Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,368
Well that's the end for my playthrough in new expansion. I got really fucking weird and rare bug where ships go into critical state where orders can't be fulfilled and you can't fire captains you can't even take pilot seat as they refuse claiming they are busy. Luck was bad and it happen when i made order for 3/4 of my fleet after toiling hours to build it.
Probably will restart after a month or two.
This time i noticed:
- xenon seem to be as aggressive as 1.0. They were detuned in later patches. Which makes sense. There are way more factions so Xenons can't take over as easily as before.
- pirates galore. Your traders need escort or thinking about whole system security. I build like 10 trading ships and 6 of them got shot down. Era of running uber cheap traders with no shields, no nothing seem to be gone. Escaping tends to work 50/50
- new missions are welcome change. They definitely bring something to do while early game.
- seems like creating fleet first before empire is the way to go. I usually first created 2-3 detachments with cerberus in their cores for early game patroling but now it seems like full sector security with cheap interceptors that hold off pirates makes sense.
- PHQ changed. Now it comes with boron quest line and starts after Boso-ta was rescued. No need to build docks either. Overall PHQ was always in pretty shitty sector and never liked it but now it sits in neutral sector ready for taking.
- Good way for early money is salvaging battlefield. Usually when you start Second Conflict 2 instantly goes into war mode and there are shitload of loot to scour. This time i got like 2-3 mil from it.
- They changed how police works, previously when you got scanned you could just drop illegal personal wares but now police will destroy that lockbox.
- Fleets finally fly in formations, which also includes you personally steering. They sometimes still have issues with gates and superhighways but it is like light years better than it used to be. You can now actually fly in formation of your choosing and ships do stick to it.
- research is as annoying as it always was. Either way most of research is mostly QOL and kind of cheating where you can make your lead ship better than others so never liked it.
With new playthrough I think I will focus on one sector like reach or other with high amount of resources and base to sell and form mining fleet with full security and work myself from that way. With full security I will expand with strong base instead of streeching far and wide.
Probably will restart after a month or two.
This time i noticed:
- xenon seem to be as aggressive as 1.0. They were detuned in later patches. Which makes sense. There are way more factions so Xenons can't take over as easily as before.
- pirates galore. Your traders need escort or thinking about whole system security. I build like 10 trading ships and 6 of them got shot down. Era of running uber cheap traders with no shields, no nothing seem to be gone. Escaping tends to work 50/50
- new missions are welcome change. They definitely bring something to do while early game.
- seems like creating fleet first before empire is the way to go. I usually first created 2-3 detachments with cerberus in their cores for early game patroling but now it seems like full sector security with cheap interceptors that hold off pirates makes sense.
- PHQ changed. Now it comes with boron quest line and starts after Boso-ta was rescued. No need to build docks either. Overall PHQ was always in pretty shitty sector and never liked it but now it sits in neutral sector ready for taking.
- Good way for early money is salvaging battlefield. Usually when you start Second Conflict 2 instantly goes into war mode and there are shitload of loot to scour. This time i got like 2-3 mil from it.
- They changed how police works, previously when you got scanned you could just drop illegal personal wares but now police will destroy that lockbox.
- Fleets finally fly in formations, which also includes you personally steering. They sometimes still have issues with gates and superhighways but it is like light years better than it used to be. You can now actually fly in formation of your choosing and ships do stick to it.
- research is as annoying as it always was. Either way most of research is mostly QOL and kind of cheating where you can make your lead ship better than others so never liked it.
With new playthrough I think I will focus on one sector like reach or other with high amount of resources and base to sell and form mining fleet with full security and work myself from that way. With full security I will expand with strong base instead of streeching far and wide.