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Yet Another Morrowind Thread

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There are a bunch, this seems to be the most recent one.

http://www.nexusmods.com/morrowind/mods/21710/

Maybe the Xbox version was updated. According to UESP, while the PC and Xbox versions were released more or less at the same time, the GOTY edition (Tribunal+Bloodmoon) arrived on the console one year later. Knowing Bethesda, they probably simply forgot to fix this on the PC.

Impending future nightmare aside though, the descriptions of HotFusion's Economy Adjuster & the Service Requirements mod make it sound like they may be worthwhile additions for my typical install. Those two do work as advertised and don't add anything super game changing, right?

IIRC they gud.
Service Requirements is a bit off in that it pretty much stops guilds providing significant outside service despite, well, guilds.
:hearnoevil:
Other than that I don't use it because I run potato version and don't like mixed language dialogue if I can help it.

I like it that way, combine it with a mod that makes join/promotion requirements harsher (ex: Wakim's or BTB's) and guilds become a group of elite people who help each other (in other words, a guild), instead of big shops that you only join so they will give you quests.
 
Last edited:

hakuroshi

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Is it even possible to buy Morrowind without buying the expansions, at this point? I have never looked.

No, but if you can handle the shit journal it might be best to disable the expansion .esps until you reach level 10 or so.

I think, journal functionality depends on exe, so it's ok to disable expansions esps if they are not needed.
 

Whisky

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Tribunal is worth it only for the journal update. Just make sure to pretend the assassin that will attack you on the first night had clothes infested with lice and don't loot them. Or at least sell them at Balmora and use the money to pay for training.

Right! Forgot about the assassin.

Get a mod that disables the assassin until you've reached a certain point in the main quest. Otherwise you'll be a killing machine and/or rich thanks to his armor. Plus, Tribunal really should not happen if you haven't gotten to a certain point in Morrowind or even completed the main quest.
 

Decado

Old time handsome face wrecker
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Money is largely worthless in Morrowind anyways, tbh. Find one decent ebony weapon and sell it to Mr. Crab, and you're doing just fine. The biggest waste of funds is found in enchanting, which you don't really need beyond getting a ring/amulet of recall, and a ring/amulet of levitate. Those are the only two must-haves, imo.
 

DalekFlay

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I don't know about others but I see money as the main leveling-up method. The whole game for me is about finding shit to sell or earning money other ways, then training.
 

Whisky

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Yeah, some stuff is too cumbersome to level up normally. If you try raising Speechcraft normally (Not that it's that useful when you're swimming in gold.), you'll end up having half the population of Vivec shouting, "N'wah!" at you every time you pass them.
 

stabby

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Impending future nightmare aside though, the descriptions of HotFusion's Economy Adjuster & the Service Requirements mod make it sound like they may be worthwhile additions for my typical install. Those two do work as advertised and don't add anything super game changing, right?

IIRC they gud.
Service Requirements is a bit off in that it pretty much stops guilds providing significant outside service despite, well, guilds.
:hearnoevil:
Other than that I don't use it because I run potato version and don't like mixed language dialogue if I can help it.

I like it that way, combine it with a mod that makes join/promotion requirements harsher (ex: Wakim's or BTB's) and guilds become a group of elite people who help each other (in other words, a guild), instead of big shops that you only join so they will give you quests.

Strangely I was thinking about that this morning (who says insomnia doesn't have its uses?) and I see that attitude would work for, say, the Imperial Legion or the different Houses, but the Imperial Cult otoh is probably a group not to give a hoot. Plus I can think of some larpy reasons as to why the Mages guild would restrict services to non members ("Why yes random guy off the street, let me help you put that Doomsday spell together") along with a slew of other nitpicks & tidbits that I should probably forget well before I load of the Contruction set.... *sigh*
 
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The Cult is more charitable than the other guilds, but they still have services and ranks so they probably don't want any random bum enjoying those, either.

Money is largely worthless in Morrowind anyways, tbh. Find one decent ebony weapon and sell it to Mr. Crab, and you're doing just fine. The biggest waste of funds is found in enchanting, which you don't really need beyond getting a ring/amulet of recall, and a ring/amulet of levitate. Those are the only two must-haves, imo.

Yeah, but in one case you're going through the trouble of acquiring ebony armor and then visiting the crab / Creeper...and in the other you have the Light Armor equivalent (iirc only glass armor is better) delivered on your lap while you're taking a nap after clearing the smuggler cave in Seyda Neen.
 

DraQ

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There should be significant guild benefits available only to high ranking members, but the guilds should also provide basic services to outsiders.
They are meant to be organizations of professionals performing certain jobs, not exclusive social clubs exclusively about laughing at dirty non-member pesants.

The goal is to improve upon how it's done in vanilla, not being wrong in the opposite way.
 

Decado

Old time handsome face wrecker
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Man I've been thinking about this game all day. Goddamnit, Codex. God damn it.
 

Cadmus

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Question to all those who have played Tribunal and Bloodmoon.

Are these expansion worth a try, or just skip it and stick to the main game only for another replay?

Tribunal brings some great updates but totally fucks up the character progression by feeding you expensive gear to sell/wear from the time you first sleep.
Bloodmoon is kinda too big and not much going on there, plus it looks shitty because they don't know how to make forests. I always thought that being a werewolf and vampire was stupid so if you're not into that, there's not much value in Bloodmoon, imo.
 
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(...) fucks up the character progression by feeding you expensive gear to sell/wear from the time you first sleep.
Why not simply, you know, ignore it, just like you ignore Creeper and Lolmudcrab?

1337385997452_2.png


However, the main problem with Tribunal's main storyline, imo, is the fact that it starts completely out of nowhere - suddenly, couple of hours after landing in Morrowind you are attacked by DB because
Helseth wants you in his chambers this night.
 

Cadmus

Arcane
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(...) fucks up the character progression by feeding you expensive gear to sell/wear from the time you first sleep.
Why not simply, you know, ignore it, just like you ignore Creeper and Lolmudcrab?

1337385997452_2.png


However, the main problem with Tribunal's main storyline, imo, is the fact that it starts completely out of nowhere - suddenly, couple of hours after landing in Morrowind you are attacked by DB because
Helseth wants you in his chambers this night.
Well you can but its a bit different, those two dont throw themselves at you every time you sleep
 

Nael

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Man I've been thinking about this game all day. Goddamnit, Codex. God damn it.
It's like an ex that you had parted on good terms with but you still feel for her.:)

Or more like an ex you left because she was an insane drunk that liked to fuck you with a strap-on dildo and you couldn't reconcile this with your need to be manly because you fucking loved taking it up your asshole from a bitch that called you "Nancy."
 

DraQ

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However, the main problem with Tribunal's main storyline, imo, is the fact that it starts completely out of nowhere - suddenly, couple of hours after landing in Morrowind you are attacked by DB because
Helseth wants you in his chambers this night.
No, the main problem with TB's questline is that it isn't scripted to only fucking start after you've finished the MQ.
 

wwsd

Arcane
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Jun 16, 2011
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Money is largely worthless in Morrowind anyways, tbh. Find one decent ebony weapon and sell it to Mr. Crab, and you're doing just fine. The biggest waste of funds is found in enchanting, which you don't really need beyond getting a ring/amulet of recall, and a ring/amulet of levitate. Those are the only two must-haves, imo.

I don't know about others but I see money as the main leveling-up method. The whole game for me is about finding shit to sell or earning money other ways, then training.

Some of those mods on BTB's list change this aspect of the game. One of them disables the Barter function on Creeper and the talking Mudcrab. Another one makes training much more expensive, so that you basically only use it if you're one skill point away from advancement in a guild or something. I don't really remember right now which does which, but I made a post earlier in this thread summarising a bunch of mods:
http://www.rpgcodex.net/forums/inde...r-morrowind-thread.85809/page-14#post-2926053

It stands to reason that you can't just go around selling artefacts at their full price. That's why they're artefacts: they're essentially priceless; their value is such that some small-town merchant in backwater Morrowind could never just go around buying them up. The greatest ones, according to Yagrum, "have been seen, owned, and lost, again and again throughout Tamriel. Some may be myth, others may be hoax, but regardless, many have lost their lives attempting to find or protect these very coveted items." Not the kind of stuff you'd just buy off of some random adventurer to display in your store front.

Of course, with walkthroughs, UESP, etc., everyone knows where to find all the artefacts, and everybody knows where to find merchants that are basically Easter eggs and how to get the most bang for your buck from them. So preventing this option makes sense.

I still think the surcharges are an inelegant solution to faction services, though.
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Question to all those who have played Tribunal and Bloodmoon.

Are these expansion worth a try, or just skip it and stick to the main game only for another replay?

Tribunal brings some great updates but totally fucks up the character progression by feeding you expensive gear to sell/wear from the time you first sleep.
Bloodmoon is kinda too big and not much going on there, plus it looks shitty because they don't know how to make forests. I always thought that being a werewolf and vampire was stupid so if you're not into that, there's not much value in Bloodmoon, imo.

Building your own Mining town with some twists and C&C was fun; shame it was all necro-enriched in Skyrim DLCs though.
 

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