bonescraper
Guest
M'kay, so you're admitting that XCOM is a true X-COM title.
M'kay, so you're admitting that XCOM is a true X-COM title.
M'kay, so you're admitting that XCOM is a true X-COM title.
X-Com Enemy unknown:
-R&D 6/10
-base building & economic management 5/10
-tactical ground combat 8/10
-UFO interception 0/10
Everybody that played the originals know that the new X-COM is a heavily dumbed down version with the accent put on combat only.
Meanwhile, Xenonauts:
-R&D 9/10
-Base building & econ 7/10
-Tactical ground combat 10/10
-UFO Interception 15/10
You crazy Grotesque.Meanwhile, Xenonauts:
-R&D 9/10
-Base building & econ 7/10
-Tactical ground combat 10/10
-UFO Interception 15/10
Vanilla Xenonauts is almost as bad as the new X-COM.
Tons of features are just for show. It's like the designer begun to make a true successor but along the way he said "fuck this shit. I'll take all the shortcuts I can get"
Meanwhile, Xenonauts:
-R&D 9/10
-Base building & econ 7/10
-Tactical ground combat 10/10
-UFO Interception 15/10
Vanilla Xenonauts is almost as bad as the new X-COM.
Tons of features are just for show. It's like the designer begun to make a true successor but along the way he said "fuck this shit. I'll take all the shortcuts I can get"
Turn based Mass EffectOh look! It's XCOM Lego!
Awww, cute. Very clever work with those plastic pieces.
Now, where's some gameplay footage from the XCOM2 proper?
Not true, you can autoshot, snapshot or aim shot and each costs more and more TU and has higher hit chance.Why do assburgers harp about the 2 ap system?
ITS LIKE THE ONLY THING NUCOM DOES BETTER THAN THE ORIGINAL
oh nevermind, idiotic larpers
What the hell is better about it? It's more simple? You don't have to think as much? What, did you think there were too many options in the original? Do you want your mother to hold your hand while playing?
Frankly, I think the original AP system is better in every single way but I recognize that 2 AP system is probably an easier sell.
I have no problem with the 2 AP system, but the TU system isn't really the pinnacle of good game design. AP's make sense in Jagged Alliance, where you have a shit-ton of actions your mercs can perform, in X-Com you can't even go prone or gradually spend your points for higher hit chance, so it's redundant. It could be streamlined to something like 4 ponints for movement and 4 points for action, where every movement point covers a couple of meters, and different actions cost different amount of action points. This way you don't fucking have to count your moves every time you move or act, and you learn use your points more efficiently, without ending your turn with 13 useless points, when the cheapest action costs 14, because reasons.
I did see one explanation that was interesting. There are a couple of bad things about a full AP system:What the hell is better about [2AP system]?
Let's be honest there is another good thing about the 2-part system: It's much less micromanaging and therefore tedious.I did see one explanation that was interesting. There are a couple of bad things about a full AP system:What the hell is better about [2AP system]?
1) Since you can spend TU on anything, and since attacking is so crucial to success, the incentive is to not move very much, just find a good spot and attack attack attack. This makes battlefields less dynamic.
2) There is the thing where you step around a corner, attack, and then hide again with NO RISK of being counterattacked. Some players may love exploiting this, but enabling this behavior is actually lame.
I guess you haven't played Jagged Alliance then, or you're having problems with reading comprehension.Not true, you can autoshot, snapshot or aim shot and each costs more and more TU and has higher hit chance.
You said you cannot spend more TU to increase your hit chance in Xcom and I just showed you that you can. I don't care how JA2 did it.I guess you haven't played Jagged Alliance then, or you're having problems with reading comprehension.Not true, you can autoshot, snapshot or aim shot and each costs more and more TU and has higher hit chance.
that's what overwatch/interruptions are for.2) There is the thing where you step around a corner, attack, and then hide again with NO RISK of being counterattacked. Some players may love exploiting this, but enabling this behavior is actually lame.
They already said no inventory but since their code will be totally open to modders, hopefully someone else does it.
So these are from Mass Effect, and we are fighting against them. I like it. Now when they would add an actual inventory system it might be playable game.
I know how it's done in X-Com, and it can easily be streamlined into a more elegant system without compromises. You can't do that in JA2, otherwise you'd dumb the game down. X-Com is a p. simple game, but spergs like you hide behind your precious TUs trying to prove otherwise, because bigger numbers and higher values look "less popamole"You said you cannot spend more TU to increase your hit chance in Xcom and I just showed you that you can. I don't care how JA2 did it.I guess you haven't played Jagged Alliance then, or you're having problems with reading comprehension.Not true, you can autoshot, snapshot or aim shot and each costs more and more TU and has higher hit chance.
Sounds like my usual Sunday afternoon anyway.People defending the 2AP system should walk naked through the town with an ugly fat nun clinging a bell and shouting "Shame" behind them.
You are an idiot who mistook this for a ja2 topic.I know how it's done in X-Com, and it can easily be streamlined into a more elegant system without compromises. You can't do that in JA2, otherwise you'd dumb the game down. X-Com is a p. simple game, but spergs like you hide behind your precious TUs trying to prove otherwise, because bigger numbers and higher values look "less popamole"You said you cannot spend more TU to increase your hit chance in Xcom and I just showed you that you can. I don't care how JA2 did it.I guess you haven't played Jagged Alliance then, or you're having problems with reading comprehension.Not true, you can autoshot, snapshot or aim shot and each costs more and more TU and has higher hit chance.
So? Better here than in real life like you.
This can be solved by attaching a TU cost to crouching/going prone (by 'good spot' I assume you mean a well-protected spot).I did see one explanation that was interesting. There are a couple of bad things about a full AP system:
1) Since you can spend TU on anything, and since attacking is so crucial to success, the incentive is to not move very much, just find a good spot and attack attack attack. This makes battlefields less dynamic.