After a few weeks, I decided to get back to this. At first, I finished the flight school tutorial three times to feel at least slightly competent with ship controls and only after that I decided to start the actual game. Read that Terran Cadet is the best start, which it might be at least to get into fighting. But grinding rep up with the Commonwealth gets tedious very quick.
I'm about 40 hours in, just received the terraforming mission and an access from Terran Protectorate to Moon and Earth and I'm getting filtered again because most of the time, it feels like I'm fighting the game instead of playing it.
First I got three M miners (Bolo) and put them on Local AutoMine in Saturn 2 and watch them doing fuckall and being slow even at that. I'd buy L Hokkaido if I could afford it and have I had an access to Terran Shipyard (for which I need 20 rep) so I opted for Bolos instead.
Do something in the meantime, buy more Bolos when I can afford it. Read about Repeat Orders being better than AutoMine and decide to try it. And indeed, miners on Repeat Orders are about 10 times faster than AutoMine, which makes it completely useless. So I reassign all my Bolos to Repeat Orders in Asteroid Belt. One after another because for some idiotic fuckin' reason you can't do that for more than one ship, and leave on AutoMine only those that drool on their uniform (have below 1 star in piloting).
After having 11 Bolos I finally get my 20 rep with Terran Protectore and get the access to their Shipyard where I buy 2 Hokkaidos. Feelin' good.
But of course, one Hokkaido got a captain with below 1 star piloting and that retard can only do that useless Automine. So either I give him a seminar (which can be received from mission only AFAIK) or park two ships at a station and switch him with a captain that isn't retarded from the second ship (haven't tried that but I assume it is possible) or run around a station trying to find another captain which is so much fun to do.
I can't be bothered to do that so I put that idiot on AutoMine and watch him fill his cargo hold to about 10% while the other Hokkaido already returned from it's first trip to a buyer and started to mine again.
And then I realize, that I managed to almost saturate Terrans with silicon and after that, there's no one close I can sell it to. So I either build a station, get a freighter (with money I don't have) an sell it somewhere far away or build a station and factories and start producing shit. But first I'd have to buy blueprints for station modules, build them (for which, even if I have enough money, I have to wait eternity for the AI to deliver those resources because even if I had the freighter and bought all those materials, finding a build storage and docking at it is the single most annoying thing I've done in the game. And then learn everything there is about managing a station which is a whole new game which would be fine but that also means find out all those functions that are completely useless (just like AutoMine) and how to work around them.
As I wrote at the start, it feels like I keep fighting the game instead of playing it. Why does it have functions that are great on paper but completely useless in practice (i.e. AutoMine)? Why, if I want to work around these useless functions, I need to jump through so many annoying hoops (having to set up Repeat Order individually for every ship instead of a group, pilots having to be not complete inbreds so they have at least 1 star in Piloting etc.)?
I'll probably put it on a backburner for some time and return to it later. Someone wrote somewhere "There's a great game hidden behind that terrible interface." and I couldn't agree more. I'm not calling for automation as that would make the game play itself and that wouldn't be good either. But having a better interface that would guide the player a bit and either removing or tuning functions like AutoMine so they are actually useful would do a lot.