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Yet Another Morrowind Thread

Akratus

Self-loathing fascist drunken misogynist asshole
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
BIODRONES don't even like DA2. If you genuinely don't think it's bad, on the codex of all places, well. . .

:1/5:
 

Turjan

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This disconnect between plot and narrative is even more apparent when you consider that you can play as a mage, in this, the templar city.

This was obviously done to avoid any disconnect from the first game :smug:. I still have good memories of my cabal of blood mages, hunting blood mages, from DA:O .

Both games suffered from this. Which led to this specific "why am I playing this game again" feeling.
 

stabby

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At least when it comes to spellmaker.

I was about to ask you to explain on that (which would no doubt result in a fairly educational rant of decent length), but after reading through the write-ups of each mod it's really funny how whenever the spellmaker is mentioned (or enchanting in general, dear lawd) you can really feel that impatience to mention how it's been 'fixed' or 'improved upon' in his own mod.

Umm, yeah, no thanks.

On the other hand, reading through that list did make me see a couple of interesting fixes/adjustments attached to mods that don't interest me, so I'll probably start a little mod to put 'em in myself. Hopefully this won't lead to a release of 'stabby's French Vanilla pack' with me going full drama queen on 'wai itz teh betters!' ...

Impending future nightmare aside though, the descriptions of HotFusion's Economy Adjuster & the Service Requirements mod make it sound like they may be worthwhile additions for my typical install. Those two do work as advertised and don't add anything super game changing, right?
 

Whisky

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Wow. Though I've had the pleasure of delving in such an install before, that is still an impressive list. *Whistles* Pity it's mostly graphical 'enhancements' though...

Gotta thank you though, as I've no doubt to be installing Morrowind again with my usual vanilla-esque combo of Bug fixes, 1st Person Armor (aka. No Motion sickness) mod, and whatever one it was that made nights dark and creepy. There's definitely a couple of gameplay mods in there that do look plenty interesting in there, so a good tip o' my hat goes to you sir.

A dark and creepy night time mod? Sounds like just the thing I need for my next playthrough, someone link me, please.
 
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Question to all those who have played Tribunal and Bloodmoon.

Are these expansion worth a try, or just skip it and stick to the main game only for another replay?
 

Misconnected

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They're both worth playing. You should use the de-boar mod for Bloodmoon, though, and Delayed DB for Tribunal. And the No-Lore mod, because every single NPC telling you to piss off to Solstrim is kind of jarring.
 

Gozma

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Morrowind is such a completely fucked up terrible-yet-good sum-of-its-parts game I dunno how to recommend internal elements of it... I liked them well enough when I played them but it's been ages.
 

Turjan

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None of the expansions has the depth of the story of the original. Tribunal introduces some improvements to how the journal works, so there's that. The Tribunal quest lacks motivation though, as both quest givers are throroughly unlikable. Combat difficulty goes up quite a bit, but who plays Morrowind for combat. Also, you can't see any goblins anymore after a while. On the plus side, you get some exposition regarding the titular powers, so there's that. Although there are enough of these "why am I doing this again" moments.

Bloodmoon is different, which may be a good thing or a bad one. It's Skyrim light. Story is flat, the land is littered with suicidal creatures, but it's quite pretty. No real connection to Morrowind though.
 

stabby

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A dark and creepy night time mod? Sounds like just the thing I need for my next playthrough, someone link me, please.

Okay, I *think* it's this one: http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=609

Sorry, the reason I'm not sure is because I couldn't remember the name of it myself, and it seems it was a mod I picked up after the last time I backed up my install :cry:

Regardless, the mod I remember just made nights & caves properly dark (and I do mean proper as even with a torch I found myself getting turned around in caves I thought I knew by heart), and it works well if you extend the length of the day/night cycle. Being chased by something at night while not being able to see where you're headed because your last torch burned out and it's a long while before the sun comes out? Yes please!
 

Lemming42

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Question to all those who have played Tribunal and Bloodmoon.

Are these expansion worth a try, or just skip it and stick to the main game only for another replay?

They're both worth it, but Tribunal pisses a lot of people off because it's about 95% combat and the plot requires the player character to be a complete retard. It's worth it for the clockwork city though.
 

DalekFlay

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Tribunal is mainly awesome for 1) improved journal and 2) endless dungeon caverns that make you think of Daggerfall.
 
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Bloodmoon is different, which may be a good thing or a bad one.
If you take out Hircine (but keep everything else, werewolves included), it pretty much boils down to "lolvikings".
Tribunal introduces some improvements to how the journal works, so there's that.
And an easily-accessible fortify skill spells, which can transform even rag-wearing healer into a real powerhouse :smug:
 

Whisky

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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Play them both. Tribunal is mostly dumb, but it certainly settles the issue of the Almsivi tribunal. Bloodmoon has a good location, different from the rest of Morrowind, two main quest lines, one of which is building a settlement, which is cool. Neither are as good as the main game.
 

Decado

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Morrowind is such a completely fucked up terrible-yet-good sum-of-its-parts game I dunno how to recommend internal elements of it... I liked them well enough when I played them but it's been ages.

Morrowind is the kind of game I can only recommend to people who have already played it. Otherwise I will feel bad.
 

Caim

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Question to all those who have played Tribunal and Bloodmoon.

Are these expansion worth a try, or just skip it and stick to the main game only for another replay?
If you like dungeon crawling and a more manageable journal, play Tribunal.

If you like vikings and/or building your own settlement as part of a faction, IE actually making a difference in the game world, play Bloodmoon.
 
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Tribunal is worth it only for the journal update. Just make sure to pretend the assassin that will attack you on the first night had clothes infested with lice and don't loot them. Or at least sell them at Balmora and use the money to pay for training.
 

DraQ

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I was about to ask you to explain on that (which would no doubt result in a fairly educational rant of decent length), but after reading through the write-ups of each mod it's really funny how whenever the spellmaker is mentioned (or enchanting in general, dear lawd) you can really feel that impatience to mention how it's been 'fixed' or 'improved upon' in his own mod.
If the only thing you can make is bigger fireball, you might as well disable all spelmaking altogether - there is already a God's Fire spell in game.

Impending future nightmare aside though, the descriptions of HotFusion's Economy Adjuster & the Service Requirements mod make it sound like they may be worthwhile additions for my typical install. Those two do work as advertised and don't add anything super game changing, right?
IIRC they gud.

Service Requirements is a bit off in that it pretty much stops guilds providing significant outside service despite, well, guilds.
:hearnoevil:
Other than that I don't use it because I run potato version and don't like mixed language dialogue if I can help it.

Question to all those who have played Tribunal and Bloodmoon.

Are these expansion worth a try, or just skip it and stick to the main game only for another replay?
Well they aren't on par with vanilla, but if you already own them (and you should because of mods and journal improvements), there is no reason not to play them.

Tribunal effectively follows up from MW MQ.
It's mostly focused on dungeon crawling and is more scripted, less freeform, which makes it prone to breakage in few points and may be infuriating due to arguably forced idiot ball. OTOH it generally works as a story, even though the final area is more than a bit disappointing compared to expectations.

Bloodmoon is Skyrim 0.5. It's an open world experience with some C&C and features some neat stuff like lycanthropy.

Both expansions add some nice new items, both suffer from high level expansion syndrome, some forced linearity (like unneeded scripting and unpickable locks) and much less attention to worldbuilding than the main game (details like bookshelves or NPC attire, for example).

Overall I'd rate them a *tiny* bit lower than Skyrim, but since they are already integrated into virtually any installation of Morrowind, there is no reason not play them.
 

Decado

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Is it even possible to buy Morrowind without buying the expansions, at this point? I have never looked.
 

stabby

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Is it even possible to buy Morrowind without buying the expansions, at this point? I have never looked.

Doubtful, GOTY edition is pretty much the standard unless you manage to find an old retail copy.

On the flipside though, there seems to be a special on GG for a steam key, Currently at 67% off. link.
 

DalekFlay

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Is it even possible to buy Morrowind without buying the expansions, at this point? I have never looked.

No, but if you can handle the shit journal it might be best to disable the expansion .esps until you reach level 10 or so.
 

deuxhero

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What I don't get is why the Xbox version disables the assassins till a character is a high enough level (I've heard it from enough difference places and trusted sources I'm pretty sure it's true, but don't know from personal experience) but the PC version doesn't.
 

DalekFlay

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What I don't get is why the Xbox version disables the assassins till a character is a high enough level (I've heard it from enough difference places and trusted sources I'm pretty sure it's true, but don't know from personal experience) but the PC version doesn't.

I think it's supposed to, and most wiki stuff acts like it does, but it just doesn't work on PC for some reason. Surely there is a mod for it but I haven't bothered looking.
 

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