whydoibother
Arcane
Are you a bad enough dude to save the president?New CP2077 dlc gonna be lit
Are you a bad enough dude to save the president?New CP2077 dlc gonna be lit
Sounds mostly cosmetic. Also, "vibe"?Reposting from the four leaf clover website:
New interview dropped:
>You have an established role as the imperial envoy, but your "personality, appearance, and philosophy and vibe you bring to that role is up to you as a player to decide"
Good.>You can play as a human
Bad.or an elf, but not other races
Good.>It's purely singleplayer—no co-op
First-person D:OS.>The world is lightly systemic: think water and lightning interactions, but not the ol' bucket-on-the-head trick
At least it's not multiplayer, but this sounds annoying.>You'll have two companions with you at a time, with their own combat specialties and, of course, personalities
Again, sounds cosmetic. DMoMM kind of.>There are several ability trees to progress through, and you won't be locked to a particular class or playstyle
>You will level up, but the focus is on unlocking abilities rather than putting points into stats to grow stronger
Translation: We're only giving you two or three companions max because it's all we have the budget for.This sounds the most interesting:
>"In most of our games companions have been optional, which I think offers a wonderful degree of choice to players, but it means there's a limit to how deeply you can tie them into the core story. With Avowed we decided companions are going to be core. They're going to be part of the experience. And that means we can invest so much more in them and tie them much more closely, and personally, to the events and the parts of the world the player is encountering."
If the companions in The Outer Worlds were anything to go by, being forced to drag them around could wreck any enjoyment I might get out of the game.
Are you a bad enough dude to save the president?New CP2077 dlc gonna be lit
Maintaining an engine takes a lot of time and effort, and means that every new hire is going to need to learn how to use the engine, which is further costs. With Unreal and Unity, you can hire people that are already experienced in their use and don't need to develop your own engine (the fee Unreal and Unity take is nothing compared to that). It's a sound bussiness decision, even if it's decline.Sounds like that's basically what they're doing. The DLC itself is just another scripted on rails story mission, but they are using the money spent to patch the game and add in some core systems work (like cops, more open world events, etc). The fact they are ending the franchise for the foreseeable future with this and ALSO abandoning their own engine leaves me really cynical and pessimistic on CDPR's future though. It's not like there is some grand plan to come out with Cyberpunk 2 anytime soon, and they are throwing away literal decades of prestige engineering work because they apparently lost all their competent staff. Sad all around.
Maintaining an engine takes a lot of time and effort, and means that every new hire is going to need to learn how to use the engine, which is further costs. With Unreal and Unity, you can hire people that are already experienced in their use and don't need to develop your own engine (the fee Unreal and Unity take is nothing compared to that). It's a sound bussiness decision, even if it's decline.Sounds like that's basically what they're doing. The DLC itself is just another scripted on rails story mission, but they are using the money spent to patch the game and add in some core systems work (like cops, more open world events, etc). The fact they are ending the franchise for the foreseeable future with this and ALSO abandoning their own engine leaves me really cynical and pessimistic on CDPR's future though. It's not like there is some grand plan to come out with Cyberpunk 2 anytime soon, and they are throwing away literal decades of prestige engineering work because they apparently lost all their competent staff. Sad all around.
CDPR is going to milk Witcher for some time and likely sink in quality lower and lower until it becomes a parody that even normalfags laugh at, and gets bought by Microsoft or THQ or whoever. It's the standard life cycle of such studios. Once the decline sets in once (and it certainly has in CDPR), there's no recovering from it. It'd require replacing too many people, often at the very top of the company, and possibly even scaling down (which nobody likes to do). It's easier to just leave and start a new studio, which is what routinely happens if you check the history of game dev – very often, a new studio gets made when a bunch of disgruntled employees leave and pool their resources (or convince an investor) to start fresh.
It's certainly possible, especially if the engine wasn't documented well (and most engines have SHIT documentation) - a couple key personnel leave and you suddenly find out nobody at your company understands how it works. Might be they considered the switch before and this was just the final push.In a vacuum, I agree. From a purely business perspective. But after you've had a disastrous release and have news of large swathes of your staff leaving, it just sounds like you no longer have the capability to use the engine, not that you are making a decision of choice. It's like when the US government says its Afghanistan withdrawal was great because they succeeded in evacuating so many people in such a short amount of time; just curiously blowing by the reason they HAD to evacuate so many people. It's pure cope.