Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,176
Be careful, break LoS, exploit the sniper, stay on the outside where you're unlikely to activate multiple groups at once. You're looking at pods of thin men, sectoids, probably 1 chryssalid pod.
I had 2 assaults, 1 sniper, 1 rocketeer, 1 scout and IIRC the last was 1 engineer. Pretty sure that I had at least one assault and the sniper as Lance Corporals, maybe the engineer as well. Only damage I took was from the first thin man pod where an assault ran through acid. Chryssalids were a joke because that's just how they are on open maps. Most of the other pods were activated in a corner and spotting for the sniper who was flanking them did most of the work. Opened up with a shredder on the outsiders and my sniper just plinked away for around 30 turns to kill 2 (one suicided into the assaults in the first turn) then the rest of the team just mobbed their shit up. My sniper alone got probably two dozen of the kills.
Here's a screenshot which shows the specific place I used. Basically you use the fact that Outsiders are dirty cheaters that know your location and pursues the closest soldier against them, because they aren't going to move into a place that is out of cover relative to your soldiers. If there is no way to reach your soldiers and shoot them from cover (the corner on the stairs here isn't cover), they just wait till you come out. I also blew up the overlooking light cover on the other side. Close Combat specialist might be needed to prevent the outsiders from rushing into the same cover you use and shooting you that way, I'm not sure but my assault had it.
There's lots of places like this on these maps. Just be careful because they aren't hard-locked on to the nearest soldier, if they can move into cover that hits/threatens another soldier, they will probably do so.
Even if you can't find the perfect spot to block all 6 outsiders, or if you mess up in some way that leads to an outsider splitting off, you can usually tie up 3-4 of them with a single soldier while the rest of your team deals with the rest.
I had 2 assaults, 1 sniper, 1 rocketeer, 1 scout and IIRC the last was 1 engineer. Pretty sure that I had at least one assault and the sniper as Lance Corporals, maybe the engineer as well. Only damage I took was from the first thin man pod where an assault ran through acid. Chryssalids were a joke because that's just how they are on open maps. Most of the other pods were activated in a corner and spotting for the sniper who was flanking them did most of the work. Opened up with a shredder on the outsiders and my sniper just plinked away for around 30 turns to kill 2 (one suicided into the assaults in the first turn) then the rest of the team just mobbed their shit up. My sniper alone got probably two dozen of the kills.
Here's a screenshot which shows the specific place I used. Basically you use the fact that Outsiders are dirty cheaters that know your location and pursues the closest soldier against them, because they aren't going to move into a place that is out of cover relative to your soldiers. If there is no way to reach your soldiers and shoot them from cover (the corner on the stairs here isn't cover), they just wait till you come out. I also blew up the overlooking light cover on the other side. Close Combat specialist might be needed to prevent the outsiders from rushing into the same cover you use and shooting you that way, I'm not sure but my assault had it.
There's lots of places like this on these maps. Just be careful because they aren't hard-locked on to the nearest soldier, if they can move into cover that hits/threatens another soldier, they will probably do so.
Even if you can't find the perfect spot to block all 6 outsiders, or if you mess up in some way that leads to an outsider splitting off, you can usually tie up 3-4 of them with a single soldier while the rest of your team deals with the rest.
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