Some of the most significant changes include:
Volumetric Fog
The 4.00 update to X4: Foundations will see the introduction of several wide-ranging visual improvements, first and foremost
volumetric fog. For those of you with an interest in the technical side of things: most implementations of fog in games are calculated on the surface of an object by the shader used to render that surface; volumetric fog, however, is calculated at intervals in the empty space in front of the camera, independently of any surface.
In practice, this means that you will notice
soft fog layers in our universe, inviting you to come closer and check them out. We also hope that you'll enjoy how the volumetric fog interacts with light, and how this technical improvement changes your
sense of space in the X4 universe.
Improved Fleet Control
If you've ever commanded huge fleets through the X4: Foundations universe, then there's a good chance that you'll be excited about the following news: we've invested a considerable amount of time in
improving fleet combat for the 4.00 update. This includes
improved steering behavior and several
important AI script changes.
There are a number of different elements to this feature, and we don't want to spoil all of them at once, but we'll start by giving you an overview of a new order called
"Coordinate Attack". This tactical order is given to the fleet admiral when engaging a target fleet in battle. The admiral can subsequently give movement, escort and attack orders to all the subordinate ship groups, to coordinate positioning, formations and attacks against the enemy fleet. Once all the subordinate groups reach their positions, the new
"Sync Point" feature is triggered. The admiral then moves on, to give orders to the groups of ships to attack specific targets.
This new Sync Point system allows the AI to synchronize orders to ships, but also gives you the freedom to manually trigger the release signal yourself, or let it be released automatically.
While a fleet battle is taking place, the groups of ships will dynamically receive new attack orders and will switch targets if the group configuration changes. This is especially useful once you have seen how the battle is progressing, and allows you to
reconfigure your attacks with different group configurations.
Once you've had a look at this new feature and are feeling experimental, you can edit several of the order parameters. For example:
- "Fleet aggressiveness" defines how aggressively the fleet should behave, as well as affecting the initial positioning of all ships and individual formation attacks.
- "Weak targets first" determines whether to prioritize closer, weaker targets, or go for the larger, stronger ones.
- "Ignore rally points" allows all ships to ignore Sync Points.
(click gif for video demo)
This is just the first of several public beta updates for 4.00 which will lead up to the final release version of 4.00 in Q1 2021. These updates will introduce additional fixes and
new features, including the Terraforming gameplay that was mentioned during our
gamescom 2020 live-stream. Keep an eye on our news channels to avoid missing anything!