nFn
Educated
- Joined
- Sep 6, 2010
- Messages
- 82
Data4 said:X. Singleplayer EVE.
*snooze*
_________________
You'll never win an argument with an idiot because he is too stupid to recognize his own defeat.
r00fles
Data4 said:X. Singleplayer EVE.
*snooze*
_________________
You'll never win an argument with an idiot because he is too stupid to recognize his own defeat.
Publisher Deep Silver and developer Egosoft today announced the latest game
set in the X Universe, set to transport the multi-award-winning series to
another dimension with radically new game design and top notch graphics.
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EGOSOFT and Deep Silver announce X Rebirth
*Publisher Deep Silver and developer Egosoft today announced the latest
game set in the X Universe, set to transport the multi-award-winning
series to another dimension with radically new game design and top notch
graphics.*
The space simulation X Rebirth heralds more than just an additional chapter
within the X series, it is a fresh beginning bringing with it a number of
gameplay innovations without compromising its successful origins.
Watch the X Rebirth Reveal Trailer here
*In the distant future, the X universe faces a period of profound and
irrevocable change. While the universe stumbles towards an uncertain future,
countless adventures await as new enemies rise in search of power.*
Enter a young adventurer and his unlikely female ally traveling in an old,
battered ship with a glorious past - two people alone against the galaxy,
playing a key part in the events to come. The fate of the universe rests
in the hands of the player...
*X Rebirth represents a spectacular new beginning for the X series,
offering loyal fans and newcomers alike a vast, vivid and extremely detailed
universe to explore throughout the game.*
Varied gameplay elements such as action-packed space combat,
detailed trading mechanics and high-speed space exploration with
fast travel allow players to experience a truly unique space saga
that will keep them hooked for dozens of hours.
X Rebirth features a whole new user experience - it is easier than ever
to start with, and remains as deep as fans expect it.
X Rebirth for PC is expected to be released in the fourth quarter of 2011.
A word from the team OK now that was the official part and you finally know
what "TNBT" really will be. But to answer at least a few of the many
questions that you may have right now,
here's a little interview with Bernd Lehahn about X Rebirth.
*Q: Why another X game? What happened to the "end of the X trilogy" statement?*
A: Well that is still true. At least partially We worked on the old X games
from 1996 until 2007. That was 11 years of development and 11 years mostly
filled with adding features. Adding features is pretty cool,
as you have this solid foundation. You never have to start from scratch.
We replaced the graphics engine twice, and we made many other big changes to
the technology, but we were never at a point where nothing would work.
Thats a very luxurious position for a game developer to be in.
BUT (and it's a big but), adding features to an existing game design has
limits. Especially when we talk about the actual gameplay design.
Adding so many features that were not originally planned for was a bit like
building a higher and higher tower. You run into problems. Problems like
a user interface that gets more and more complex and that's rarely a good
thing. So in 2007 we decided we need to cut off that legacy and do a fresh
start. */"We had lots of great ideas how we could achieve many of the
things that the X Universe stands for but in a much more elegant and
designed fashion."/* So we did. We threw away the cosy comfortable luxury
of having a platform to build on and started with NOTHING, all for the
price of doing things right Now we're in 2011. Four years (again) of
development of TNBT (the next big thing) as you guys knew it.
The closer we came to the release of the game, the more we realised that
the spirit of this new game, the ideas that drive the design still share
a lot with the X series of the past: TRADE, FIGHT, BUILD, THINK
are still of course all true. Freedom to do what you want in a living
and breathing universe... CHECK! That's what also X Rebirth will stand for.
So we decided that despite all these cool new gameplay ideas and designs,
this new game will play in our well-established universe.
But with a twist... Many twists actually. ;-)
*Q: So what are these new gameplay ideas exactly?*
A: Unfortunately I am not yet allowed to go into much detail here YET,
but let me feed you some of the marketing buzz words.
Unlike typical marketing statements these actually have a meaning.
* It gets personal * It gets fast * It gets big * It gets easy... at first
For now you will have to use your imagination, but stay tuned: It won't be
long and we will be giving out more information
Official Website http://www.x-rebirth.com
Community http://forum.egosoft.com
follow on Twitter http://www.twitter.com/EGOSOFT
Facebook page http://www.facebook.com/XRebirth
watch on YouTube http://www.youtube.com/user/Xuniversechannel
/Copyright © 2011 Egosoft GmbH, All rights reserved./
Mighty Mouse said:Ah X, 90% of the time spent waiting to reach the next destination.
I actually did the mission route once. Probably one of the most difficult gaming experiences I've ever had. At first they're not too bad, but they increase exponentially in difficulty the more you do of them. So when I was flying around in a single M3 or something, I'd get missions with 3-4 M2's, countless M3's and loads of other stuff. I was practically hiding behind stations for an hour or two every mission, waiting for my shields and weapons to recharge so I could go out and take another shot at some ship.Xi said:Mighty Mouse said:Ah X, 90% of the time spent waiting to reach the next destination.
Bullshit! You spend maybe a few hours doing that, and the rest in deep space with SETI at 1000% while your empire makes money for you.
Raapys said:I actually did the mission route once. Probably one of the most difficult gaming experiences I've ever had. At first they're not too bad, but they increase exponentially in difficulty the more you do of them. So when I was flying around in a single M3 or something, I'd get missions with 3-4 M2's, countless M3's and loads of other stuff. I was practically hiding behind stations for an hour or two every mission, waiting for my shields and weapons to recharge so I could go out and take another shot at some ship.Xi said:Mighty Mouse said:Ah X, 90% of the time spent waiting to reach the next destination.
Bullshit! You spend maybe a few hours doing that, and the rest in deep space with SETI at 1000% while your empire makes money for you.
It did eventually turn profitable though, since many of the ships would give ridiculous bounties.
Flying Spaghetti Monster said:Well, Jump Drives were already basically fast travel, so no real problem there. The only thing I hope is that they put more of a game in the game. I enjoy it for what it is, but it does feel a lot like EVE offline.
ortucis said:^ What's your secret? Your computer is next to the bed?
ortucis said:
Is this what grinding feels like in MMO's? What kind of sick twisted person decided to emulate it in SP game over at X3 HQ?
Not for the weak hearted folks like me who just want to go all *pew pew pew* on enemy ships. I'll just wait for the new game.
Yeah, but that's kinda why I despise the Galaxy Traders. They're way "overpowered" as it were. Set up one or two of them and then do time compression. And, for me at least, the game's pretty much over once I've established a solid cash flow.Xi said:That's the beauty of the game too. It's fucking hard until you figure out how to play it. My current game is probably worth $100 Million or so. Kinda burnt out after 40 hours. Still, I might jump back in and tackle some missions, I have an endless money pit at my disposal, and lord knows I could keep growing that empire! I swear to god that galaxy traders are epic compared to stations for return on investment. Seems like my stations struggle a lot more and require lots of micromanagement. Sigh...
Raapys said:Game just feels like one of those promising-but-flawed games to me. There are some good ideas: The buying and equipping ships is a cool aspect, but it's not taken far enough. Why can't I purchase and equip power generators and engines? Why only one type of shields? Why not have the ability to discover and/or research new equipment and weapons?
Raapys said:if the setting was more in the low-tech 'exploration age' rather than the 'all empires have established their holdings and all technologies are discovered' stage.