I've put off buying this for the following reasons I have gathered from reading here, watching friends play, and steam user reviews:
1. spinning the job wheel remains.
2. there are too many timed missions and they tend to be frustrating
3. the sniper was nerfed too hard (somehow?)
3a. the ranger is too OP ?
4. enemies are SUPER fast and can run across fields, climb up two stories and then stab you in the face, all in one turn
5. buggy animations - soldiers trying to break windows that are already broken, or trying to break them and failing - for example
6. buggy gameplay - snake boob woman (the viper) targeting and pulling players through walls - for example
7. poor performance on beefy machines?
8. glitchy UI ?
Is this accurate? Is it better or worse than this?
As usual Codex don't know shit, poor insane Jas has to come to the rescue and be sane for a little.
1. No. The game not only automatically makes sure you get 1 of each class automatically (so if you have 2 Sharpshooters, 1 Grenadier, 2 Specialists, 2 Rangers the next Rookie WILL promote to Grenadier.) If that wasn't enough baby-sitting for morons who never played a game with a random element before, you can even train rookies into whatever class you wish using a training facility. AND retrain them.
2. There are some and they are of a satisfying difficulty that keeps you on your toes, balanced out with non-timed missions.
3. The Sharpshooter can become either a Gunslinger or a Sniper. The Sniper isn't quite as OP as it used to be and the Gunslinger is better in more situations, but the Sniper does outshine him in long, open maps with no time limit. That gives him a smaller window to be fantastic in, but when he is in that window, he is the very best. It's a good trade-off.
3a. No more so than the Gunslinger or Psionic or Grenadiers or the Specialist. While Gunslinger and Phantom (a Ranger path) certainly have the edge over all other classes, it doesn't mean that you want to have a squad filled with them. You will still only field 1-2 of them at the most because it's important to keep a balanced squad.
4. Yes, the melee enemies are very fast, or they would be harmless. Use overwatch or kill them first.
5. This does happen once in a while, but it does not diminish the TB game in a single way.
6. Yes, sometimes there are minor LoS issues like this. They will never be fixed and they don't really matter since it hasn't happened to me in 30 hours myself. In fact I have hundreds of XCOM 1 hours and it hasn't happened a single time to me there. Oh, sure, sometimes in the animation people shoot through walls, but only in the animation. Before you take the shot or the enemy does it's clear that they did have line of sight.
7. From what I read this is true only if you insist on turning on everything like an idiot. It's not like the game will look awful if you turn the biggest performance hog down.
8. What? No.
To be fair, Mr. Davis, someone from Obsidian complaining about buggy animations/gameplay is... well... c'mon.
In conclusion, you should wait until the next AAA TB strategy game and skip this one. See you in 2030 where I'll post from my flying car from Neo Tokyo.
気をつけて!
Edit:
As an addendum to #1, there is no more rookie stat variation, so even on your initial 4-6 promotions that you probably won't directly control it doesn't really matter who gets which job.
If you enjoyed EU/EW, I'd personally recommend a buy. I think this is better than that game was, even considering its warts and blemishes. It has the potential to be far better.
You had to enable a Second Wave option for stat variation, unless I am mistaken, so this didn't change.