Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
Huh, haven't seen this one before. You know, I don't even want to trade the liber in for tokens, I just want another lightning book.
No enemies nearby?
Did not expect this. I mean, yeah, they're cannibals... but this is a rank B mission. These are... completely trivial.
I guess they're HP sponges at least. But they use blowguns and bows vs our power armour and tanks. This is a joke. I was expecting a bunch of werewolves or something.
Pro tip: If you would like to throw the magical throwing hammer, do not select 'Throw'. That will casually toss it on the ground.
Bizarre mission. Like this was much easier than the Rank C mission with the funky zombies.
Got this from another date with Saya. Apparently she dispenses random info for us now. Cool.
Another nice random event! Not sure power armoured catgirls will beat blitz ones, but would be nice to have a better outfit for space missions...
Decided to do another base raid since we're in such good shape now. Seems we got the trader guild this time! Thought we did this before but maybe that was my original playthrough before the LP.
Anyways, they have these guys. They're like tanks that can bite you. Except they die to miniguns because they lack armour.
Unfortunately, killing the boomasaurus and everything else nearby did not stop the enemy from firing a fucking rocket directly at our equipment stash. So that got blown up. This is what is left. God I hate these stupid fucking base missions. What was I supposed to do, go in with the bare minimum of equipment then just fucking leave when the map loads and I find out I brought the wrong weapons? I guess I should be happy the bombard shells didn't explode and kill us all.
This was the tank that did that by the way. Threaded the needle from over here, probably rolled in from 3 screens away. Good luck avoiding that shit!
Apparently the boomasaurus can explode when killed. Good to know.
I'm rushing this mission pretty hard, partly from confidence and partly because I'm just salty. We took some unnecesary wounds for sure.
YAY. We got fuck all!
List of shit we lost. Items of note: Mono claws (thats a diamond, half a hovertank right there!) 3 poisoned daggers (poison is a bitch to get, I'll have to build a hive to replace those probably) AC-Cry ammo (Can't be made or bought, only looted from the exterminator guys) Herder Staff (Rare drop from a very particular mission I haven't seen in like a year, incredibly powerful too) and various high level weapons and ammo that are expensive or difficult to make, like the fucking 6 force blades or all that XG shit or the Fatties.
We did get this guy in exchange, to be fair. Never even saw him, he surrendered after we killed the last tank.
Still fucking mad.
Oh, wow, great, that makes up for everything! (These are actually pretty decent but still, fuck this mission.)
Well, seems we won't need to repeat that ordeal, at least. Not sure what I'd do different if we did, the only other thing we could bring would be space suits, and while they'd take way less warp damage, they'd get annihilated by the miniguns or plasma.
There's one thing to note here, in that this mission is the only way I know of to get glitterdust, and if you move the storyline forward the mission eventually obsoletes itself. So you may want to build up a stockpile.
So, uh, yeah. No way I'm getting this done before the trip. I may or may not do another update or two, but once I'm there I probably won't, as whatever time I do spend playing vidya will probably be keeping my Dom 6 game running. So this is likely going on a long hiatus.
So, uh, yeah. No way I'm getting this done before the trip. I may or may not do another update or two, but once I'm there I probably won't, as whatever time I do spend playing vidya will probably be keeping my Dom 6 game running. So this is likely going on a long hiatus.
New patch is out, along with a new ending, allegedly! I dunno if it's an actual endgame level, or a special mission which lets you keep playing after you're done. Still, it's surprising the mod would go that far.
Hopefully this is the last time I need to update the mod and clear out a million early game techs we already did. On the bright side, since it coincides with me having not played for 4 months, I was going to need to doublecheck a million things anyways, like what equipment we can make as apparently I got all our good shit incinerated in the last update. Whoops.
Well, at least I can do all the research at the same time I replace a bunch of our lost equipment. On the bright side, I made a list. On the other hand, I forgot how to make the parts to make the parts to make the parts to make the weapons. At least I remembered we need to kill a sectopod to get those fucking magischen motors. Which we need to make forceblades, apparently. Well, we can just loot those from the church. The other good news is we can just outright buy some decent shit at this point. Will probably end up using some new stuff because of that- I tend to favour things we crafted and researched individually, or looted, because it's got some sentimental attachment, you know? But realistically, a lot of the best stuff is just off the shelf, like the crazy guided rockets I used to clear out that canyon mission.
...Anyways, I know it's rather dull, but to avoid FUBARing the entire game right away, we'll start off slow with a milk run.
Yep, like shooting fish in a barrel. Thankfully, it all feels more familiar than I was expecting it to, didn't have any troubles with the UI at all, though I'm sure I'm still doing something dumb like using strafe instead of run at some moments or something.
Dang, maybe I do need to craft some of the stuff we lost, these XG sniper guns are insane. Thankfully everyone is still kitted out in great stuff and half of it doesn't even need ammo.
Didn't bother snapshotting them all, but there's several new early game techs that seem to mostly be there as tutorials/tips. Presumably they smooth out some of the early game gear acquisition as well for you limp wristed pansies that don't enjoy using hunting bows and javelins against necro pirates with cannons and dynamite.
Free brainer early game would be nice too if you're struggling. If I didn't have a bunch of other stuff planned I'd be totally down for another run of this right after finishing this LP.
Haven't run the numbers yet but I suspect this is another failure to compete with the plastic chips. I'll look into it a bit later.
Another thing I've forgotten- our general goals and various hanging plot threads. Getting the next level of bounties seems like an obvious thing to do, but fuck if I know which dragons we have or haven't been noticed by.
A bit more dicking around and a notice of a full inventory at one base reminded me we're trying to build a giant spaceship as well. And I think amass like a billion dollaroos? There was witch stuff too, something with red mage and the shadow realms, the nazis having a moon base... and who knows which things are even finished plots. Ah well, I'm sure we'll find something fun to do.
My other big fear coming back is that I'm going to forget about some ship that is way off the power curve and get one of mine blown up. Fortunately the ones I targetted so far have been pushovers. IIRC this Nightmare in particular is an absolute beast with some incredible pilots and a rare shield accessory. It never seems to even get hit.
Shot down a bomber. I wasn't expecting a crash site honestly- I don't think we've had one before, and I often avoid the bombers because small chance of massive damage = bad idea generally speaking, but I looked at the numbers and it seemed safe, so here we are.
Man I forgot how tanky these fuckers are if you're not using the right weaponry, he shrugged the mjolnir off like nothing. Well, that's what Lightbane is here for, corrupting innocent human minds to our purposes. The gun is still listed as 'weird thingie' here so it seems this is about on par with our current tech envelope, as I'm pretty sure normal plasma weapons are unlocked for us now. Also, that was a giant nuclear charge in his belt. So, that was a closer call than I'd have liked. Bet the AI was planning to arm it and suicide rush him into the ship.
Not that it needs such tricks to drown us in plasma explosions. I don't even know what kind of fucking gun this is, but I want one.
Where the fuck did this bow come from? I want like 6 more. I mean, it'd be half as good on anyone that isn't Lenneth or Maria, but even so. We can fire this fucking thing 5 times a turn for ~100 plasma damage at extreme range over cover?
Also noticed something about this thing I'm pretty sure I was previously oblivious to: that little bit about 'no matter the distance or visibility'?
That's not flavour text. This thing fires warp damage rounds clear across the map, through smoke, beyond line of sight at full accuracy. Shame we need shadow orbs to make them.
It actually took down like half the guys in power armour, the warp damage bypasses red shields and does extra vs heavy armour. Slut managed to finish a mission against giant laser cannons without dying! Huzzah!
Hmm, bit underwhelming, but we need those life support systems for the habitation module at the very least.
Got some xp here and there. I think mostly it's revived people recovering stats they lost.
Implosion bomb launcher parts sounds promising... Plasma bombs are new too if I'm not mistaken.
Oh, and we lost more fucking gear. Around turn ~4 or so, one of them threw a grenade through the elevator to the roof, at our troops he couldn't see but knew of because of that fucking spotter mechanic. Kaboom. At least we didn't have as much to lose this time. I'm tempted to switch back to the kraken as our troop ship. Losing the tanks and the ceiling hatch would suck, but at least it wasn't vulnerable to shit like this.
Finally some decent space suits we can mass produce. Or rather, simply buy. I hope they're decent anyways. I think we've seen rimrider neoks with flying suits, if they're on par with those we're golden.
Heh, finally a benefit for our path. Shame it's about 3 tech tiers too late to be relevant. Would have been pretty nice in the early game though, before we had the codex and 4 other medbay variants.