I don't think you realize how software development works. Complaining a complex game has bugs at release is like complaining that rain is wet. It's going to happen. I am not saying it's good or desirable but it's practically impossible to catch all the bugs in a complex or big game. It'd take an extra year of testing and that's absolutely not worth it.
- melee through walls never happened to me
- never lost concealment unintentionally
- grenade targeting is a feature, not a bug. free targeting used to be OP
- performance issues are not bugs
- LOS issues only occur in very specific maps
- game being slow is not a bug
- that could be a bug or it could be shoddy coding.
I am not convinced.
This is a big and established company, bugs like this for 50$+ are nono, it screams of bad project management. Basically all last 3 games from Firaxis were garbage when it come to launch performance, bugs and so on, much like Creative Assembly, but on mild level.
What Jasede wants to talks about, its about hard to reproduce bugs, that happens 1% or about bugs that happen only complex situations(many steps to reproduce, very low chance to occur), but what we have, are clear bugs, that they were left in. They were out of time, so they just launch it. Basically "Fuck it, they are so many jasedes out there, they will buy it." You would be surprised how many times this happens in AAA industry, due to incompetent producers.