Moink
Cipher
- Joined
- Feb 28, 2015
- Messages
- 675
Managed to mindcontrol the VIP on the first turn, walked him out of the door and into the skyranger
Easy peasy
Is there a Dr. Vahlen reference? There should be. Bitch never shut up.
Is there a Dr. Vahlen reference? There should be. Bitch never shut up.
Damn, I had a guy I wanted to make a Psi Op but didn't realize that only Rookies can go into psi training. Anyone have an idea how to mod a save file to demote a soldier?
It's really not XCOM though this time around. With everything cranked up to 11, on both sides, it's X-MEN & friends against a super villain invasion or something and really not "human soldiers fight for freedom against a superior alien invader". Not bad, just different and really nothing to do with XCOM/UFO whatsoever now.
Superhero games are rare, especially with RPG/tactical/strategic elements so it's a welcome sight, just don't call it XCOM.
Hoping some mods will tune the whole shit down again though, and bring back normal human soldiers doing normal shits, against "normal" (teched up) aliens.
Edit:
Hmmmm, hang on a second....There are a lot of mechanic to make one hell of a superhero tactical game actually. Can do fly, can do super speed with multiple action boosts, can do big strength, invulnerable, super jumps, beams, explosions....holy fuck...
Any artists to do spandex costume, capes, superhero masks, wrist rifles and eye beams mods?
Xenonauts set the bar for any other xcom clone/remake/re-imagining. This crap pales in comparison.
They're not really human anymore, nor soldiers really. It's lot of little things really but I think it really became obvious that I was playing a super-hero team and not some ragtag guerrila group called XCOM was when "Crimson Bitch", my ranger babe, reaped across the map through 5-6 dudes in a single turn. It's a lot of fun, don't get me wrong, but more Freedom Force kind of fun, not UFO/Xenonauts/JA kind of fun.I don't get the point....what's different from the original in those terms?
Xenonauts set the bar for any other xcom clone/remake/re-imagining. This crap pales in comparison.
Xenonauts has the worst graphic, art style and story-time setting i have ever seen that it was unplayable to me.
They're not really human anymore, nor soldiers really. It's lot of little things really but I think it really became obvious that I was playing a super-hero team and not some ragtag guerrila group called XCOM was when "Crimson Bitch", my ranger babe, reaped across the map through 5-6 dudes in a single turn. It's a lot of fun, don't get me wrong, but more Freedom Force kind of fun, not UFO/Xenonauts/JA kind of fun.I don't get the point....what's different from the original in those terms?
Apart from the light coating on top, this game really has nothing to do with the originals in how they handle, behave and feel. That's why I think anyone comparing them to this one is just missing something and anyone wanting that old UFO feeling really shouldn't play this game. I get my UFO kick with Xenonauts, as someone else mentioned. This is something completely different. Maybe it's just me though, but liking XCOM2 and liking Xenonauts don't even create any conflict whatsoever since they have, again, nothing in common but a vague theme.
He is not talking about being OP but doing superhero stuff. Melee ranger that can attack couple of enemies and move to them as well all in the same turn? Yea that is some Flash like superpowers.They're not really human anymore, nor soldiers really. It's lot of little things really but I think it really became obvious that I was playing a super-hero team and not some ragtag guerrila group called XCOM was when "Crimson Bitch", my ranger babe, reaped across the map through 5-6 dudes in a single turn. It's a lot of fun, don't get me wrong, but more Freedom Force kind of fun, not UFO/Xenonauts/JA kind of fun.I don't get the point....what's different from the original in those terms?
Apart from the light coating on top, this game really has nothing to do with the originals in how they handle, behave and feel. That's why I think anyone comparing them to this one is just missing something and anyone wanting that old UFO feeling really shouldn't play this game. I get my UFO kick with Xenonauts, as someone else mentioned. This is something completely different. Maybe it's just me though, but liking XCOM2 and liking Xenonauts don't even create any conflict whatsoever since they have, again, nothing in common but a vague theme.
Didn't the previous games soldiers became op super heroes after getting some tech?
He is not talking about being OP but doing superhero stuff. Melee ranger that can attack couple of enemies and move to them as well all in the same turn? Yea that is some Flash like superpowers.They're not really human anymore, nor soldiers really. It's lot of little things really but I think it really became obvious that I was playing a super-hero team and not some ragtag guerrila group called XCOM was when "Crimson Bitch", my ranger babe, reaped across the map through 5-6 dudes in a single turn. It's a lot of fun, don't get me wrong, but more Freedom Force kind of fun, not UFO/Xenonauts/JA kind of fun.I don't get the point....what's different from the original in those terms?
Apart from the light coating on top, this game really has nothing to do with the originals in how they handle, behave and feel. That's why I think anyone comparing them to this one is just missing something and anyone wanting that old UFO feeling really shouldn't play this game. I get my UFO kick with Xenonauts, as someone else mentioned. This is something completely different. Maybe it's just me though, but liking XCOM2 and liking Xenonauts don't even create any conflict whatsoever since they have, again, nothing in common but a vague theme.
Didn't the previous games soldiers became op super heroes after getting some tech?
Dunno what you guys are on about, Xenonauts looks quite nice, with the exceptions of the armors which are quite horrendous, it's a nice looking isometric game.
Well, my XCOM EW superHe is not talking about being OP but doing superhero stuff. Melee ranger that can attack couple of enemies and move to them as well all in the same turn? Yea that is some Flash like superpowers.They're not really human anymore, nor soldiers really. It's lot of little things really but I think it really became obvious that I was playing a super-hero team and not some ragtag guerrila group called XCOM was when "Crimson Bitch", my ranger babe, reaped across the map through 5-6 dudes in a single turn. It's a lot of fun, don't get me wrong, but more Freedom Force kind of fun, not UFO/Xenonauts/JA kind of fun.I don't get the point....what's different from the original in those terms?
Apart from the light coating on top, this game really has nothing to do with the originals in how they handle, behave and feel. That's why I think anyone comparing them to this one is just missing something and anyone wanting that old UFO feeling really shouldn't play this game. I get my UFO kick with Xenonauts, as someone else mentioned. This is something completely different. Maybe it's just me though, but liking XCOM2 and liking Xenonauts don't even create any conflict whatsoever since they have, again, nothing in common but a vague theme.
Didn't the previous games soldiers became op super heroes after getting some tech?
Well he was compairing it with EU. EW already started to go Xcom 2 route. But Xcom 2 is better balanced. EW on Classic Ironman was 2x easier than EU on classic Ironman.Well, my XCOM EW superHe is not talking about being OP but doing superhero stuff. Melee ranger that can attack couple of enemies and move to them as well all in the same turn? Yea that is some Flash like superpowers.They're not really human anymore, nor soldiers really. It's lot of little things really but I think it really became obvious that I was playing a super-hero team and not some ragtag guerrila group called XCOM was when "Crimson Bitch", my ranger babe, reaped across the map through 5-6 dudes in a single turn. It's a lot of fun, don't get me wrong, but more Freedom Force kind of fun, not UFO/Xenonauts/JA kind of fun.I don't get the point....what's different from the original in those terms?
Apart from the light coating on top, this game really has nothing to do with the originals in how they handle, behave and feel. That's why I think anyone comparing them to this one is just missing something and anyone wanting that old UFO feeling really shouldn't play this game. I get my UFO kick with Xenonauts, as someone else mentioned. This is something completely different. Maybe it's just me though, but liking XCOM2 and liking Xenonauts don't even create any conflict whatsoever since they have, again, nothing in common but a vague theme.
Didn't the previous games soldiers became op super heroes after getting some tech?herosoldier team of 4 had essentially perma-invisibility, super-jump, in-combat regeneration / "healing factor", frying the brains of enemy psi users, etc etc.
Dunno what you guys are on about, Xenonauts looks quite nice, with the exceptions of the armors which are quite horrendous, it's a nice looking isometric game.
Armors are horrendous, aliens are horrendous, artworks too.
Pillars of eternity is a nice looking 2d modern isometric game.
But even the old ones
Jagged Alliance 2 .
Syndicate 1
Crusader no remorse\regret
Almost every 90's isometric game was good in art
Xeno is just worthless (the game itself is very good, they just need to change art)
Yeah, someone really went above and beyond to set it lower.Xenonauts set the bar for any other xcom clone/remake/re-imagining. This crap pales in comparison.
Sure the graphics and the engine looks like exactly the same as 1
If you find 'leads' to blacksites in missions (hacking rewards) then you don't have to have the physical connection to the black site location. You basically 'unlock' the mission and can go straight there bypassing the contact with rebels requirement.- I am probably going to lose to Avatar Project because it is 2 ticks away from being done and all the facility missions are far away and I don't have enough free connections to reach them (and not money or time to make more Connection buildings). I hope there are other ways to reduce this.
- Snipers are not as good as before, partly because they don't get to hit as good as before, partly because they suck with timer missions which are very often. They are especially sucky when lower levels.
I think in the endgame you really need a snipey sniper... though I haven't tried a gunslinger, I don't think it would fare against all the HP/armor bloated crap that starts hitting the fan near the end. It may be ok against low-hp enemies, but those are justIf you find 'leads' to blacksites in missions (hacking rewards) then you don't have to have the physical connection to the black site location. You basically 'unlock' the mission and can go straight there bypassing the contact with rebels requirement.- I am probably going to lose to Avatar Project because it is 2 ticks away from being done and all the facility missions are far away and I don't have enough free connections to reach them (and not money or time to make more Connection buildings). I hope there are other ways to reduce this.
- Snipers are not as good as before, partly because they don't get to hit as good as before, partly because they suck with timer missions which are very often. They are especially sucky when lower levels.
"Snipers" can do really well with the pistol traits and upgraded pistols. With the free pistol shot and the ability to shoot at all enemies in view / range of a pistol in a single round you can clear out a room after softening the aliens. Overall, I've found snipers to be really useful although not in the same way as in X-COM.
This is not a good "pack". The two timer mods don't make sense together and the accurate rookies will break the balance(as will the complete removal of timers)Here's a mod compilation:
http://www.pcinvasion.com/the-best-xcom-2-mods
Free Camera Rotation
True Concealment (timer doesn't start while undetected)
Disable Timers
Leader Pack (train special perks for squad leaders, from the Long War guys)
Better Tactical Zoom Out
New Countries (extra flags)
Evac All
XCOM Legion (squad size up to 8)
Muton Centurion Alien Pack (new enemy)
No AP Hacking
Accurate Rookies (10+ aim bonus for rookies)