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- May 18, 2015
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https://xcom.com/news/en-long-war-studios-preparing-xcom-2-content-for-launch
Pretty awesome news, right?
*Damn, ninja'd
Pretty awesome news, right?
*Damn, ninja'd
Pretty awesome.
I wonder if they're going to have Long War modders cook up a "real" difficulty setting and invoke that to defend the hardest vanilla difficulty in XCOM 2 looking super easy compared to Impossible. Regardless, it'll be interesting to see what Amineri and Johnnylump do with actual mod tools and unfettered access to the game.
I'd argue that Overwatch spamming in the first one was different from the maneuver because there was no smart firing and aliens would scatter after the shot into cover. So with some luck you might kill 2 out of maybe 3 or 4 aliens, and that's if you are lucky; often you would have everyone fire at a single alien, leaving 2-3 alive. That's quite different from the current maneuver where you can basically annihilate an entire pod from just the fire, and if you don't you kill them for certain right after without being hit. It's good they address this.
By the way, this has made me check out beagle's videos. I hate his European accent but that guy is amazing at Long War Ironman Impossible; learning a lot.
(Unless this is some Australian accent I never heard before. I don't like it.)
I designed and wrote more complex stuff. So pretending a game is complex doesn't work on me. XCOM design and game set is relatively simple, they just sucks.They already said they are addressing it, dude.
And how it it possible? Making a game like this is very complex. Even in play-testing you can't possibly try everything.
I prefer playing games and learning that way, then look at streams. And I still didn't finish my current semi-ironman game, where when leader die, it's failure. Assault class and shotgun occasionally. (And majority of missions leader should be in.)Have you watched beaglerush play?
He can abuse rules, and make things easier for hm. I'm pretending it's properly designed, use smart tactic, and I'm getting punished for that...The guy is a fucking X-Com prodigy. His play is masterful, he destroys Impossible Ironman, Long War or not.
That's a reaction of a relatively competent player on a solution of the beagle tactic. He calls it bug, which probably is.There is nothing like that in game. You can't open door and aliens sit there, they just scatter.
So, this may be a weird question. Has anybody seen the screen for character pool options? I keep hearing stuff about how you can make a character "scientist only" or "bad guy", but can't find a preview that actually shows those switches.
Well, of course I know about that.Haven't watched much X-Com 2 stuff yet, but watching X-Com 1 streams I gotta tell you-
I wish they added friendly fire! That'd make the game more fun and add another thing to worry about.
Friendly fire is possible with panic and mind control. In the X2 streams you can see panic spiral situations where one soldier on overwatch panics, another soldier panics and runs out of cover, the overwatch shoots the runner. Or a panicking soldier lobs a grenade into his squad.
That level of realism is a "who cares" for me ... but I guess there's no good reason for them not to accurately synchronize.
They had that in Chaos Gate, but you had no good way of checking whether one of your squaddies was in the LoS. It would be expected that your operatives don't take the shot in the situation you described, or move a little before doing it.Well, of course I know about that.Haven't watched much X-Com 2 stuff yet, but watching X-Com 1 streams I gotta tell you-
I wish they added friendly fire! That'd make the game more fun and add another thing to worry about.
Friendly fire is possible with panic and mind control. In the X2 streams you can see panic spiral situations where one soldier on overwatch panics, another soldier panics and runs out of cover, the overwatch shoots the runner. Or a panicking soldier lobs a grenade into his squad.
In fact, in my latest vanilla X-Com Iron Man Classic game it ended when I was doing a Council mission and my guy who was in full cover, hunkered down, inside smoke was hit by a Thin Man, panicked, then shot the VIP we needed to rescue. I was mad.
What I mean is when you have soldiers standing in a conga line and are shooting through each other there should be a chance to hit a friendly soldier. Here is a diagram:
A SS
S are soldiers, A is an alien, they are all in the same horizontal square. The second S, when shooting the first alien, should have a chance to hit the first S, like in X-Com, the original.