Yea, medbay first is probably not a good idea.I actually tried most of that, since I had some memories from XCOM 1 left. Most of my problems are spending supplies to fast (bought magnetic guns because snipers couldn't kill shit), built the medbay first, while an extra squadmember might have been the better choice. But the next one MUST be the radio room or I can't expand. Haven't even done the first blacksite yet, because the game throws gorilla ops or retaliation strikes at me like lies from a politician.Use 2+ grenadiers. Remove cover from enemies before shooting at them. Put snipers on high ground. Use Phantom Ranger to keep scouting for you after the rest of the team is out of concealment.
If it looks like enemies would survive, throw a flashbang at survivors or use a Mimic grenade. Or use Aid protocol on your forward guy.
I only had one Faceless corpse, so no mimics for me yet.
Also I sure hope there are random events removing blibs from the avatar count, since it's already half full without me making real progress, or it is going to be a short game.
And of course that RNG. When you see a snaketits run past your firing line of ovenwatch doom, only to have all 3 guys miss it, than watch him grapple your sniper on the hill behind high cover for a makeout session, revealing your ghost in the process, who only deals 2 dmg with a half missed shot......... you just want to bite your keyboard.
Sorry keyboard.
At least the game offers funny bugs:
On my "save civilians" mission Volourn, the pink powerranger, got to close to 4 civs on a house roof, revealing my first faceless. At least Kingcomrade's ovenwatch triggered and hit him. He then started to walk on the spot (because civies blocked the way) for a while, teleported down and charged at my Codexian Defense Line. All of them missed of course, since a 20 feet tall blob walking towards you is hard to hit, amirite? When he stopped right in front of them and started his attack animation, my finger was already moving towards F9, when... he got pulled back to the roof by an invisible rubberband, fell through that roof and died.
So the 3 guys had an excuse for missing, because the blog was never there, but Volourn "R00fles" Biowhore got punished for his stupdity with heart shaped pattern on his pink armor.
Better RNG yuo GIEV!Git gud.
How fast does Avaturd fill up anyway? 1 pip per month, or does it get faster the more time has passed?
That seems the only thing I remember from XCOM1 to be still valid. Tho I had a few times when 2 of the 3 aliens decided to do a frenchman and ran to the next pod, making that one a little.. uuuh more interesting.Step 1: activate ONE alien pod when you are ready to do it.
I use a mod that doesn't start the timer when you are still concealed, which basically means 1 or 2 extra turns most of the time. Doesn't affect aliens shooting devices or retreat timers tho. I only did it because I missed the extraction point by 1 fucking square. Twice. It's okay for a first run.This is also why people wanting to remove timers are idiots, without them most of the game is trivial, difficulty settings are just for that if you want easy.
Oh yay. But I read people saying not to worry too much about that avaturd thing, it looks more scary than it actually is.When November comes along, the game tells you to fuck yourself, and starts introducing an unavoidable dark event that immediately gives one pip. I don't think its every month, but its often enough to be a problem.
Ehhh. Not Ironman, screenshot and brag are meaningless. You can say "I didn't save scum except when I really wanted to", but who cares?Git gud.
Yeap. No Ironman means you could have reloaded 1000 times per map.Ehhh. Not Ironman, screenshot and brag are meaningless. You can say "I didn't save scum except when I really wanted to", but who cares?Git gud.
I also played Xcom EU and EW on classic ironman and I found Xcom2 much easier on commander/ironman. I attributed it to knowing how to play from Xcom EU/EW plays since base mechanics and tactics have not changed that much.What can I say, I've finished EU&EW 3-4 times on Classic Ironman, relatively easily the last couple of times too.
So far I can't do it in XCOM2. Sometime, some mission goes wrong, two pods get triggered simply from time pressure and then everything goes downhill.
But I like that, I'm not complaining
I don't know how can someone say that. Not only are the aliens generally more dangerous, the timers are pushing you to move a lot which makes some of the tactics that were dominant in EU/EW more or less useless, until you do the main objective.I also played Xcom EU and EW on classic ironman and I found Xcom2 much easier on commander/ironman. I attributed it to knowing how to play from Xcom EU/EW plays since base mechanics and tactics have not changed that much.What can I say, I've finished EU&EW 3-4 times on Classic Ironman, relatively easily the last couple of times too.
So far I can't do it in XCOM2. Sometime, some mission goes wrong, two pods get triggered simply from time pressure and then everything goes downhill.
But I like that, I'm not complaining
Did you play with the Muton Commander mod also? That asshole appears after the regular Mutons and he's a beast with 3 armor and like 10-12 hp if I recall correctly. Also has a "War Cry" which boosts nearby aliens. He has been a big issue a couple of times. Especially once that he was in a second pod that got triggered during battle.Maybe. Keep in mind that before you get these abilities, the enemies are much weaker (no armored mechs or big daddy that needs to be killed twice which takes a lot of firepower). I had two rangers on most missions and in the early game their ability to run across the field and kill someone with one swing made a huge difference.
Interesting, so you use swords a lot, at least in the early game? This is good information.Maybe. Keep in mind that before you get these abilities, the enemies are much weaker (no armored mechs or big daddy that needs to be killed twice which takes a lot of firepower). I had two rangers on most missions and in the early game their ability to run across the field and kill someone with one swing made a huge difference.
Interesting, so you use swords a lot, at least in the early game? This is good information.Maybe. Keep in mind that before you get these abilities, the enemies are much weaker (no armored mechs or big daddy that needs to be killed twice which takes a lot of firepower). I had two rangers on most missions and in the early game their ability to run across the field and kill someone with one swing made a huge difference.