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Yet Another Morrowind Thread

Drax

Arcane
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Apr 6, 2013
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10,986
Location
Silver City, Southern Lands
B-but they look like legionnaires and have roman sounding names!
Also their "founding father" was a mixed race bastard that ended up becoming a third of a god after a metaphysical orgy with a power-hungry mage and a ghost.
And also he rode a mecha-dwemer.
 
Joined
Jul 27, 2013
Messages
1,567
I looked up a couple maps of Tamriel because I couldn't remember it well from when I played Daggerfall, and I was reminded why I couldn't remember it: it's one of the worst "worlds" I've ever seen. Just a big block with the Romans in the middle and the vikings, high elves, wood elves, dark elves, lizardmen, celts, cat-people, and africans around them in a circle. Gah. I made better campaign worlds than that when I was in elementary school.
I'd take that any day over the almost 1:1 replicas of Europe with the south/east on the edge where the evil nigger people/ravenous hordes come from, a la Westeros, LOTR, etc.
 

abnaxus

Arcane
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Joined
Dec 31, 2010
Messages
10,892
Location
Fiernes
And in those days the empire of the Cyrodiils was dead, save in memory only, for through war and slug famine and iniquitous rulers, the west split from the east and Colovia's estrangement lasted some four hundreds of years. And the earth was sick with this sundering. Once-worthy western kings, of Anvil and Sarchal, of Falkreath and Delodiil, became through pride and habit as like thief-barons and forgot covenant. In the heartland things were no better, as arcanists and false moth-princes lay in drugged stupor or the studies of vileness and no one sat on the Throne in dusted generations. Snakes and the warnings of snakes went unheeded and the land bled with ghosts and deepset holes unto cold harbors. It is said that even the Chim-el Adabal, the amulet of the kings of glory, had been lost and its people saw no reason to find it.

And it was in this darkness that King Hrol set out from the lands beyond lost Twil with a sortie of questing knights numbered eighteen less one, all of them western sons and daughters. For Hrol had seen in his visions the snakes to come and sought to heal all the borders of his forebears. And to this host appeared at last a spirit who resembled none other than El-Estia, queen of ancient times, who bore in her left hand the dragonfire of the aka-tosh and in her right hand the jewels of the covenant and on her breast a wound that spilt void onto her mangled feet. And seeing El-Estia and Chim-el Adabal, Hrol and his knights wailed and set to their knees and prayed for all things to become as right. Unto them the spirit said, I am the healer of all men and the mother of dragons, but as you have run so many times from me so shall I run until you learn my pain, which renders you and all this land dead.

And the spirit fled from them, and they split among hills and forests to find her, all grieving that they had become a villainous people. Hrol and his shieldthane were the only ones to find her, and the king spoke to her, saying, I love you sweet Aless, sweet wife of Shor and of Auri-el and the Sacred Bull, and would render this land alive again, not through pain but through a return to the dragon-fires of covenant, to join east and west and throw off all ruin. And the shieldthane bore witness to the spirit opening naked to his king, carving on a nearby rock the words AND HROL DID LOVE UNTO A HILLOCK before dying in the sight of their union.

When the fifteen other knights found King Hrol, they saw him dead after his labors against a mound of mud. And they parted each in their way, and some went mad, and the two that returned to their homeland beyond Twil would say nothing of Hrol, and acted ashamed for him.

But after nine months that mound of mud became as a small mountain, and there were whispers among the shepherds and bulls. A small community of believers gathered around that growing hill during the days of its first churning, and they were the first to name it the Golden Hill, Sancre Tor. And it was the shepherdess Sed-Yenna who dared climb the hill when she heard his first cry, and at its peak she saw what it had yielded, an infant she named Reman, which is "Light of Man."

And in the child's forehead was the Chim-el Adabal, alive with the dragon-fires of yore and divine promise, and none dared obstruct Sed-Yenna when she climbed the steps of White-Gold Tower to place the babe Reman on his Throne, where he spoke as an adult, saying I AM CYRODIIL COME.
 

Kalon

Scholar
Joined
Jan 21, 2016
Messages
191
They really could've done something as awesome as Morrowind with Oblivion, if they had stuck to the lore, and if they had done with Cyrodiil what they achieved with Vvardenfell, as in, throw in some elements of real-world cultures, all blend to create an otherworldly culture. For starters they could've mixed element of Roman culture with Aztec civilization and it would have just worked.

Sometimes I wish modders actually tried to implement lore-correct Cyrodiil instead of endlessly recreate Morrowind in the latest installment of TES.
 
Last edited:

Lord Azlan

Arcane
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Joined
Jun 4, 2014
Messages
1,901
Damn Morrowind Triple A standard game.

I loved it THIS MUCH when it came out - unbelievable unique setting.

To be honest - the Arena, Daggerfall and Morrowind line caused me to miss the Fallouts, Baldur Gates and Planescape first time around.

Saying all that - I missed the Morrowind expansions - so many years on - back to this opus with only the Morrowind Overhaul - Sounds And Graphics mod for company.

First thing I noticed was that Magic does not regenerate. I thought wtf is going on in this bugged Steam version.

Then I could not find the tax collector as there was no QUEST MARKER.

I had to reroll a character because Alchemy can FAIL and that eating stuff does not show the first effect.

Even in combat my strikes missed horribly - stupid fail. I can't remember ever missing with any weapon on the subsequent Oblivious and Skyfall. I got killed about 20 times before I went a bought a Longsword as that was one of my Primary skills - not the short blade I was equipping. Why these guys ever separated the weapons into about 10 different skills I never know.

Giving up on the Tax Collector and his 200-300 dollars I attempted to FAST TRAVEL back to Balmora and could not do so.

I remember that in my Morrowind peak I was able to obtain the Cuirass of the Savior's Hide and Daedric Dai-katana and some other rare objects very quickly. Now I just flail around trying to coordinate the "R" and "F" button and getting whacked by some lame bandit.

Another thing that pissed me off big time was that running around uses stamina. I ran to cave - entered it and tried to attack some bandits but collapsed in a heap on the floor. Do you know it - I had to have a little rest and restore my stamina before engaging.

I don't know if this is the same game I enjoyed or that some losers have modded the crap out of it.

Last thing - I need to fix the font size as I remember faintly enjoying all the text you can read - all that lovely background jazz.
 

Space Insect

Arcane
Joined
Sep 23, 2015
Messages
868
Location
Shaggai
Damn Morrowind Triple A standard game.

I loved it THIS MUCH when it came out - unbelievable unique setting.

To be honest - the Arena, Daggerfall and Morrowind line caused me to miss the Fallouts, Baldur Gates and Planescape first time around.

Saying all that - I missed the Morrowind expansions - so many years on - back to this opus with only the Morrowind Overhaul - Sounds And Graphics mod for company.

First thing I noticed was that Magic does not regenerate. I thought wtf is going on in this bugged Steam version.

Then I could not find the tax collector as there was no QUEST MARKER.

I had to reroll a character because Alchemy can FAIL and that eating stuff does not show the first effect.

Even in combat my strikes missed horribly - stupid fail. I can't remember ever missing with any weapon on the subsequent Oblivious and Skyfall. I got killed about 20 times before I went a bought a Longsword as that was one of my Primary skills - not the short blade I was equipping. Why these guys ever separated the weapons into about 10 different skills I never know.

Giving up on the Tax Collector and his 200-300 dollars I attempted to FAST TRAVEL back to Balmora and could not do so.

I remember that in my Morrowind peak I was able to obtain the Cuirass of the Savior's Hide and Daedric Dai-katana and some other rare objects very quickly. Now I just flail around trying to coordinate the "R" and "F" button and getting whacked by some lame bandit.

Another thing that pissed me off big time was that running around uses stamina. I ran to cave - entered it and tried to attack some bandits but collapsed in a heap on the floor. Do you know it - I had to have a little rest and restore my stamina before engaging.

I don't know if this is the same game I enjoyed or that some losers have modded the crap out of it.

Last thing - I need to fix the font size as I remember faintly enjoying all the text you can read - all that lovely background jazz.
:troll:
Fixed
 

Kalon

Scholar
Joined
Jan 21, 2016
Messages
191
Damn Morrowind Triple A standard game.

I loved it THIS MUCH when it came out - unbelievable unique setting.

To be honest - the Arena, Daggerfall and Morrowind line caused me to miss the Fallouts, Baldur Gates and Planescape first time around.

Saying all that - I missed the Morrowind expansions - so many years on - back to this opus with only the Morrowind Overhaul - Sounds And Graphics mod for company.

First thing I noticed was that Magic does not regenerate. I thought wtf is going on in this bugged Steam version.

Then I could not find the tax collector as there was no QUEST MARKER.

I had to reroll a character because Alchemy can FAIL and that eating stuff does not show the first effect.

Even in combat my strikes missed horribly - stupid fail. I can't remember ever missing with any weapon on the subsequent Oblivious and Skyfall. I got killed about 20 times before I went a bought a Longsword as that was one of my Primary skills - not the short blade I was equipping. Why these guys ever separated the weapons into about 10 different skills I never know.

Giving up on the Tax Collector and his 200-300 dollars I attempted to FAST TRAVEL back to Balmora and could not do so.

I remember that in my Morrowind peak I was able to obtain the Cuirass of the Savior's Hide and Daedric Dai-katana and some other rare objects very quickly. Now I just flail around trying to coordinate the "R" and "F" button and getting whacked by some lame bandit.

Another thing that pissed me off big time was that running around uses stamina. I ran to cave - entered it and tried to attack some bandits but collapsed in a heap on the floor. Do you know it - I had to have a little rest and restore my stamina before engaging.

I don't know if this is the same game I enjoyed or that some losers have modded the crap out of it.

Last thing - I need to fix the font size as I remember faintly enjoying all the text you can read - all that lovely background jazz.

First thing you should have noticed and WTFed abundantly about is that in this rotten game, running doesn't regenerate your health.
 

MWaser

Cipher
Joined
Nov 22, 2015
Messages
614
Location
Where you won't find me
First thing you should have noticed and WTFed abundantly about is that in this rotten game, running doesn't regenerate your health.
Running regenerating health? I don't think any TES games were made by BioWare or Activision.

Even in combat my strikes missed horribly - stupid fail. I can't remember ever missing with any weapon on the subsequent Oblivious and Skyfall. I got killed about 20 times before I went a bought a Longsword as that was one of my Primary skills
Not sure why but this line made me want to play Morrowind and kill shit with a longsword
 
Joined
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Messages
1,876,944
Location
Glass Fields, Ruins of Old Iran
I think (hope) he means that running prevents you from regaining health. Which is still lolwut because HP regen doesn't happen naturally in any way except for sleeping, so I don't know why the specific issue with running.

Also there are several ways of acquiring other weapons in the starting village (you are even given money and pushed towards the store) so if you insist on facing the smugglers gang with a rusty dagger you aren't good with, that's on you.

edit: trolling? Nowadays you can't tell anymore
 
Last edited:

MWaser

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Joined
Nov 22, 2015
Messages
614
Location
Where you won't find me
Well there's always the possibility that he was trying to say that running doesn't regenerate stamina and you need to walk everywhere, otherwise you will be permanently out and completely incapable of doing anything in combat.
Considering stamina regenerates even when you're running in Oblivion and Skyrim.
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,951
Location
The Great Underground Empire
Considering stamina regenerates even when you're running in Oblivion and Skyrim.
See, this is the thing - having played Daggerfall, I can already see worrying development trends in Morrowind that will be insidious if they are continued in the following games. And those trends obviously were continued.
 

Duellist_D

Savant
Patron
Joined
Dec 15, 2013
Messages
383
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Damn Morrowind Triple A standard game.

I loved it THIS MUCH when it came out - unbelievable unique setting.

To be honest - the Arena, Daggerfall and Morrowind line caused me to miss the Fallouts, Baldur Gates and Planescape first time around.

Saying all that - I missed the Morrowind expansions - so many years on - back to this opus with only the Morrowind Overhaul - Sounds And Graphics mod for company.

First thing I noticed was that Magic does not regenerate. I thought wtf is going on in this bugged Steam version.

Then I could not find the tax collector as there was no QUEST MARKER.

I had to reroll a character because Alchemy can FAIL and that eating stuff does not show the first effect.

Even in combat my strikes missed horribly - stupid fail. I can't remember ever missing with any weapon on the subsequent Oblivious and Skyfall. I got killed about 20 times before I went a bought a Longsword as that was one of my Primary skills - not the short blade I was equipping. Why these guys ever separated the weapons into about 10 different skills I never know.

Giving up on the Tax Collector and his 200-300 dollars I attempted to FAST TRAVEL back to Balmora and could not do so.

I remember that in my Morrowind peak I was able to obtain the Cuirass of the Savior's Hide and Daedric Dai-katana and some other rare objects very quickly. Now I just flail around trying to coordinate the "R" and "F" button and getting whacked by some lame bandit.

Another thing that pissed me off big time was that running around uses stamina. I ran to cave - entered it and tried to attack some bandits but collapsed in a heap on the floor. Do you know it - I had to have a little rest and restore my stamina before engaging.

I don't know if this is the same game I enjoyed or that some losers have modded the crap out of it.

Last thing - I need to fix the font size as I remember faintly enjoying all the text you can read - all that lovely background jazz.


This post brought me on the verge of picking Morrowind up again.
I don't have the time for it, but damn, now i'm tempted again.
 

MWaser

Cipher
Joined
Nov 22, 2015
Messages
614
Location
Where you won't find me
Considering stamina regenerates even when you're running in Oblivion and Skyrim.
See, this is the thing - having played Daggerfall, I can already see worrying development trends in Morrowind that will be insidious if they are continued in the following games. And those trends obviously were continued.
Well, stamina in Daggerfall was just a mechanic for getting randomly killed by falling unconscious in a dungeon because there's so many enemies you just can't be allowed to sleep.

At least it was nothing a bit of magic couldn't solve.
 

Kalon

Scholar
Joined
Jan 21, 2016
Messages
191
Running regenerating health? I don't think any TES games were made by BioWare or Activision.


Not sure why but this line made me want to play Morrowind and kill shit with a longsword

I think (hope) he means that running prevents you from regaining health. Which is still lolwut because HP regen doesn't happen naturally in any way except for sleeping, so I don't know why the specific issue with running.

Also there are several ways of acquiring other weapons in the starting village (you are even given money and pushed towards the store) so if you insist on facing the smugglers gang with a rusty dagger you aren't good with, that's on you.

edit: trolling? Nowadays you can't tell anymore

Well there's always the possibility that he was trying to say that running doesn't regenerate stamina and you need to walk everywhere, otherwise you will be permanently out and completely incapable of doing anything in combat.
Considering stamina regenerates even when you're running in Oblivion and Skyrim.

What I meant is that in Morrowind, as opposed to Skyrim, your health doesn't regenerate all by itself, even if you're running everywhere.
 

Lord Azlan

Arcane
Patron
Shitposter
Joined
Jun 4, 2014
Messages
1,901

First thing you should have noticed and WTFed abundantly about is that in this rotten game, running doesn't regenerate your health.[/QUOTE]

What I meant to say here is that I had forgotten how important stamina was in this sort of arpg.

I am running around in MW as SPEED seems to actually affect your speed of movement. I remember always choosing Steed as the Birthsign out of necessity.

Running around causes serious loss to Stamina which in turn impacts combat. Specially against guys that do hand to hand.

The combat - don't mind so much. I am happy to think of it like a blobber where you often 'miss'. It is stats based right?

The game has made me think about how Oblivious and Skyfall have trained the consumer to expect things like fast travel or regenerating magicka.

Somethings are better though - I prefer the Alchemy system in the later two games. First time around in MW I did not touch it and I now understand why - damn cumbersome.

I found a large font mod so I expect to do some serious MW gaming this week.

In 2003 I stuck the MW map to my bedroom wall - it is still there.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Considering stamina regenerates even when you're running in Oblivion and Skyrim.
See, this is the thing - having played Daggerfall, I can already see worrying development trends in Morrowind that will be insidious if they are continued in the following games. And those trends obviously were continued.
Morrowind's stamina represents short term kind of fatigue, Daggerfall's a long-term one.
I'd be happiest to see both.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,885
Divinity: Original Sin
Morrowind's stamina represents short term kind of fatigue, Daggerfall's a long-term one.
I'd be happiest to see both.
Never forget. Oblivion could've been all of the best things about DF mixed with all the best things about MW.

Instead it was all the worst things about Arena mixed with... I'm not even sure what.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Morrowind's stamina represents short term kind of fatigue, Daggerfall's a long-term one.
I'd be happiest to see both.
Never forget. Oblivion could've been all of the best things about DF mixed with all the best things about MW.

Instead it was all the worst things about Arena mixed with... I'm not even sure what.
The worst things about Morrowind AND Daggerfall, plus a pinch of some truly inspired awfulness, fresh and original (and of course bucketloads of uninspired blandness also of its own).
 

Kalon

Scholar
Joined
Jan 21, 2016
Messages
191
The word that best defines Oblivion to me is: Amateurish. it simply doesn't look like professional work.
 

kwanzabot

Cipher
Shitposter
Joined
Aug 29, 2009
Messages
597
Morrowind's stamina represents short term kind of fatigue, Daggerfall's a long-term one.
I'd be happiest to see both.
Never forget. Oblivion could've been all of the best things about DF mixed with all the best things about MW.

Instead it was all the worst things about Arena mixed with... I'm not even sure what.
The worst things about Morrowind AND Daggerfall, plus a pinch of some truly inspired awfulness, fresh and original (and of course bucketloads of uninspired blandness also of its own).


shame oblivion was better then morrowind,


you are a true retard ;)
 

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