I remember fond memories of playing ufo aftershock back in the day
Aye, and a lot of other stuff too. Like wounds reducing aim and movement (for both enemies and xcom) and gradual reduction of cover bonus the closer you are to flanking position. I have no idea why those two weren't the default in the game in the first place.I hope randomized stat gains on level up setting isn't hidden behind a fucking 2nd playthrough+ wall this time.
If you want a watered down X-COM, go OpenTFTD.Xenonauts is more fuckin X-COM than this game.
And Xenonauts is a watered down version.
2012 just called, I told them you'd call them back to say obvious things 3 years later.Xenonauts is more fuckin X-COM than this game.
And Xenonauts is a watered down version.
You missed out. UFO After- series was cool.I have no fond memories of real-time decline
First one was not. You could not even enter houses if I remember well.2012 just called, I told them you'd call them back to say obvious things 3 years later.Xenonauts is more fuckin X-COM than this game.
And Xenonauts is a watered down version.
You missed out. UFO After- series was cool.I have no fond memories of real-time decline
"It wasn't X-Com."First one was not. You could not even enter houses if I remember well.
FWIW, those games get better with each iteration. Aftershock > Aftermath and Afterlight > Aftershock.I'm pretty sure I tried the first one of them but I just couldn't get into the RTwP gameplay it had. Might give them another go sometime, you can never kill enough aliens
Just skip the first one. The other two are decent.I'm pretty sure I tried the first one of them but I just couldn't get into the RTwP gameplay it had. Might give them another go sometime, you can never kill enough aliens
Dunno why but I really liked Aftermath a lot back then.
I want this game. Someone give me a new pc
Courtesy of /xcg/, PC Gamer (UK)'s Jan issue:
Courtesy of /xcg/, PC Gamer (UK)'s Jan issue:
I don't know if this has been mentioned before, but I see that at the top of p. 29 it says that the second soldier in an overwatch chain won't waste their shots on dead enemies.
Not a huge deal, but it was pretty annoying when a glorious ambush was ruined by a single enemy drawing all of your overwatch fire.
Maybe overwatch abilities will actually be worth taking now.