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Yet Another Morrowind Thread

wwsd

Arcane
Vatnik
Joined
Jun 16, 2011
Messages
8,415
Finally, after lots of ifs and maybes, I've decided to do my biannual clean install with a practically unmodded game. Just patches and fixes and stuff like that. All I've added other than that is the delayed Dark Brotherhood attack. If I see any egregious errors inherent to the vanilla game, I might fix them still, but no LGNPC, no Better anything, and no added content or quests.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Some of those mods on BTB's list change this aspect of the game. One of them disables the Barter function on Creeper and the talking Mudcrab. Another one makes training much more expensive, so that you basically only use it if you're one skill point away from advancement in a guild or something. I don't really remember right now which does which, but I made a post earlier in this thread summarising a bunch of mods:
http://www.rpgcodex.net/forums/inde...r-morrowind-thread.85809/page-14#post-2926053

It stands to reason that you can't just go around selling artefacts at their full price. That's why they're artefacts: they're essentially priceless; their value is such that some small-town merchant in backwater Morrowind could never just go around buying them up. The greatest ones, according to Yagrum, "have been seen, owned, and lost, again and again throughout Tamriel. Some may be myth, others may be hoax, but regardless, many have lost their lives attempting to find or protect these very coveted items." Not the kind of stuff you'd just buy off of some random adventurer to display in your store front.

Of course, with walkthroughs, UESP, etc., everyone knows where to find all the artefacts, and everybody knows where to find merchants that are basically Easter eggs and how to get the most bang for your buck from them. So preventing this option makes sense.

I still think the surcharges are an inelegant solution to faction services, though.

I've definitely done "no creeper" runs of the game, and it does make leveling a lot harder. Still I would say the main way to level is at least partially through training. Morrowind's skills level-up much slower than Oblivion and Skyrim's and unless you're willing to level at a snail's pace training is a large part of the game. Which actually makes sense to me, I don't see it as a problem.
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
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2,698
Location
San Diego
Codex 2014
Finally, after lots of ifs and maybes, I've decided to do my biannual clean install with a practically unmodded game. Just patches and fixes and stuff like that. All I've added other than that is the delayed Dark Brotherhood attack. If I see any egregious errors inherent to the vanilla game, I might fix them still, but no LGNPC, no Better anything, and no added content or quests.

Holy shit man, at least use Better Bodies/Heads! Let's not do something rash, here! Think of the children!
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Yeah because making everyone look like a gay supermodel is total incline.

The originals all look like holocaust victims on meth while the Better Bodies ones look like, as you said, gay supermodels.
It's a difficult choice, which to take. In the end my vote would have to go to Better Heads/Bodies.
 
Joined
May 6, 2009
Messages
1,876,953
Location
Glass Fields, Ruins of Old Iran
Original models work best with the questionable animation. Making everyone look photorealistic while they still move like puppets makes the game look like a fucking nightmare. Leave Dagoth Ur as the guy in charge of making not-really-undead corpse monsters.

wwsd, you might want to at least use the Code Patch.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
I never really look at the characters while naked, so...

Also, I like the Better Bodies hands a lot more than the vanilla ones.
 
Joined
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Messages
1,876,953
Location
Glass Fields, Ruins of Old Iran
What about semi-naked?

k0eKKQ.png


tumblr_m8611evVgZ1rc69pyo2_500.jpg
 

wwsd

Arcane
Vatnik
Joined
Jun 16, 2011
Messages
8,415
Original models work best with the questionable animation. Making everyone look photorealistic while they still move like puppets makes the game look like a fucking nightmare. Leave Dagoth Ur as the guy in charge of making not-really-undead corpse monsters.

wwsd, you might want to at least use the Code Patch.

I am using it. Should have mentioned unofficial patches as well.

I have always used Better Bodies so far, but I'm not doing it now. A look at BTB's list reminds me why: I know that if I install BB, I'll also feel compelled to go for Better Clothes, More Better Clothes, Better Heads, mesh improvements, texture fixes, book jackets, road signs (forgoing this one is the only thing that actually made me think twice), etc., etc. It never ends. Because why improve one aspect of the graphics while the rest is still of a questionable quality?

I know that there is a bit of a disconnect between how good the world looks and how awful the characters look, but 12 years later, the graphics are outdated enough that it doesn't really matter any more to me, and I'll just take the graphics as given to me by Bethesda and let the unofficial patches fix the worst excesses of Bethesdan retardedness. Besides, while BB looks a bit better, as mentioned, they're still the same robotic characters aimlessly walking around, looking like a major dissonant to the rest of the game world. For the amount of time you're going to be standing close to them and seeing them naked, the improvement isn't all that great in my opinion.

Why do they all look like gay models, anyway? Where are the fat Dunmer? It's pure thin privilege, I say. And speaking of Better Heads, why should poor old Jiub lose his scar and gain a bunch of nose rings? If God intended him to look like that... well, you know.
 

hakuroshi

Augur
Joined
Oct 30, 2006
Messages
589
Better Bodies were made mainly for players to run as nude Nerevarines, not for NPCs, who usually are always clothed (with a few notable exceptions who really do benefit from BB). And probably for certain mods. That's said, Better Bodies do improve how feet and hands look in general.
Every head replacement/improvement I've seen change too much and not necessary for the better despite the name. Some faces were nice for use with PC though.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Better Bodies makes the Dreamers a lot creepier for one. There's also the topless slaves, but if you use the nude version rather than the clothed version then it runs the risk of just looking retarded.

I like how the Dunmer, all Human races and the female Orcs look with Better Heads but the rest is a mixed bag. The Bosmer get noticably fucked up and the Altmer end up looking pretty weird. The male Orcs just look hilarious. Overall, though, I think it's worth using. Especially if you use mods to graphically enhance the rest of the game to the point where the originals look more out of place than BB/BH.

Speaking of Dreamers, this looks cool: http://www.nexusmods.com/morrowind/mods/42990/?
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I have always used Better Bodies so far, but I'm not doing it now. A look at BTB's list reminds me why: I know that if I install BB, I'll also feel compelled to go for Better Clothes, More Better Clothes, Better Heads, mesh improvements, texture fixes, book jackets, road signs (forgoing this one is the only thing that actually made me think twice), etc., etc. It never ends. Because why improve one aspect of the graphics while the rest is still of a questionable quality?
I never had this problem. I use road signs and fix for ebony armor (to remove inexplicable greenish tint baked into vertices of the pauldrons), I tend to use Liztail's mod (BB for beastfolk - for Khajiit feet, mostly), BB (slightly grudgingly but Pinnochio syndrome and the need for consistency with Liztail's mod) , but no texture replacers, no mesh replacers for any other general stuff, no BH, BC nor any scenery mods.
Even my MGE install is carefully tuned to about 3 cells sight range and immediate fog start to eliminate clipping and provide better water without disrupting the way original created the illusion of scale.

BH just goes all derp on some faces (like Jiub's) and entire races (take Orcs, for instance) so it's out, BC is an honest effort at trying to recreate the original clothes' look but you often get the feeling that the author(s) weren't quite sure what they were looking at when recreating it yielding some stuff that feels off.

Better Bodies were made mainly for players to run as nude Nerevarines, not for NPCs, who usually are always clothed (with a few notable exceptions who really do benefit from BB). And probably for certain mods. That's said, Better Bodies do improve how feet and hands look in general.
Feet, yes, but not hands.
I've always liked the way elves looked in vanilla, BTW, but for humans BB is mostly an improvement.

Better Bodies makes the Dreamers a lot creepier for one.
They're crazy people sitting in caves and cutting flesh off themselves. Putting a brown diaper on one doesn't do much in terms of making them less creepy.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
I actually smiled at that "20 Years Of Elder Scrolls" post by Todd.

I'll kill myself at the nearest opportunity.

Interesting that he specifies ESO as "its own thing". I wonder how the Bethesda dudes really feel about ESO.
 

AW8

Arcane
Joined
Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire
What is wrong with the basic journal?
Nothing. Gamers cannot into actual journal structure.
Actual journal structure written outside of your control, writing down every quest interaction whether you want it or not, accumulating pages for you to scroll through in your hunt for what you're actually after.

It's nice to be able to see in which order you did stuff in a generic journal, but that should be a bonus feature, not the quest journal. A quest journal should group entries from the same quest together.
 

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