You do max damage when you completely swing the weapon, aka hold the fire button until the weapon is fully overhead then release the fire button.i have a confession. It was today that ive learnt that wpn dmg range is not about rng
yes, i know that now, meaning that my modded archery experience is more deterministic than i thoughtYou do max damage when you completely swing the weapon, aka hold the fire button until the weapon is fully overhead then release the fire button.i have a confession. It was today that ive learnt that wpn dmg range is not about rng
Took me a while to find that out tooi have a confession. It was today that ive learnt that wpn dmg range is not about rng
Sigourn any of these good for Sharp?Nice, poison crafting is a great mod. I recommend using The Art of Alchemy along with it
As for economics overhaul, i use these:
Buying Game Updated
Harder Barter
Cheaper Enchanting Service
Silver Tongue
Enchantment Services Redone - ESR
Those mods will overhaul how the economy works, mercantile will actually be an important skill. Restocking goods no longer restock instantly, they take time now, so no more cheesing the mechanic. Items that you'd sell for thousands of gold will net you only a few hundred or a few thousand if your disposition/skill is very hard. There's also mechanics introducing supply and demand, so you can use regional scarcity to your favor and get better prices.
The Cheaper Enchanting Service and ESR mods are there to make the services usable. With the economic overhaul is just impossible to get 100k for a simple enchantment at the mages guild, those mods makes the service price match the new economy settings
Silver Tongue tweaks speechcraft since you'll want more disposition to get better prices
nothing is stopping you from casting 100 charm for 2 seconds though
Sigourn any coomer mods you use?Sigourn any of these good for Sharp?Nice, poison crafting is a great mod. I recommend using The Art of Alchemy along with it
As for economics overhaul, i use these:
Buying Game Updated
Harder Barter
Cheaper Enchanting Service
Silver Tongue
Enchantment Services Redone - ESR
Those mods will overhaul how the economy works, mercantile will actually be an important skill. Restocking goods no longer restock instantly, they take time now, so no more cheesing the mechanic. Items that you'd sell for thousands of gold will net you only a few hundred or a few thousand if your disposition/skill is very hard. There's also mechanics introducing supply and demand, so you can use regional scarcity to your favor and get better prices.
The Cheaper Enchanting Service and ESR mods are there to make the services usable. With the economic overhaul is just impossible to get 100k for a simple enchantment at the mages guild, those mods makes the service price match the new economy settings
Silver Tongue tweaks speechcraft since you'll want more disposition to get better prices
nothing is stopping you from casting 100 charm for 2 seconds though
Let me guess...Coomer mods for Morrowind died out sometime at the end of 2000s. There was an autistic MWSE hot coffee minigame mod with animations and shit, but beats me where to find it these days.
Bound to Balance + Magicka Expanded + Magical Repairing + Animate Weapon = End of your problemsanyone with experience on bound weapons/armor mods?
some background: if i were to name the most annoying playstyle, it would be heavy armor + marksman + alchemy due to sheer annoyance of weight limit.
Yes, i was cheating the system so far with mods.
However now im thinking about disabling all the weight cheats by reducing the weight, while keeping my character relatively magic illiterate.
As such im thinking about running dagger+bow alchemist, in cloths, using bound equipment.
Quick look shows that there are mods which add missing bound armor pieces, other take care of bound armaments not being properly recognized as light armor.
Bound arrows appear to be wonky when looking at mods description...
Mid game would wear single jewelry having constant effect on all the bound stuff, early game would rely on time limited ones.
It would also reduce weight of hammers and need for armorer skill
Honestly I just consider all of these to be essential to a modern load order. Harder Barter in particular fixes like 90% of the issues with the economy and thereby around half of the balance issues in the entire game.Sigourn any of these good for Sharp?
I don't play Morrowind any more, but I've used and enjoyed Harder Barter, Silver Tongue, and Poison Crafting in the past.
with those my problems would just start!End of your problems
Animate Weapons is conjuration, but it's actually very easy and cheap to cast. Kinda OP, reallywith those my problems would just start!End of your problems
to begin with, it all sounds like poorly emulating requiem experience.
It also forces me to get into conjuration, while id rather do it by enchanting.
then there is an issue of balance. Bound dagger is strong, but not op. You can use it through the whole game. Yes, you can get stronger options late game through daedric wakishazi, but it still does the job. Its also not too op early on.
Meanwhile bound bow is bonkers. Your character might suck but with this you can kill everything.
I think at this point i need to wait for alzheimer
Bound weapons and gear are just so powerful...with those my problems would just start!End of your problems
to begin with, it all sounds like poorly emulating requiem experience.
It also forces me to get into conjuration, while id rather do it by enchanting.
then there is an issue of balance. Bound dagger is strong, but not op. You can use it through the whole game. Yes, you can get stronger options late game through daedric wakishazi, but it still does the job. Its also not too op early on.
Meanwhile bound bow is bonkers. Your character might suck but with this you can kill everything.
I think at this point i need to wait for alzheimer
Unarmed mods are a bit wonky in that they make the werewolves into absolute engines of massacre and destruction.my quest towards finding perfect larp continues. Ive realized that I quite enjoy unarmored. Which got me thinking, perhaps monk?
And then it progressed towards monk ninja vampire werewolf, possibly finishing main quest through dark path. Maybe skip werewolf, not sure.
Now I need a bunch of things:
- i know i recall seeing somewhere mod that affects potions chugging but I cant find it now. Does it ring a bell for anyone?
- im more or less fine with unarmored state of things in vanilla, becoming vampire bernie should give me enough of boost in there. What Im not too happy about is fisting. Is there anything that makes it a bit stronger? Perhaps give boost to vampires and beast races like what werewolves have with attacking health directly? I saw a number of mods but its hard to pick one without experience, some sound a bit op, other introduce gauntlets/knuckles that im not too happy about. I can do poisons with throwing knives. This sound intriguing https://www.nexusmods.com/morrowind/mods/45864?tab=description , especially the part about boosting certain enemies, but im not too sure if it isnt game braking.
- there are tons of vampire mods and I could use some guidance here too. For example this https://www.nexusmods.com/morrowind/mods/42209 sounds nice? Id like to be a bit more social for sure, progress some thieves guild quests in between murder hobo activities, dump gold into training etc
Side note - cant remember, do I need to postpone becoming vampire until I reach 100 in respective attributes?
Unarmed damage is keyed to the skill itself, NOT Strength (as you would normally expect) in the original game.
skill value in formula makes it negligible. Basically increases it by 1 every 13 points.(Hand-to-Hand Skill * 0.075 * Critical Hit Modifier) / Armor Reduction
its still on meh side. Especially when you look at things from progression side and that my strength might not be reaching 100sStrength-based hand to hand damage. Hand to hand damage was only based on the skill level. It now varies with strength. The damage is equivalent to original Morrowind damage at 40 strength and increases up to 2.5x at 100 strength.
im... fine with that actually. Especially Id welcome marara becoming true boss of morrowind.Unarmed mods are a bit wonky in that they make the werewolves into absolute engines of massacre and destruction.
The labyrinth of Hircine in Bloodmoon...Unarmed damage is keyed to the skill itself, NOT Strength (as you would normally expect) in the original game.skill value in formula makes it negligible. Basically increases it by 1 every 13 points.(Hand-to-Hand Skill * 0.075 * Critical Hit Modifier) / Armor Reduction
With code patch:
its still on meh side. Especially when you look at things from progression side and that my strength might not be reaching 100sStrength-based hand to hand damage. Hand to hand damage was only based on the skill level. It now varies with strength. The damage is equivalent to original Morrowind damage at 40 strength and increases up to 2.5x at 100 strength.
im... fine with that actually. Especially Id welcome marara becoming true boss of morrowind.Unarmed mods are a bit wonky in that they make the werewolves into absolute engines of massacre and destruction.
Controlled Consumption- i know i recall seeing somewhere mod that affects potions chugging but I cant find it now. Does it ring a bell for anyone?
There's a mod for vampires called Vampiric Hunger or something like that, that allows you to use unarmored to immobilize, enslave or bleed dry other npcs. You can turn them into thralls and vampires too.my quest towards finding perfect larp continues. Ive realized that I quite enjoy unarmored. Which got me thinking, perhaps monk?
And then it progressed towards monk ninja vampire werewolf, possibly finishing main quest through dark path. Maybe skip werewolf, not sure.
Now I need a bunch of things:
- i know i recall seeing somewhere mod that affects potions chugging but I cant find it now. Does it ring a bell for anyone?
- im more or less fine with unarmored state of things in vanilla, becoming vampire bernie should give me enough of boost in there. What Im not too happy about is fisting. Is there anything that makes it a bit stronger? Perhaps give boost to vampires and beast races like what werewolves have with attacking health directly? I saw a number of mods but its hard to pick one without experience, some sound a bit op, other introduce gauntlets/knuckles that im not too happy about. I can do poisons with throwing knives. This sound intriguing https://www.nexusmods.com/morrowind/mods/45864?tab=description , especially the part about boosting certain enemies, but im not too sure if it isnt game braking.
- there are tons of vampire mods and I could use some guidance here too. For example this https://www.nexusmods.com/morrowind/mods/42209 sounds nice? Id like to be a bit more social for sure, progress some thieves guild quests in between murder hobo activities, dump gold into training etc
Side note - cant remember, do I need to postpone becoming vampire until I reach 100 in respective attributes?
Good mod, i have it in my load listControlled Consumption- i know i recall seeing somewhere mod that affects potions chugging but I cant find it now. Does it ring a bell for anyone?