Thanks for all the backing, guys! Things have gone much better than we were expecting and we're just about to hit the second stretch goal after only 24 hours - on current standings, that will add both Modular Weapons and Geoscape Situations to the design.
This is a long post, but please bear with me. I feel like I should put a little context here, I had first purchased Xenonauts a long time ago back when it ran on a service called Desura when it was still in alpha development, back before it was even put up on kickstarter. I'm pretty sure we had talked on Moddb back when you were still posting development updates there. I still play the game with the community mod on Steam, too. I like this genre of game very much and I'm glad that, despite the popularity of the new XCOM titles, which I also enjoyed, a team of developers felt it was better to make a new game in the vein of the original. With Open XCOM I still play TFTD regularly. I had downloaded and played the free demo from Good Old Games and while it all runs very well I'm a bit bored with the aesthetic since it's just an updated version of the original game, which leads into my question; will the developers add new environments or settings to this to make it weirder or strange similar to Terror From the Deep?
Cool, glad you enjoyed the game. I do pop into this forum on occasion because it's always nice to take part in a community of hardcore strategy nerds. To answer your question - there's not really anything planned at the moment to make the game particularly weird or strange (I might lack the creativity to pull it off properly), but we'll see where development takes us.
I put it on remind 2 days before end. Since there is no early bird no reason to back early. Also I am not yet convinced that beyond graphics X2 offers anything of worth over X1. And X1 is a worse game than Open Xcom or Firaxis reboots (especially with Long War mods).
In all seriousness, the Kickstarter is mostly there for people who enjoyed the first game and are willing to trust us with their money to make a sequel. It's certainly not an insult to me or the project if you didn't enjoy the original game enough to essentially write us a blank cheque with your money; if you'd rather wait until later in development to see if the game turns into something you want to buy then that's probably the most sensible thing to do.
Gonna back this one, any benefits from backing through Codex link?
Great. Nope, there's no benefit from backing through the Codex link except it turns up on the project dashboard with the referral link if you do. It's currently showing that RPGcodex has driven 16 pledges since the project began.