing another catgirl, thankfully.
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Slut opening fire on the last enemy in the base.
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And Pyrite with the finishing blow. VICTORY!
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Not too shabby, only lost 1 catgirl. We definitely needed those life support systems.
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Though the real prize is our new collection of merc prisoners and hovertank scrap. Hopefully will unlock even more firepower. Should be enough mercs to exhaust their tech, I would think.
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More Arcane Tome lore. Kinda regretting selling off all those brainers now. In my defense, a lot of this research wouldn't be necessary if not for the update.
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Time magic? Time magic sounds fun!
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Well shit, that is not what I expected from Chronomancy. Not complaining though!
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Damn, that's a lot of emeralds and demon essence. Still, I think we've got a stockpile of emeralds since they don't make shields, and essence is something we know where to get at least. Will be totally worth it to get another skull.
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Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,208
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
If you manage to defeat mercs, then you're close to endgame.
True. Damn convincing as well, base assault with only one loss and all(?) the high rankers captured.
If there's a drawback to getting higher ranks early, it's potentially missing out on shit like this because the intended encounters become too rare.
There's very few (maybe even 0?) missions that disappear from ranking up.
Hilariously, this training requires expending both a doom armour (which we can make but it's not super cheap) and a void salt. Yeah, fuck that.
Squire training is actually a pretty good way to create demonic essences iirc. Or well, not good because squires are quite rare at this point, but well worth expending any you have in storage.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,962
Man, there are a LOT of these plot dump slides. Technically this one unlocked a research option as well. Not sure if it'll be worth it or not. Back burner for now.

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Nothing useful here apparenty.
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Ditto here. Nice that the research isn't exploding again, but it would have been nice to get something for catching a commando.
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Apparently this shit is still a thing. UGHH. I'm busy guys! FFS...
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Well, its a little different this time. No chemical haze, and we've got allies now.
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Allies with big fuck-off tanks in fact. Frankly, I don't think they actually needed me for this.
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Tanks don't get gibbed by chrysalids, nor do they suffer from plague bugs or flamethrowers. Basically just leaves chem weapons and the shitty plasma rifles, neither of which take out a tank quickly. And they've got two tanks!
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Also brought this fella along for a test drive.
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Rabbit spends TUs to give other people TUs. It might be an AoE thing too, I didn't test it as much as I should. But I know two things: It doesn't bypass red shields, and it DOES work on a bio tank, which is quite useful. Except for the whole, 'rabbits explode into black holes if they die' thing, which makes their use on the front line rather dubious. Still, probably good to keep one on the ship to exploit sniping out of the elevator.
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Thule group is new to me, must be where the human mages and noblewomen come from. Also, I like the picture. Very whimsical. More media should be whimsical.
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Interesting, apparently Thule is a human mage hivemind? :mhd:
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Another base assault! I'm endeavouring to hit the 20k rep goal for the next rank this month. Base assaults are the way to do it I think, and we've got like 20 to choose from. Nice layout here, having both groups near eachother and in a corner.
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It's an academy base! Technically new territory, but pretty much every enemy here is old hat, so I'm going to mostly skim. They do seem to have a lot of EMP weapons, which is kinda nasty for our shields.
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Also, the dreaded cyberdisks. Yes, I still say they're fucking terrifying. They are at least fragile compared to the firepower we now have. On the other hand, one of them killed a catgirl with full shields and health with a single shot. So yeah... fuck these things.
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I'm being way more aggressive with the base assaults these days. No more hiding upstairs for 20 turns. The academy base is a relatively simple one too, most of the areas have no extra rooms, just corridors and little open areas between them with little cover.
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Found the goodie bag! I tried punching her to bypass the blue shields, but she's apparently got some hefty armour on there. A turn later I threw a single laser star to hopefully break the shield and take her down with a mind whip... and she died instantly. Whoops. I'm sure it's fine, there's probably another one in another base already built somewhere. Will definitely be more careful next time though.
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Another example of how deadly these fucking discs are: Single shot took down an ogre in vindicator armour.
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He survived... barely. 14 fucking wounds. He's lucky I had a catgirl nearby to haul him back to the entrance.
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I'm not sure what his max hp is, but it was over 150 and he went down to 30 from that one shot. Finally got some use out of that nano-surgery kit; brought him back up to ~120 or so, should save a lot of recovery time.
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Gnome got to snag another councillor with brain hacking. I really ought to make another of these outfits...
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Anyways, glorious victory! This is probably the least useful of the bases we could have bumped into, aside from the Provost which we missed out on. The main thing we need right now is force circuitry for more shielded armours, so I'm hoping to find a church base. We also need, literally, 10k hellerium to build the engine for our giant ship. I'm assuming that it's not intended to be built that way and we'll find a place to loot hellerium capsules at some point. Either that or it's some sort of silly ultimate ending that's meant to be a grind fest. For reference, we've got 600 hellerium right now, including this loot. Rimrider bases should have a bunch more if we don't explode it all, and with all these ship engines I can set up some heavy production if need be. I won't bother with that though until we've exhausted other options and cleaned the base of enemy bases. At least the faction bases, which keep pooping out annoying ships that interrupt my fast forwarding.
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Also, blaster emp bombs are apparently a thing. Seems incredibly useful, but we can't use them yet.
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RIP Kitty. :salute:
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Another engineering branch! Didn't reveal much, but you never know how these things might branch off.
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Finally finished this one. Took a long time to unlock and then finish researching. Should finally get some new missions next month, hopefully ones where we can use our cool shadowrealm weapons.
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lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,599
I'm assuming that it's not intended to be built that way and we'll find a place to loot hellerium capsules at some point. Either that or it's some sort of silly ultimate ending that's meant to be a grind fest.
Kind of both: The endgame is a boring grind, to the point you can focus on manufacturing, blowing up a few ships to keep up a good score, and wait. There was a mod to cut down the grind slightly, but it was deprecated as it was integrated into the mod, but I'm not sure.
RIP Kitty. :salute:
Why not resurrect her by healing pod or something?
 

Optimist

Savant
Patron
Joined
Jun 18, 2018
Messages
440
My team has the sexiest and deadliest waifus you can recruit.
Thule group is new to me, must be where the human mages and noblewomen come from. Also, I like the picture. Very whimsical. More media should be whimsical.
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The picture is a cover art for one of Black Magic SS's albums. Rainbow Nights, I think? Try them, I think those folks might be right up your alley.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,962
The picture is a cover art for one of Black Magic SS's albums. Rainbow Nights, I think? Try them, I think those folks might be right up your alley.
Checked them out, I did indeed like their stuff! Good recommend!

Yep, this is gonna be a slog.
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Next base raid was another merc one too. They're not that bad honestly; blue and red shields handle piercing weapons quite well (everything but gold does, really) and that's basically all they use. Well, that and rockets. And whatever the fuck this is.
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Pyrite carrying the team by murdering all the hovertanks. I should check her profile, it probably has a kill count itemized by unit type. She has killed MANY tanks.
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Neat part of the base we didn't see last time, an odd room with no doors you can only really traverse with flight. Or a pickaxe.
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Gandalf over here casually shrugging off two rockets at once. God I love these biosuits.
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Sadly, Gandalf then bit the dust several turns later when a merc captain walked up and melee'd her to death. We can bring her back of course, but that's another suit down the drain and time spent recovering. Did not expect mercs to be so deadly with their bare hands.
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Lost another catgirl too. I can't bring them back since it's the expendable newbies that keep dying and I don't have enough pods for all of them. Thankfully I can just recruit more Theban ones. The blitz armour is actually the problem; saphires are hard to come buy. Buying them from Jack costs 500 tokens- effectively 5 million dollars. Affordable, kinda, technically. I mean all this loot probably sells for that. Though not enough to also cover the biosuit. Also, still a dire lack of force circuitry. I feel like those hypno panels are useful for something but I can't recall what. We've got an insane number of them now.
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Getting to the point I can't recall which missions we have or haven't done. I don't think we did this... but it also seems old enough to maybe be obsolete now? Various witch quests too. Did we do the one vs vampires? Seems familiar but maybe I'm just thinking of that cave we fought the necromancer in twice?
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This thing is really cool; basically a thrown weapon you can set 3 waypoints for, like a blasterbomb, to throw around corners and such. Sadly, it doesn't scale damage and uses 60% TUs to throw. 16 range is decentish. I could see it being incredibly useful if we had like, half a dozen. Just throw them on support characters or people with low TUs and pick off people nearby or hiding in dumb spots.
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Yeah, nice tip. Would have been nice to know one mission ago.
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Well, at least we got a tech out of him: This is apparently how Gandalf got Shish-kebab'd. Must be built into their suit. Dunno what stats a merc captain has, but if it's comparable to our ubers, this thing is a murder machine. Ignores 30% armour as well, and stabbing damage... yeah. I'd love some of these too.
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...And they require both force circuitry and a saphire. God damn. The disc thing was even worse: It requires a DIAMOND. Jesus. Hope there's a pile of gems in the shadow realms.
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At long fucking last, another armour for the Bugeyes. However... consider me whelmed. 240 shields is awesome, but purple shields... are kinda shit? Laser is a pretty glaring weakness and I think they don't handle electricity either, or some other stuff very well. Doesn't seem to have a psi attack. Armour is passable but... not sure what I'd use this for, honestly. I mean, it'd make for a great sniper with enough training, as they get great accuracy. But it doesn't even fly.
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Yeah, pretty much the stats I expected. Their shields recharge a bit more slowly than I expected, but otherwise, yeah, this thing is nigh indestructible. Excited to see our own version! Also, good to know they don't have sniper.
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Definitely hadn't done this before. Seems it is indeed below our pay grade at this point- almost al the enemies are weaklings with no weapons. I suppose you could catch a ton of slaves here if so inclined.
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Man, unloaded a biotank's plasma cannon on this fucker at point blank was cathartic.
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This pretty much summed up the rest of the mission. There were a few more cyberdisks, but nothing we couldn't handle.
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Loot was lame. We did get a saphire, at least.
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I think this was a result of that bogeyman research? Baffling place to have put it behind. Nice to finally have something to train our Syn with but... I kinda don't want to give her up for 2 weeks. 15 health and 3 armour is a nice extra bit of safety though...
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Actually cut this a little close, we're nearing the end of the month.
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Hmm, well it doesn't actually cost cultural wealth, so that's nice. OTOH, why the hell is it lowering freshness? That's lame. Maybe the update lowered her baseline stat cap for freshness?
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Tempted to let the ninjas make some outposts. Would be a nice change of pace from the other factions, and I kinda want to see a lesser outpost before I wipe them off the map.
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Another tech from a merc captain. 85+ plasma damage weapon, with arcing, perfect accuracy and infinite ammo for only 35 TUs? Why yes, I would like that.
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More fruit of the merc research tree. I'm skeptical these will be all that great, but here's hoping!
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Ooh, that sounds like a cool boss to fight.
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Finally got a power station online with our red tower base, so we can make zortium crap! Jacket was first. Sadly it won't fit with power armours and such. I guess our hero gets to be even tankier instead.
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Can't believe the income keeps scaling up like this. At this rate I won't need counterfitting to make a billion dollars.
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First XG Weapon. Yep, underwhelming. I mean, it's not bad... but it's not great either. Would be better in the hands of a gnome, since the default ammo scales off bravery at 25%. Well, maybe there'll be a sick sniper rife or something.
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Jesus, this is going on forever.
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Finally got the last bit of info from the mercs.
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These infamy targets are getting silly. Will need to go crazy to hit the next rank, massacring ships and raiding bases. Well, if more star gods are going to show up maybe that'll unlock new stuff too. Sadly, our new rank didn't unlock any new research or bounties directly.
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Mortherfuckers already replaced 2 of the 3 bases I took down last month! Holy fuck. I might need to set up a whole base dedicated to fighters to just obliterate all enemy shipping. Assuming that's even enough to stop them. I have the engines and weapon parts for it now if nothing else...
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lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,599
At long fucking last, another armour for the Bugeyes. However... consider me whelmed. 240 shields is awesome, but purple shields... are kinda shit? Laser is a pretty glaring weakness and I think they don't handle electricity either, or some other stuff very well. Doesn't seem to have a psi attack. Armour is passable but... not sure what I'd use this for, honestly. I mean, it'd make for a great sniper with enough training, as they get great accuracy. But it doesn't even fly.
Recycled from XFiles, I see. Kinda a shit armor that took forever to build.

Ooh, that sounds like a cool boss to fight.

Stealing from both WH40k and Starcraft, top kek.

I hope you don't get a game over for having too many enemy bases generating negative points to the point you can't keep up...
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,962
Weird that this came of the Merc commander; presumably it requires a whole set of VIP interrogations? Sounds cool at any rate.

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Yet another upgrade to the lasgun. This one is actually fairly tempting though; that's a decent chunk of laser damage, which is often more in the ~40 range.
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Research out of a random event? Maybe this is rank related, or from our new shadowlands access? Anyways, sounds fun.
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Hey! I remember getting this thing out of a lootbox ages ago! Apparently we can finally switch it on. Neat concept. I wonder how multiple shields stack, if at all?
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God damn, the things cost TWO gems to make? They better be reusable after they burn out or this is a total waste of resources.
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Finally, a vehicle we can bring to space that won't explode from a dude with a lasgun looking at it funny. Sorry Gnomedisc, but we clearly got you too late in the tech tree to really use properly. Seems our Lokk'Naars are going to get some more xp in the near future.
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Dang, only lasts 3.5 turns? And the shield depletes rapidly during those turns? I guess as an emergency measure or for like, exiting the craft or breaching a door it could be good?
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Ah yes, Gnomes working alone, what could possibly go wrong?
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Now this is respectable. This one scales off reactions, so it'll make a great sidearm for the catgirls. Note to self: check the clip size. Could be an issue if you're dumping 15 rounds a turn. Also, usable underwater is a cool perk!
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Hey, remember when we had these before they got blown up and shit? We can make 'em now! Now this is what I expect out of a high end laser weapon. Definitey want some of these.
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More shadowland info with no tangible benefits! This feels like the zombie research all over again; endless research with nothing to show for it.
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Various energy shields each have their own quirks it seems, and this one's is the melee attack. Not a strong one, but handy.
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Reward for turning in a big pile of skulls after another demon tower misison. Always happy to see shadow orbs.
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Dr.X stuff is nearly done guys, I swear.
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Finally bit the bullet and just exchanged cash for tokens to get this from the white dragon. Some fun toys in here, but didn't open anything new up as I was hoping for.
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New minigun might see some use, if only to farm lady luck titles and deplete shields on tanks. Being able to fire it twice in a single turn is pretty nice!
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It's like baby's first Blaster Bomb. Honestly, 3 waypoints is plenty for most situations. Since we cna just by the ammo, I might start using this to fast clear missions. Note to self: Check to see if this can be used to blow up enemy hideout rooms and leave to scour the base off the map.
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Another fun toy. For reference, pretty much everything else we have deals 0-120 damage to terrain, whether it's a crowbar or a giant vibro axe or laser drill. Game just seems to scale everything to that number. Maybe with really crazy stats to get to like 30-160 or something. This thing deals 120 on average, up to like 200 or some shit probably, I forgot to check the exact spread. The point is, this might let us bust through walls I thought we couldn't before.
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Last one! It's done! Still have to do that research one though...
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Another respectable new gun. Honestly, it's debatable whether this is better than the pistols that can fire so much faster, but it scales off firing instead of reactions, so we could slap it on an ogre instead and get use out of it. Actually, note to self: do that for underwater missions.
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