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X-COM XCOM 2 + War of the Chosen Expansion Thread

bonescraper

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M'kay, so you're admitting that XCOM is a true X-COM title.
 

Grotesque

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M'kay, so you're admitting that XCOM is a true X-COM title.

X-Com Enemy unknown:

-R&D 6/10
-base building & economic management 5/10
-tactical ground combat 8/10
-UFO interception 0/10

Everybody that played the originals know that the new X-COM is a heavily dumbed down version with the accent put on combat only.
 
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Ulminati

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M'kay, so you're admitting that XCOM is a true X-COM title.

X-Com Enemy unknown:

-R&D 6/10
-base building & economic management 5/10
-tactical ground combat 8/10
-UFO interception 0/10

Everybody that played the originals know that the new X-COM is a heavily dumbed down version with the accent put on combat only.

Meanwhile, Xenonauts:

-R&D 9/10
-Base building & econ 7/10
-Tactical ground combat 10/10
-UFO Interception 15/10
 

Grotesque

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Meanwhile, Xenonauts:

-R&D 9/10
-Base building & econ 7/10
-Tactical ground combat 10/10
-UFO Interception 15/10

Vanilla Xenonauts is almost as bad as the new X-COM.
Tons of features are just for show. It's like the designer begun to make a true successor but along the way he said "fuck this shit. I'll take all the shortcuts I can get"
 

Jaedar

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Meanwhile, Xenonauts:

-R&D 9/10
-Base building & econ 7/10
-Tactical ground combat 10/10
-UFO Interception 15/10

Vanilla Xenonauts is almost as bad as the new X-COM.
Tons of features are just for show. It's like the designer begun to make a true successor but along the way he said "fuck this shit. I'll take all the shortcuts I can get"
You crazy Grotesque.

TU's and interception alone put xenonauts way above neuxcom.

Anyway, firaxis had the same reliance on scripted sequences in neuxcom promotional material. Would not expect it to change.
 
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Ulminati

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Meanwhile, Xenonauts:

-R&D 9/10
-Base building & econ 7/10
-Tactical ground combat 10/10
-UFO Interception 15/10

Vanilla Xenonauts is almost as bad as the new X-COM.
Tons of features are just for show. It's like the designer begun to make a true successor but along the way he said "fuck this shit. I'll take all the shortcuts I can get"

- I don't mind unlimited ammo (but unlimited free grenades as soon as you tech is dumb). But I do miss being able to produce gear to sell.
- R&D is missing the flavour serearches (we get automatic autopsies and there's no funky mindreader), bu ton the flip side we get another tier of weapons to research.
- Ground combat is missing destructible UFOs and Psionics are crap. Otoh, suppression works really well as a mechanic and shotguns, shields etc are bretty gud too. Map diversity was bad at first, but the CE map pack fixed that. All in all I'd say for every thing Xnaut combat is missing compared to classic UFO, it gains another.
- UFO Interception in Xnauts has both NUXCOM and classic UFO beat by a mile. It requires more investment, more choices (can't intercept all UFOS, which one do you let slip through) and the minigame has a surprising amount of depth you'll need to master on higher difficulties.

Atmosphere in original UFO was way cooler, I'll concede. And the game could've used 2-3 more alien races to mix things up. UFOs being more wrecked from crashes would also be good. It's in the game, but just very infrequent.

But Xnauts trumphs NU-XCOM any day
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
Oh look! It's XCOM Lego!

xcom_2_gameplay_screen_4.jpg



Awww, cute. Very clever work with those plastic pieces.

Now, where's some gameplay footage from the XCOM2 proper?
 

ArchAngel

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Why do assburgers harp about the 2 ap system?
ITS LIKE THE ONLY THING NUCOM DOES BETTER THAN THE ORIGINAL
oh nevermind, idiotic larpers

What the hell is better about it? It's more simple? You don't have to think as much? What, did you think there were too many options in the original? Do you want your mother to hold your hand while playing?

Frankly, I think the original AP system is better in every single way but I recognize that 2 AP system is probably an easier sell.
:retarded:

I have no problem with the 2 AP system, but the TU system isn't really the pinnacle of good game design. AP's make sense in Jagged Alliance, where you have a shit-ton of actions your mercs can perform, in X-Com you can't even go prone or gradually spend your points for higher hit chance, so it's redundant. It could be streamlined to something like 4 ponints for movement and 4 points for action, where every movement point covers a couple of meters, and different actions cost different amount of action points. This way you don't fucking have to count your moves every time you move or act, and you learn use your points more efficiently, without ending your turn with 13 useless points, when the cheapest action costs 14, because reasons.
Not true, you can autoshot, snapshot or aim shot and each costs more and more TU and has higher hit chance.
 

Zombra

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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
What the hell is better about [2AP system]?
I did see one explanation that was interesting. There are a couple of bad things about a full AP system:

1) Since you can spend TU on anything, and since attacking is so crucial to success, the incentive is to not move very much, just find a good spot and attack attack attack. This makes battlefields less dynamic.

2) There is the thing where you step around a corner, attack, and then hide again with NO RISK of being counterattacked. Some players may love exploiting this, but enabling this behavior is actually lame.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
What the hell is better about [2AP system]?
I did see one explanation that was interesting. There are a couple of bad things about a full AP system:

1) Since you can spend TU on anything, and since attacking is so crucial to success, the incentive is to not move very much, just find a good spot and attack attack attack. This makes battlefields less dynamic.

2) There is the thing where you step around a corner, attack, and then hide again with NO RISK of being counterattacked. Some players may love exploiting this, but enabling this behavior is actually lame.
Let's be honest there is another good thing about the 2-part system: It's much less micromanaging and therefore tedious.
I really enjoyed TUs back then but when I try to play Ufo Defense nowadays I get really bored at times, trying to micromanage every single dude.
I guess I'm becoming a lazy old fart but still...
 

bonescraper

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Not true, you can autoshot, snapshot or aim shot and each costs more and more TU and has higher hit chance.
I guess you haven't played Jagged Alliance then, or you're having problems with reading comprehension.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
People defending the 2AP system should walk naked through the town with an ugly fat nun clinging a bell and shouting "Shame" behind them.
 

ArchAngel

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Not true, you can autoshot, snapshot or aim shot and each costs more and more TU and has higher hit chance.
I guess you haven't played Jagged Alliance then, or you're having problems with reading comprehension.
You said you cannot spend more TU to increase your hit chance in Xcom and I just showed you that you can. I don't care how JA2 did it.
 

hoverdog

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2) There is the thing where you step around a corner, attack, and then hide again with NO RISK of being counterattacked. Some players may love exploiting this, but enabling this behavior is actually lame.
that's what overwatch/interruptions are for.
 

bonescraper

Guest
Not true, you can autoshot, snapshot or aim shot and each costs more and more TU and has higher hit chance.
I guess you haven't played Jagged Alliance then, or you're having problems with reading comprehension.
You said you cannot spend more TU to increase your hit chance in Xcom and I just showed you that you can. I don't care how JA2 did it.
I know how it's done in X-Com, and it can easily be streamlined into a more elegant system without compromises. You can't do that in JA2, otherwise you'd dumb the game down. X-Com is a p. simple game, but spergs like you hide behind your precious TUs trying to prove otherwise, because bigger numbers and higher values look "less popamole" :lol:
 

ArchAngel

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Not true, you can autoshot, snapshot or aim shot and each costs more and more TU and has higher hit chance.
I guess you haven't played Jagged Alliance then, or you're having problems with reading comprehension.
You said you cannot spend more TU to increase your hit chance in Xcom and I just showed you that you can. I don't care how JA2 did it.
I know how it's done in X-Com, and it can easily be streamlined into a more elegant system without compromises. You can't do that in JA2, otherwise you'd dumb the game down. X-Com is a p. simple game, but spergs like you hide behind your precious TUs trying to prove otherwise, because bigger numbers and higher values look "less popamole" :lol:
You are an idiot who mistook this for a ja2 topic.
 

Athelas

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I did see one explanation that was interesting. There are a couple of bad things about a full AP system:

1) Since you can spend TU on anything, and since attacking is so crucial to success, the incentive is to not move very much, just find a good spot and attack attack attack. This makes battlefields less dynamic.
This can be solved by attaching a TU cost to crouching/going prone (by 'good spot' I assume you mean a well-protected spot).

It's the 2-AP system that makes battlefields less dynamic - it heavily incentivizes sticking to cover, because once you go out of cover, you only have 1 AP left and there's very little you can do, and because moving two steps is the AP equivalent of firing a rocket launcher. It's quite literally popamole in that sense. It's also very rigid/inflexible, once you spend your 2 AP's you can't even perform minor actions like flip a switch or something, your turn is automatically over. It simply isn't very fun to play with.
 
Last edited:

Jimmious

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Steve gets a Kidney but I don't even get a tag.
Athelas what you're saying is not true, probably you didn't play EU/EW a lot.
First of all you move a lot because getting in a straight gunfight with aliens means you'll die, it's that simple. You move constantly to get positional advantage and get better shots etc.
Also you actually could do stuff after spending the 2APs like for example getting the Meld. Triggers generally could be triggered even if the AP were spent.
And yes generally it was really fun to play with. You should give it a nice try and not in any difficulty below Classic AND Ironman.

*Of course fun is something completely subjective so yeah
 

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