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Damn that's just how I usually play.Security has a purpose if you are playing without magic, which I'm doing on my next character to make the game extra hard
Damn that's just how I usually play.Security has a purpose if you are playing without magic, which I'm doing on my next character to make the game extra hard
Try this:It's basically impossible to do without mods because you will naturally max out every attribute as you reach the level cap. I'm going to use a mod which restricts you to +1 attribute point on every level up, which means I have to actually make tough decisions about what attributes to max - can't max them all.
I use this mod for balancing leveling. Makes you level slower (or faster), pretty customizable, even has support for custom new skills from the Skill Module. Add to this the expensive training mod, and you'll have a organic, hardcore run (which i'm doing right now)Looks neat, pretty happy with the solution I already found though
Acrobatics is great.The purpose of Acrobatics is to help pump strength quickly and be a faster form of running.It's a little bit sad that some skills are not well balanced. Like Acrobatics for example - it's much less usefull skill than Alteration which along with MANY different spells have Jump effect. Also Security skill vs Alteration's "Open" spell.
With Security you can only open stuff, while alteration is amazingly a much better and versatile skill.
Acrobatics is great.The purpose of Acrobatics is to help pump strength quickly and be a faster form of running.It's a little bit sad that some skills are not well balanced. Like Acrobatics for example - it's much less usefull skill than Alteration which along with MANY different spells have Jump effect. Also Security skill vs Alteration's "Open" spell.
With Security you can only open stuff, while alteration is amazingly a much better and versatile skill.
Make a Fortify Acrobatics custom spell or enchant an item with this effect to JUMP as high as you can.
The Alteration Jump spell is better, but it costs slightly more.
I have a Jump enchantment on an amulet. Basically you put Jump 100 pts for 2 secs and another Jump 100 pts for 2 secs (as high as the amulet allows it) and then activate it to FLY all over Morrowind.
Extremely useful for getting around Vvardenfell.
Honestly it kinda startled me the first time I heard it, followed by him falling to his own death.Acrobatics is great.The purpose of Acrobatics is to help pump strength quickly and be a faster form of running.It's a little bit sad that some skills are not well balanced. Like Acrobatics for example - it's much less usefull skill than Alteration which along with MANY different spells have Jump effect. Also Security skill vs Alteration's "Open" spell.
With Security you can only open stuff, while alteration is amazingly a much better and versatile skill.
Make a Fortify Acrobatics custom spell or enchant an item with this effect to JUMP as high as you can.
The Alteration Jump spell is better, but it costs slightly more.
I have a Jump enchantment on an amulet. Basically you put Jump 100 pts for 2 secs and another Jump 100 pts for 2 secs (as high as the amulet allows it) and then activate it to FLY all over Morrowind.
Extremely useful for getting around Vvardenfell.![]()
[AIIIIIIIIIEEEEEEEEEE intensifies]
my quest towards finding perfect larp continues. Ive realized that I quite enjoy unarmored. Which got me thinking, perhaps monk?
I already plan on making a Khajiit monk due to multiple bonuses in various skills, such as hand to hand, athletics, acrobatics, and sneak. Having 50 Agility at the start, in tandem with the +10 from class bonus and +25 from choosing steed as your birthsign helps as well. Sure, you start with 30 Willpower, but the +10 shores that up somewhat at the start and nothing is stopping you from buffing it up down the line.my quest towards finding perfect larp continues. Ive realized that I quite enjoy unarmored. Which got me thinking, perhaps monk?
I enjoyed the monk more than any other playstyle.
By the time I got some acceptable enchantments and had hand-to-hand in the mid 200s, I was knocking down crowds of enemies with a flurry of swift punches, 2-3 per enemy, and finishing the fight at my leisure.
The god-like enemies were more of a challenge than with other playstyles, but that's even better imho
Yep.Also animals appear to have way more stamina than humanoids?
But how to solve that?This is the problem with Morrowind, it's way too easy to become insanely OP
Use proportional progression to slow down leveling. Quick to level skills like acrobatics and alchemy get their rate heavily reduced. I also make skills slower to level the higher they and the character are.But how to solve that?This is the problem with Morrowind, it's way too easy to become insanely OP
Level scaling?
No one likes that shit.
https://www.nexusmods.com/morrowind/mods/47897But how to solve that?This is the problem with Morrowind, it's way too easy to become insanely OP
Level scaling?
No one likes that shit.
OJ's deleveler wont make that much of a difference, since morrowind is barely leveled at allhttps://www.nexusmods.com/morrowind/mods/47897But how to solve that?This is the problem with Morrowind, it's way too easy to become insanely OP
Level scaling?
No one likes that shit.
+
https://www.nexusmods.com/morrowind/mods/54518
+
https://www.nexusmods.com/morrowind/mods/48745
Enjoy your assrape
What does that do?if you want to talk about difficulty, you have to mention Mort's rebalances first imo.
you already got that. There are tombs that will have scamps vs gold saints.But how to solve that?This is the problem with Morrowind, it's way too easy to become insanely OP
Level scaling?
No one likes that shit.
Various mods to buff enemies, don't ever metagame, Harder Barter to limit your gold supply, stop playing the game immediately at approx Level 15-20 depending on your build.But how to solve that?This is the problem with Morrowind, it's way too easy to become insanely OP
Level scaling?
No one likes that shit.