Oh noes, X requires SETA, a core feature of the series, to be fun? EGADS!
Baldur's Gate is also a shit game because it REQUIRES you to use the character sheet. It is pretty much unplayable without spending attribute points.
My point is that if you don't know what SETA is going into game then how do you think he will play game ? By waiting in his ship 30 minutes to reach from point A to B in same sector. I literally bounced from X3 because of that. It was later on that some dude shoed me that you need to use SETA and then it clicked.
Oh god. So you were too retarded to figure out a basic, basic-ass concept of the game and THAT's why you stopped playing instead of git'n gud?
I mean it's not like there's an annoying, unskippable tutorial.
Or an in-game encyclopedia.
Or a wiki.
No wonder you've been shilling all the Stillbirth, wannabe Freelancer decline bullshit since the start of the thread. It's all you know. You remind me of those millennials always defending the worst brands in the world, like Apple, because they don't know a world where you could just buy a new phone battery for $20.
Every ship is simulated OOS, running their errands, mining, trading, patrolling sectors, etc. X3 gives you a pretty presentation but little what you do actually matters. Destroy an ostensibly important factory? Doesn't do anything. In X4 that causes a real shortage that can lower the combat power of a faction. Destroy a miner before it offloads minerals? That actually affects things in X4.
Nope.
All that happens in X3 too. It just takes more than a single factory to really affect their supplies because the factions are big and complex. In X4 it's WITNESS MY MIGHTY STAR EMPIRE WITH 3 (THREE) SECTORS and 1 SHIPYARD!!!
And, as I posted earlier, the Xenons cheat (in X4). They still build stations without any supplies actually reaching them. You can test this easily for yourself by blocking off a system.
You may have 3 sectors and 1 shipyard but you need a mining fleet venturing out and bringing in minerals for that to count, or traders bringing in missing products. And I highly doubt what you said regarding x3, supplies being affected, and factions being complex. I'd be really pleasantly surprised if that were true. In X4 xenons do cheat, but the main factions do not.
Mining ships suck balls. Asteroid mines were way better and made more sense. Especially after recent nerfs where only superstar ace pilots are of any use.
Another rocket surgeon who hasn't played the previous games arguing about basic mechanics.
Yes, X3 had plenty of missing products. A "real" economy has been a defining feature of the series since the first game. It didn't affect shipyards specifically because their only resource was money. You might argue that it's more realistic to have to haul 7 bazillion Field Coils for every little turret but the prefab station system was definitely better than this plot, layout, hire builder nonsense. Ultraplexes with a series of tubes worked out much better. Especially when combined with aforementioned mining asteroids.
And yes, the factions constantly fought each other in X3 (and they all existed without any DLC), but I'll grant that the interactions are more fleshed out in X4. Doesn't mean much with the tiny universe though.
Oh noes, X requires SETA, a core feature of the series, to be fun? EGADS!
Baldur's Gate is also a shit game because it REQUIRES you to use the character sheet. It is pretty much unplayable without spending attribute points.
My point is that if you don't know what SETA is going into game then how do you think he will play game ? By waiting in his ship 30 minutes to reach from point A to B in same sector. I literally bounced from X3 because of that. It was later on that some dude shoed me that you need to use SETA and then it clicked.
SETA drive should just come by default in every ship.
It should. And in X4 it does. But so should docking computers mk2 holy shit.
Played for a few days, cool sense of scale in docks even looking at the size of M class lads, but besides that seems like stunted x3 with less going on, sectors seem emptier or scale is larger (?been years) and highway looks like derpy carpet across system mechanically it may be interesting to plop factories alongside it, mission are even worse than before since you have to walk out of cockpit and go trough same boring animations and same elevatore textures over and over.
Playable but inferior to its predecessor.
Spot-on assessment. Except I'd say "stunted X3 with less going on with graphical and interface upgrade"
Making absurd amounts of money is trivially easy in this game. In previous games it took many many hours before you could scrounge up enough for a second ship, but then it got easier.
X4 just throws free ships at you (and the PHQ almost immediately at the start lol)
What are you talking about. X3 vanilla is pretty easy with money and it is not hard to buy new ship. Unless you are talking about auto trader MK3. PHQ by itself is useless and it takes normal amount of money to build anything just like you would build any other station.
If anything crafting and crystals are imho broken when it comes to early money.
It
became easier in X3 once they added missions. I think it came with TC and was then back-ported to vanilla X3. They also buffed the stock market (another feature completely absent from X4) to make it easier to profit. But even that is nothing compared to the free ship fountain in X4.
The PHQ is supposed to be "the crown jewel of your trading empire", as Egosoft themselves called it in the patch notes. A gift to the player who has everything. Now it's a gift to basic bitch noobs who cannot into anything.
It's definitely not "useless" in X4, it's by far the most powerful weapon in the game.