MasterSmithFandango
Arcane
- Joined
- Aug 6, 2008
- Messages
- 7,269
Agreed on the physical rewards - As nice as they can be it tends to take more effort than they're worth.The planned rewards are listed in this thread: https://www.goldhawkinteractive.com...513-xenonauts-2-kickstarter-coming-20th-june/
They're still up for discussion, but the highlights are:
We're missing a reward tier at £100 because I can't really think of anything else to add in, so we're discussing potentially adding backer-designed background events to the event ticker etc. Or we might just drop the tier entirely. Happy to listen to your thoughts on the matter too!
- everything is in £ because Kickstarter won't let us put it in $
- I flirted with the idea of physical rewards I didn't go for them because we don't actually make any money off them and they're a pain in the ass to deliver
- a Early Access copy of the game is £18 (should be due around November), whereas at final release the game will be $29.99
- £25 and up gets you access to the 3-month closed beta, where the game is going to be pretty rough and we'll be concentrating on getting it ready for the Early Access launch (i.e. we want to gate out the people who don't understand unfinished games still need work)
- stuff above that gets you extra copies of the game for your friends, or putting yourself in the game as a soldier with increasing amounts of customisation until our artist is actually painting your face from a photo
As to the 100 pound tier - maybe this is obvious, but why not use one of the 35 pound options as the 50 pound option and bump the 50 and 75 tiers up a notch?
And I loved Xenonauts, love the direction X2 is going, and look forward to backing.