Space Satan
Arcane
No more german, have your nigger ex-traitor.But will fake german scientist return? Her saying "kowennen see mich howeren" was my favourite gaming moment of the last 15 years.
No more german, have your nigger ex-traitor.But will fake german scientist return? Her saying "kowennen see mich howeren" was my favourite gaming moment of the last 15 years.
So there are no more ufo interceptors, no ufo combat. That sucks big time.
Instead of making something with it, they decided to cut it off completely because in the last xcom it was for decor mostly.
A ship of that size would have beel logical to have some kind of airships for defense.
The aliens aren't invading anymore so it would make zero sense.So there are no more ufo interceptors, no ufo combat. That sucks big time.
Instead of making something with it, they decided to cut it off completely because in the last xcom it was for decor mostly.
A ship of that size would have beel logical to have some kind of airships for defense.
The aliens aren't invading anymore so it would make zero sense.
Cause trucks, trains or hell... teleport facilities are completely out of the question? I won't miss the shitty minigame, no game managed to make it deep enough or even remotely fun for me to care. Either bring it to the next level, or don't bother at all.But they still need to transport supplies from city to city, no?
Cause trucks, trains or hell... teleport facilities are completely out of the question? I won't miss the shitty minigame, no game managed to make it deep enough or even remotely fun for me to care. Either bring it to the next level, or don't bother at all.
They have been doing it for 20 years now, they got enough supplies all around the globe so they don't need them right now now NOW!If you want your weapons and soldiers to get their supplies late, yeah.
I know I'm a bad person for liking character customization, but I'm excited about the posture/demeanor options for idle animations.
I like it too. Since they made squads so small, there is a lot more attachment to individual soldiers, no more of that rookie bullet sponge that we do on the old UFO/TFtD, so the more customization there is, the better.I know I'm a bad person for liking character customization, but I'm excited about the posture/demeanor options for idle animations.
That rookie bullet sponge was one of the best parts of Xcom. The creepy music, aliens being able to see farther than players, having better accuracy and weapons that one shot your troops. It all contributed to the awesome horror feeling you had when playing UFO and TFTD. New Xcom is blah in that regard. I feels more like playing modern take on Jagged Alliance with enemies reskinned as aliens.I like it too. Since they made squads so small, there is a lot more attachment to individual soldiers, no more of that rookie bullet sponge that we do on the old UFO/TFtD, so the more customization there is, the better.
That rookie bullet sponge was one of the best parts of Xcom. The creepy music, aliens being able to see farther than players, having better accuracy and weapons that one shot your troops. It all contributed to the awesome horror feeling you had when playing UFO and TFTD. New Xcom is blah in that regard. I feels more like playing modern take on Jagged Alliance with enemies reskinned as aliens.
X-com apoc alleviated this by grouping soldiers in squads, allowing for easier control of many dudes, making it way less of a hassle moving around 12+ dudes. It works very well actually, when you want/need, you're controlling 12 dudes, and when you don't, you're controlling 3-6 squads.I loved aliens acting on their own, plasma beams coming out of the darkness, that brooding sense of dread. Squad sizes over 8 soldiers I wasn't a fan of, though. You tended to do it for maximum efficiency, but most of the time it just led to tedious busy work as you shuffled them all about (or worse, gave in to impatience and left half your squad idle somewhere because you didn't care about them).
I didn't mind using many soldiers. First 6 soldiers were always rookies and they would just run around using up all TU and hoping to survive long enough to find alien positions. Then experience troops would exit the skyranger as needed. I would never unload all my troops and use in missions. I would usually run around with about 8 troops and unload others as the first ones died.I loved aliens acting on their own, plasma beams coming out of the darkness, that brooding sense of dread. Squad sizes over 8 soldiers I wasn't a fan of, though. You tended to do it for maximum efficiency, but most of the time it just led to tedious busy work as you shuffled them all about (or worse, gave in to impatience and left half your squad idle somewhere because you didn't care about them).
I think 6-8 is the sweet spot. 4 is way too few, even with nuXCOM's mechanics.
I didn't mind using many soldiers. First 6 soldiers were always rookies and they would just run around using up all TU and hoping to survive long enough to find alien positions. Then experience troops would exit the skyranger as needed. I would never unload all my troops and use in missions. I would usually run around with about 8 troops and unload others as the first ones died.
Maybe it's a dumb idea to let the player throw infinite numbers of soldiers at the problem until it goes away
Just add some permanent morale loss mechanic for that, like surviving soldiers becoming unstable after deaths of many comrades and losing their shit in battle. Or triggering some events in strategic layer. (suicide, hurting other personel)
X-com apoc alleviated this by grouping soldiers in squads, allowing for easier control of many dudes, making it way less of a hassle moving around 12+ dudes. It works very well actually, when you want/need, you're controlling 12 dudes, and when you don't, you're controlling 3-6 squads.