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X4: Foundations - Mount and Blade with space-ships. Now with significant Beta update

Crispy

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Odd. Are you running the beta version? I wonder if that obvious problem has been corrected.
 
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I'm guessing its just working as intended and the enemy gained XP from fighting. Like I said, first fight went mostly normal and was like 70 vs. 50 or something and killed about half. Then the next 70 killed about a third of what was left. Then every further 70 I sent in only killed 1 or 2 per wave.

My guess is that there's only a certain number of troops that can fight at once and who dies is a % roll based on relative skills levels or something.
 
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Zarniwoop

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Boarding has always been a joke. By the time you can afford the insane logistics of the million man army you need to capture a Xenon destroyer, it's way more efficient to just blow them up and turn them into substandard claytronics.
 

Crispy

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Just picked up a mission to head into Getsu Fune to take out seven random Xenon ships. The payout is (for me) a whopping 500K credits.

Considering some people characterize the trading of advanced satellites at 20K profit per unit to be "cheating", this seems like a very lucrative contract.

Without spoiling, tell me what a lucrative contract is to you. A million a pop?
 
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You don't get rich by doing missions in X games. Your first million is just to bootstrap you into an empire of ships and stations that earn millions passively.
 

Crispy

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An "empire" that does nothing but sit passively while counting its shekels. These are the activities of an old, tired man. I'm still in my prime!
 

Zarniwoop

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Just picked up a mission to head into Getsu Fune to take out seven random Xenon ships. The payout is (for me) a whopping 500K credits.

Considering some people characterize the trading of advanced satellites at 20K profit per unit to be "cheating", this seems like a very lucrative contract.

Without spoiling, tell me what a lucrative contract is to you. A million a pop?
As I said, the missions in this game reward you with insane payouts pretty early on. Both in terms of cash and the free ships and stations you get. And each expansion makes it worse.

It doesn't even make sense to start off by trading anymore (especially with how they gimped autotraders and autominers). Just do like 3 missions until you have enough to start building factories.
 

Crispy

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Possibly a rather strange series of questions:

As part of my Terran Cadet start (and possibly with other starts as well?) I'm given a "free" station not too far away from Xenon space and tasked with the rebuilding of it. The problem is that within the same sector there's a SC pirate base that appears to be abandoned. I say appears because it looks like Teladi are routinely docking at it and... using it?

So,

- Should I worry about that?
- Can the Scale Plate Pact pirates take it back over and then pose a real threat to my fledgling base, one which I plan on investing millions of credits?
- Can a pirate (or and other type of) base actually be destroyed?
- If so, is it worth it for me to do so? Will that upset the Teladi who are using it?

Thanks for any replies.
 

Jonathan "Zee Nekomimi

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depends how your military fleet it's at the moment, if you have enough supplies to feed the factory so it can get her defensive modules build in time, your relationship with the pirates and what fleet then can mass to possible attack you without getting blasted by everyone else on the way there. Can be destroyed, or even better captured for your own use. Will only disrupt whatever goods teladi are selling there (If destroyed, and not turned for your own profits)
1690063801892.png
 

Crispy

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I'm not sure. To be honest, I'm not even sure if I want the responsibility for the base. Remember, I'm LARPing in this game, a career military man.

But, I figure at some point I have to retire, and also at another point the missions and duties offered by and owed to the Terran Protectorate will eventually run dry.

So I guess I'm going to keep running missions while roaming back and forth between my retirement home and Terran HQ, just playing it by ear all the way.

I might even give mining a try someday. Trading, however, holds no appeal for me.
 

Jonathan "Zee Nekomimi

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Given you need to produce certain goods to complete certain quests given by the high command, it's indee a must have. Plus it helps to keep your fleets in top shape down the line because the AI it's too retard to produce enough supplies for the war effort.
 

Crispy

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Interdasting.

As I said earlier, I love going in to (certain) games blindly.

Edit: Oh, Jonathan "Zee Nekomimi, I thought of another question: Obviously, I have the Cradle of Humanity DLC currently, but it's the only one I own. Should I strongly consider any of the others, knowing I may not necessarily stay with this game long-term? I do love it, but my track record with games is that I often love them then leave them. Anything critical or must-have I'd gain from any of the other add-ons?
 

Jonathan "Zee Nekomimi

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i mean if you want to pay for those dlc, they are worth it if you gonna play more than just casually, otherwise, there's alternative means of enabling the dlc's for original base game if you want. Gain access to more sectors, new ships and factories, new supply chains, new quests, some other redacted stuff.
 

Crispy

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I'm finally starting to get the hang of commanding other ships to do things, like buy some satellites from here, go deploy them there, etc., and now I realize the importance of "vision" in the game. You can't, for example, even start building your own HQ without builder ships and knowing where they are on the map. I am also beginning to realize that I'm going to want to research SETA mode and teleportation as quickly as possible.

X4 is not for casuals.
 

Crispy

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Oh ffs it turns out if you're going to build a Terran base out in the middle of non-Terran space OH SORRY YOU NEED MATERIALS THAT ARE GENERALLY ONLY TERRAN so I've had to buy my first transport ship to head back towards Sol to pick up and deliver what I'll need. It's only a Medium-sized freighter but we all have to start somewhere.

How often if at all do your transports and other non-combat ships get attacked and specifically destroyed by Xenon or pirates or whomever? Is that something I should worry about?
 

Crispy

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What about roaming Xenon or pirates, though? I'm asking how often random attacks on your A.I. fleet ships destroy them.
 

Jonathan "Zee Nekomimi

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gonna depend on sector you in and if the ai can deal with the enemy ships in a decent matter (they can't because economy grinds to a halt for lack of base materials)
 

Crispy

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1. I genuinely do appreciate your help

2. You still haven't answered my question

HOW OFTEN HAVE YOU ACTUALLY SEEN IT HAPPEN
 
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From what I've read the strengths of each faction are semi-randomized at game start so in one game they might be strong, another weak. Though I'm not sure if that's really true or if its actually just butterfly effect of a few transports getting destroyed in one game that craters a whole faction's production chain for hours. There's not much at all holding them afloat at the start.
 

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