why would they make a dlc for 2077 instead of just finishing the game?
I believe the last news I saw was that it sold over 5 million.Btw does anybody know how Outer Worlds performed commercially?
In most of our games companions have been optional, which I think offers a wonderful degree of choice to players, but it means there's a limit to how deeply you can tie them into the core story. With Avowed we decided companions are going to be core. They're going to be part of the experience. And that means we can invest so much more in them and tie them much more closely, and personally, to the events and the parts of the world the player is encountering
Gee I wonder why that would be. It can't have anything to do with brow beating the player with their compansions shitty comments and views (that just happen to be the same shitty views the fresh out of college writers have)... I bet they will be a real pleasure to have with you at all times.
This is being directed by a woman with no previous game design experience, and the writing staff is 2/3 female.
There's zero chance of this being good and the gameplay footage looks like a lame skyrim clone built in unity.
So they can add more trannies.why would they make a dlc for 2077 instead of just finishing the game?
its the same as outer worlds, and that was boyarsky's doing as weve recently learnedWhat juvenille ape approved the color palette and art for Avowed?
There are no flops on game pass. Even Redfall found its audience there.this awoved will be a big flop
Why not both?why would they make a dlc for 2077 instead of just finishing the game?
The rise of Patel has actually been documented https://rpgcodex.net/forums/threads...rnity-setting-coming-2024.134122/post-7746901That's a yikes and face palm. How are these people getting put into control of so many projects? Experience? Secret history? Talent? Blowing the right people? What?
Okay, that might be a budget Unity Skyrim clone... but possibly with some actually interesting spells/powers?Okay so it's The Outer World, but Skyrim, and produced by women. Pass.
It looks like some bootlegged elden ring rip-off in first person.I want this to begoodat least decent.
But so far it gives me very strong Outer Worlds vibes, which is just awful. That was the most aggressively mediocre gameplay ever combined with peak cringe writing.
That fake-interview nonsense on top just makes everything worse.
She directed Peril on Gorgon.This is being directed by a woman with no previous game design experience, and the writing staff is 2/3 female.
why would they make a dlc for 2077 instead of just finishing the game?
Someone said something incorrect and I corrected it. Regardless of what one thinks of its quality, Peril on Gorgon shipped. That is experience.I'm not sure whether you think this is an endorsement (hilarious) or if you're just being classically pedantic.
Skyrim is open world and this will be hub based, because open world is too much work, as they themselves admit.Okay so it's The Outer World, but Skyrim, and produced by women. Pass.
The rise of Patel has actually been documented https://rpgcodex.net/forums/threads...rnity-setting-coming-2024.134122/post-7746901That's a yikes and face palm. How are these people getting put into control of so many projects? Experience? Secret history? Talent? Blowing the right people? What?
(also judging by a few glassdoor reviews, there was internal pressure within Obsidian for there to be a female director).
Sounds mostly cosmetic. Also, "vibe"?Reposting from the four leaf clover website:
New interview dropped:
>You have an established role as the imperial envoy, but your "personality, appearance, and philosophy and vibe you bring to that role is up to you as a player to decide"
Good.>You can play as a human
Bad.or an elf, but not other races
Good.>It's purely singleplayer—no co-op
First-person D:OS.>The world is lightly systemic: think water and lightning interactions, but not the ol' bucket-on-the-head trick
At least it's not multiplayer, but this sounds annoying.>You'll have two companions with you at a time, with their own combat specialties and, of course, personalities
Again, sounds cosmetic. DMoMM kind of.>There are several ability trees to progress through, and you won't be locked to a particular class or playstyle
>You will level up, but the focus is on unlocking abilities rather than putting points into stats to grow stronger
Translation: We're only giving you two or three companions max because it's all we have the budget for.This sounds the most interesting:
>"In most of our games companions have been optional, which I think offers a wonderful degree of choice to players, but it means there's a limit to how deeply you can tie them into the core story. With Avowed we decided companions are going to be core. They're going to be part of the experience. And that means we can invest so much more in them and tie them much more closely, and personally, to the events and the parts of the world the player is encountering."