I suspect that, despite liking the tactical aspects of IE game combat, we have substantial differences in taste.He honestly sounds he's just real bad. I didn't notice that much of a difference in mission urgency, and a lot of the best content is in WotC.
I agree he doesn't sound skilled, but his comments regarding what I care about - focus, bloat, core gameplay - resonate with me. My tastes skew very much to the "do less but do it better" side of the "less, better - more, worse" spectrum.
But hey, if it's a good experience and I end up playing some variant of WotC I will circle back here for posterity. There has to be other weirdos like me who are interested in the original game experience and are weighing that vs the expansion.
Need supplies? In the 3 days it takes you to collect them, six different MUST-DO missions will pop up and force you all around the world. Did you do the missions perfectly? Well your soldiers are still tired and need to rest for multiple days- forcing you to cycle down to less qualified soldiers
for all his literacy, he's expressing serious skill issuesWhile doing that, I found this highly literate review of WotC on steam:
that's a man that got filtered by difficulty
That was enough to make me question if I wanted to play with it, and ultimately I decided against it.Steam rando said:War of the Chosen injects a boatload of plot elements, forced missions, and additional enemies into the base X-COM 2 game. However, these plots are not well paced or placed, within the campaign itself. The first five to six hours of the game feels like 100% on rails tutorials, and unfortunately, this expansion adds so many encounters that are time-sensitive and potentially game-ending if they are not completed, that it makes picking and choosing where and how you fight far more difficult. Not difficult in a 'oh, this is challenging' way, but difficult in a "Why do I have no choice?" sort of way.
[...]
They ply cinematics and plot on you about the Chosen (new enemy bosses that are styled after anime characters, and constantly badger you with anime-like monologues about how evil they are) VERY heavily at the start of the game.
Grunker can you expand on what makes some of the WotC content "the best"?
hmmm, "the only correct way"? did you rest after almost all encounters in IE games too?The time limits are an inelegant solution that other games have done better (Chaos Gate for instance), but they do solve a real problem. Before them, the only correct way to play the game were a tedious move-a-few-steps-and-overwatch-spam that was incredibly boring.
I absolutely love templars. They have the potential to be the most broken class type in the game.Grunker can you expand on what makes some of the WotC content "the best"?
The new soldiers types are very fun and feel like they complete the game. The additional mission variety is sorely needed, as is the additional enemy variety, especially with ADVENT.
sounds highly tactical!I absolutely love templars. They have the potential to be the most broken class type in the game.Grunker can you expand on what makes some of the WotC content "the best"?
The new soldiers types are very fun and feel like they complete the game. The additional mission variety is sorely needed, as is the additional enemy variety, especially with ADVENT.
If you luck out and get one that has access to ranger abilities through the training school or whatever it is called, you can create a soldier that is basically immune to most attacks and can just solo entire encounters.
Reapers are pretty filthy too. They actually make stealth gameplay viable and you can troll the enemy with their traps and environment destruction.
i'm stubborn. i'll say this: I'll try wotc not only if i love the vanilla, but also if i bounce off of it because it "feels incomplete" or like playing is a rote chore of overwatch creep.Agris m8, do not skip WotC.
First stupid mistake.Hello fellow autists.
Given the sale (-95% off), I just bought the complete version. Wotc looks like garbage, so I'm playing vanilla
btw, apparently i started collecting files to play this way back when. found your character pool and am using it, thanks for posting that!I agree WotC is worth seeing. There is some "on rails" stuff but it's fine - the game is still dozens of hours long and most of that time you're still doing the main gameplay thing of "try to get things done before more missions pop up". "Forced" missions aside, having the Chosen show up unexpectedly in missions makes the tactical layer more interesting.
BUT that's not why I'm posting. One thing to know is that there is some game option called "integrated DLC" or something like that, which is supposed to make it fit more smoothly into the campaign? Turn that OFF. I regretted using it because it seems to simply remove certain missions and plot hooks. By the time I figured it out my playthrough was too far along to start over.
do these new enemies and the way they're portrayed / rolled out feel like a children cartoon or anime-ish to you?3 henchmen of the ethereals who act as continent bosses who you collect "intel" resources on on the strategy level to uncover and kill, until then on the tactical level they'll they keep randomly popping in during missions in their territory, good funI also haven't played the DLC. What are these Chosen exactly?
one's a bladed assasin type with ninjutsu, one's a dickass thief type with a sniper rifle, third's a wizard
rooting them out rewards you with their swag and puts an end to them constantly sending you hateful videomail
Which is why I never bought it. I refused to spend money on engine bug fixes.I was about to say, WotC comes with serious engine fixes.
They are hilariously bad and cringe.do these new enemies and the way they're portrayed / rolled out feel like a children cartoon or anime-ish to you?3 henchmen of the ethereals who act as continent bosses who you collect "intel" resources on on the strategy level to uncover and kill, until then on the tactical level they'll they keep randomly popping in during missions in their territory, good funI also haven't played the DLC. What are these Chosen exactly?
one's a bladed assasin type with ninjutsu, one's a dickass thief type with a sniper rifle, third's a wizard
rooting them out rewards you with their swag and puts an end to them constantly sending you hateful videomail
Only upside is engine fixes. Which should been free update for Xcom2 vanilla.I'd say the only WotC downside is that it's you know, a tiny little ONEME.
Thanks, this wasn’t evident to me. I thought base X2 was plenty grounded.If you want a more "grounded" game, go for XCOM 1 + Long War mod + Long War Rebalance modmod *.
If you want more craziness and mindless fun, then XCOM 2 + WotC + handpicked selection of mods.
I know you're being sarcastic, but as tactical games go Firaxcom isn't it. Yes, there are supposed to be tactics in the form of flanking, but due to how maps are designed and how the pod mechanic works, it's more efficient to just destroy cover with grenades and use your soldiers' gear and abilities to win fights. Which, funnily enough, is sort of strategic in itself as you have to work out various synergies, loadouts and combos. I guess its more like a card based game without the cards, in that respect?sounds highly tactical!I absolutely love templars. They have the potential to be the most broken class type in the game.Grunker can you expand on what makes some of the WotC content "the best"?
The new soldiers types are very fun and feel like they complete the game. The additional mission variety is sorely needed, as is the additional enemy variety, especially with ADVENT.
If you luck out and get one that has access to ranger abilities through the training school or whatever it is called, you can create a soldier that is basically immune to most attacks and can just solo entire encounters.
Reapers are pretty filthy too. They actually make stealth gameplay viable and you can troll the enemy with their traps and environment destruction.