Clockwork Knight
Arcane
There are a bunch, this seems to be the most recent one.
http://www.nexusmods.com/morrowind/mods/21710/
Maybe the Xbox version was updated. According to UESP, while the PC and Xbox versions were released more or less at the same time, the GOTY edition (Tribunal+Bloodmoon) arrived on the console one year later. Knowing Bethesda, they probably simply forgot to fix this on the PC.
I like it that way, combine it with a mod that makes join/promotion requirements harsher (ex: Wakim's or BTB's) and guilds become a group of elite people who help each other (in other words, a guild), instead of big shops that you only join so they will give you quests.
http://www.nexusmods.com/morrowind/mods/21710/
Maybe the Xbox version was updated. According to UESP, while the PC and Xbox versions were released more or less at the same time, the GOTY edition (Tribunal+Bloodmoon) arrived on the console one year later. Knowing Bethesda, they probably simply forgot to fix this on the PC.
Impending future nightmare aside though, the descriptions of HotFusion's Economy Adjuster & the Service Requirements mod make it sound like they may be worthwhile additions for my typical install. Those two do work as advertised and don't add anything super game changing, right?
IIRC they gud.
Service Requirements is a bit off in that it pretty much stops guilds providing significant outside service despite, well, guilds.
Other than that I don't use it because I run potato version and don't like mixed language dialogue if I can help it.
I like it that way, combine it with a mod that makes join/promotion requirements harsher (ex: Wakim's or BTB's) and guilds become a group of elite people who help each other (in other words, a guild), instead of big shops that you only join so they will give you quests.
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