Thermic lance was also stupid.
It seems that modding will be easier this time, so I guess we can at least be hopeful that some new group will step up and deliver a great mod.We don't know if anyone will bother with big changes. Long War devs decided to make their own version of Xcom and nobody else cares enough. Maybe some new group will form.
TftD was pretty good, considering the circumstances in which it was madeThermic lance was also stupid. And TFTD was the weakest of the series.
Yea but there is a chance this is the new generation that only played nuXcom and does not see anything wrong with many of its base features :DIt seems that modding will be easier this time, so I guess we can at least be hopeful that some new group will step up and deliver a great mod.
That was me, laughing at the stupid unnecessary spikes on the Muton's gun. This Chryssalid I must say doesn't look half bad.Also, someone was saying something about random spiky bits?
I don't know, it sounds scary to me. In vanilla XCOM I learned to deal with them by stacking overwatch and keeping distance - a couple shots on each would take them down as they charged. Even if you can one-hit-kill them now, having 3x as many of them sounds precarious for 4-6 guys to deal with. You can only overwatch fire once a turn without a special skill. At the very least it will require some kind of shift in tactics. I'm looking forward to it.I kind of rolled my eyes at that. Vanilla Chryssalids were one of the most trivial and easy enemies to deal with in nuXCOM, making them even more fragile seems like the wrong direction to me.So now there are more Chryssalids, but they are weaker and can burrow?
That's not so bad
According to the stream 'tron just posted, yes. You get to choose one.The "Dark Events" screen makes me wonder if they will pull the same three-abductions-pick-one bullshit they did with the first game.
Isn't that game made by the Dwarf Fortress dude? I remember it being insane and amazingI would love to something like X-CoM:Apocalypse mixed with Liberty Crime Squad
There is no AI in Firaxis XCOMI've been watching some Long War playthroughs (I have the base Enemy Unknown game but never got the expansion) and is it just me or is the enemy AI completely retarded at times? 75% of the time where the enemy has got the LPers (I've been watching two) in a real pinch, they do something completely idiotic like retreating or double-moving or whatever.
I can't remember what the AI was like in vanilla Enemy Unknown but it really jumps out at me when I watch some of these playthroughs.
I've been watching some Long War playthroughs (I have the base Enemy Unknown game but never got the expansion) and is it just me or is the enemy AI completely retarded at times? 75% of the time where the enemy has got the LPers (I've been watching two) in a real pinch, they do something completely idiotic like retreating or double-moving or whatever.
I can't remember what the AI was like in vanilla Enemy Unknown but it really jumps out at me when I watch some of these playthroughs.
Yeah, this looks nice. Even if the gameplay turns out to be essentially the same, it's cool that they're doing some buildup and letting the player anticipate the decision. It will feel way less arbitrary this way. Plus it appears that you'll be able to choose between different mission types instead of "abduction, abduction, or abduction?"I kind of feel like that Dark Events screen, while you're still picking 1 thing to do, is a response to people saying the aliens felt very scripted and boring, it looks like they're trying to give it more of a Long War "they have a plan, this is what they're working on, this is what they're researching" feel.
I don't know.Specifically being able to choose your classes was a big gripe people had, and that's fixed.
Pretty much everything we've seen so far is just a reskin of the first game (the exception being hacking and stealth I guess). I really wouldn't get my hopes up.If things will go well it will be, like the first game by firaxis that fixed shit, that made their games horrible. Yet it's Firaxis...
Pretty much everything we've seen so far is just a reskin of the first game (the exception being hacking and stealth I guess). I really wouldn't get my hopes up.
I can live with that. Unlike whiny crybabies up here 2-action turns is not a deal breaker for me and my main complains about Firaxis' X-Com was proc.gen.maps, constant 3-alien stacks, teleportations and distinct linearity of weapons. Most of it is about to be changed. Should Firaxis deliver - I will enjoy the game as well as I enjoy classic X-Com.Pretty much everything we've seen so far is just a reskin of the first game (the exception being hacking and stealth I guess). I really wouldn't get my hopes up.
I agree, most of the problems of nuXcom is being fixed. They also said in the twitch stream that the strategy level is less linear now as people didn't like that in previous game.I can live with that. Unlike whiny crybabies up here 2-action turns is not a deal breaker for me and my main complains about Firaxis' X-Com was proc.gen.maps, constant 3-alien stacks, teleportations and distinct linearity of weapons. Most of it is about to be changed. Should Firaxis deliver - I will enjoy the game as well as I enjoy classic X-Com.